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3d_jam
Thanks for jamming with 3D_Jam. This site specializes in architectural presentation using 3D Studio Max

A Quick Exercise in the Basics
The quickest way to become aquatinted with 3D Studio MAX is to create a simple animation. In this particular example, you create

A Simple Laser
The following is a very basic tutorial on how to create a realistic laser for use in your 3DS MAX scenes.

A Simple Orb
The following is a very basic tutorial on how to create a reflective marble, or glass orb.

A Warp in Space
As part of one of my animation the first scene will be focusing on empty space, just stars and maybe a planet or a sun.

Adding Sound
When you insert a sound file, you can view the track for the sound. It looks like a series of vertical lines of different heights

Advanced Applications of the Surface Modifier
In order to model a pair of ears as a seperate piece, we must apply the surface modifier to generate a patch surface.

Advanced IK
There hasnt been many "Advanced" IK setup tutorials published to date. I figured its time I share my setup with the world.

Anchor Feet in Character Studio
How to anchor feet in CS while in Free Form Mode. Nailing down feet in Character Studio R2 in a Free Form animation can be a little tricky

Animating a ball rolling along a path.
This is a very simple tutorial describing how to animate a ball or a wheel rolling down an iregular path.

Animation with Booleans
Consider the following script. An object in a scene is to move towards another object.

Anti Aliasing Filters Demystified (sort of)
This is an overview of max's new Anti-Aliasing filters in a series of renders, which forces you to look at an image I made that I am

Applying Multiple Texture Mappings to a Single Object
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams. These problems can

Blinking Lights
In this tutorial I'll show you how to make lights struggle to stay on. I assume that you know some basic knowledge of 3D Studio Max 2.5

Body Modeling
This article gives a basic overview of how I created my 3D anime character. It is loosely based off of a spline modeling tutorial

Brick Wall
This tutorial I'll demonstrate how to create a nice brick wall using bitmaps. As simple it sounds you may not get a realistic result

Bubbles
If you ever need to create bubbles for an animation, and would like to do it without spending a fortune on a plug-in that will

Building a Gun Model in Max
This tutorial provides some information on making your hyper-smudge blaster model for the pleasure of either your own eyes (or, if you feel like

Camera Matching and Video Tracking
So, you got the big job break. That law firm you have been bugging for so long has finally come through and wants you to do an accident

Campfire
A campfire is made with the help of a helper object. Helpers are non-rendering objects that assist in a number

Cave Scene
Okay, this is the image we're going to re-create. This tutorials show how to create the scene exactly as in the rendered image below.

Changing the Graphics Driver
You can either use the 3dsmax -h command from the command prompt inside your 3dsmax/ directory or change the driver within MAX like this

Character Animation
The object of this tutorial, is to learn you how to make a human walk with Character Studio. I assume that you are familiar with 3dstudio

Character Animation in MAX R3
I will do my best to show you how to use the character animation tools available in MAX R3.

Character Studio Tips and Tricks
Here is a tip for Character Studio. First Tip This is a trick I use to select Physique vertex's for link assignment using any of the

Character Texture Mapping via NURBS Projection
This article will explain to you how you can use NURBS to project texture mapping onto any character mesh be it high or low polygonal.

Chunky Explosions
Create a Teapot in the Top viewport. This is the object you will blow up. 2. On the Create panel, choose Particle Systems from the

Cigarette Smoke
The following Tutorial uses some FREEWARE plug-ins: Particle Combustion and Particles+ by

the Claw
This tutorial will go through an expression for the opening/closing of a claw around a ball.

ClothReyes
This is a VERY simple tutorial to show how the basic ClothReyes modifier works. For more information on ClothReyes

Clouds 2
After you are through with this tutorial you will know how to create realistic clouds with volume fog.

Compositing a 3D object into 2D scene
This is a very simple tutorial demonstrating how to take 2D video footage and composite a 3D animated object in the scene.

Compound Channels
Compound Channels allow you to define a shape using weighted morph targets at various percentages, and then take a snapshot

Compound Target Blend Material
When you create a Compound Target with MorphMagic, it does not create the current material blend state.

Cool Rotation
Ok, you need to do a quick animation of a logo. How could you do it? Yeah, you could do it rotating the logo

Coordinate System to Selected Vertex
Every object in MAX has its own local coordinate system. When using MorphMagic, you generally make morph targets by making

Create 3D Text
You always wanted to know how to render some text in 3DSMAX, and put on your web page so all of your friends can admire it

Create a Face Using Edit
Go to the Create button Go to the Primitives button Left click on Right click in the top viewport to make it active.

Creating a Landscape
There is a great way to create good looking landscapes with the use of a Quad Patch Grid and the Displace Space Warp.

Creating a Lathed NURBS Surface
NURBS surfaces are objects created with curves instead of with polygons. To create a NURBS surface in 3D Studio MAX, you must

Creating an Animated Sky Background
This is a quick tutorial on how to make sky backgrounds in 3D Studio MAX. As standard, MAX has the possibility to add

Creating Compound Progression Targets
When creating compound targets, you can add multiple targets to a channel by clicking the "create compound target"

Creating Landscapes
Did you ever feel like playing God? Just a little? Well....here is a step by step walkthrough on how to at least be able

Creating Morph Targets
Basic Understanding of Phonetics and Facial Expressions The Six Basic Expressions Phonetic alphabet-sounds and shapes of sounds

Creating Multi-Blend Materials
MorphMagic comes with a new type of material type that allows you to morph materials in sync with your mesh

Creating Realistic Eyes
Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul.

Creating Realistic Water
First of all there are actually two meshes for water in this scene - the wakes one and the water surface.

Creating Terrain
In 3D Studio MAX, the easiest and quickest way to create terrain is through the

Creating Underwater Scenes
Creating underwater scenes is one of those things. You need to know how to do it. And it's also quite easy to do

Decals
This is a short little tutorial on decals. Since I see how many times people ask "whats an alpha channel and how can I use it in textures?"

Derelict Sands
Space Series: Create a Starry Background, Create a Star, Planets, Moon Surfaces, Asteroids, Comets, Conclusion

Doggy Tutorial
I had a number of comments and requests about this image, asking that I write a tutorial on how I made it, well,

Editing Splines
Being able to easily and quickly draw splines (lines) in MAX is a very handy skill.

Egg
Start your 3DS MAX (1.x or 2.0) MAX 1.x only: Right-click on the Viewport's name saying "Perspective" and select

Engine Glow
This is a very easy effect to obtain. You can do a wonderful engine glow without using Video Post and Lens Effects.

Expressional Controllers Primer
Expression controllers are powerful tools that you can use to control animation. Expression controllers can be very complex.

Expressional Eyeballs
The concept of this tutorial is to understand XForms and the benefits gained by using them. We will make eyeballs

Face Mapping
The adjacent image appeared in the presentation, Beyond the Leading Edge, a multimedia introduction to 2112 F/X and its services.

Facial Animation with Weighted Morphs
When creating compound targets, you can add multiple targets to a channel by clicking the "create compound target"

Facial Modeling - Spline Modeling Heads
With the advent of more powerful 3D software, the ability to create organic shapes has improved much over the last few years.

Film Unrolling
This is a nice example of using the PathDeform Space Warp that ships with MAX 1.1 and higher.

Football (Soccer) Tutorial
Learn to make you own "real" soccerball in 3D Studio MAX. The method described in

Glass Material
To make a good glass you must know about a few things. Not only the material is important, but also geometry of your object and lighting.

Glow
This tut will focus on the glow effect, mainly because I've had an E about a problem concernig this

Glow Filter
A Simple Tutorial on How to use the Glow Filter in 3D Studio Max. by Don and Jerry First create a sphere in Max and then

Golf ball Tutorial
HOMEMADE TUTORIALS Golfball 2 Different ways to model a golfball as in my "Logo Golfball" image.

Grass
For this grass tutorial I assume you have a general knowledge of 3D Studio MAX. In the bottom of the tutorial their is a

hallofheads.com
My name is Jeremy LaDuke. I'm 20 years old. I attend the University of Advancing Computer Technology majoring in Multimedia/Digital

Head Modeling
Head Modelling with Surface Tools! This tutorial is not meant for novices. I'd do alot of assumption that you already know most of Max features

How to Animate a Dolphin
You can animate a dolphin using bones,just like in LightWave 3d, but if you want to do the same on 3DStudio Max

How to Load Modeling Templates in MAX and Lightwave!
Using background images, as modeling templates, to aid in the 3D modeling process is something pro’s use all the time.

How to Make a Simple Animation
Ok, you are sitting there reading the "readme.text" file that came with 3dsMax to figure out how to do a simple animation.

How to Map an Image on your Object
We often get a question regarding how one applies a graphic file (bmp, jpg, tga, etc...) to an object to make the surface

How to Model a Full Head Using Patches
This is the section where I let all if you into all those trade secrets I know about Max that I have built up in my vast

How to Model an Eye
This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0

IK Blend and Anchors in Character Studio R2.2
How many times have you tried to link a sword to your Biped or a have your Biped pick up an object only to have results that are less

IK Setup
This tutorial explains how to create a working leg setup with 3D Studio MAX r2.5 and its "New IK" system.

Instancing and Referencing
In 3DStudio MAX there are three types of clones: copies, instances, and references. They look identical, but they function differently.

Integrating 3D Objects in 2D Images
Integrating 3D objects in 2D images The following small how-to tutorial assumes you have basic knowledge about 3D Studio MAX.

Introducing the 3DS Environment
In the introductory course of Computer-aided Design, you have learned to create your architectural design in AutoCAD

Keyframing
Not to put down cel animation and stop-motion, both of which are very powerful techniques, but keyframing is pretty dang cool.

Land of marty3D
Here you're gonna find tutorials. How To Make Blinking Lights Well, quite self-explaining, don't you think? 3D Studio

Landscapes
In this tutorial I show an easy way to make nice ground texture. Picture on the right shows my result of this tutorial.

Lazer Tracking
This tutorial will show you how to use expression controllers to make one object's animation direct another's.

Light Tube
Many futuristic scenes have fill light built into structural elements such as walls.

Lighting Basics
Assuming you have basic knowledge of max's lighting system (Omni light is a point from which light is emitted in all directions etc

Lighting: From Film set to 3D
This lighting tutorial attempts to bridge the gap between real-world ligting for film, and lighting in 3D-CG. My current

Lightning 2
Making some lightning can be usefull for simulate storm, electric arc,... Sure you can also add some spark, smoke, rain and a lot

Lip Sync
Chances are if you've ever animated a character, you've needed or wanted to make it talk, sing, or otherwise communicate

Lofting
Lofting is a term used for a procedure where a skin is created by pulling one shape along another.

Lofts
Lofting is one of the most useful features in 3DStuidio MAX. You can think of it as pulling one shape along another shape.

Low Polygon Character Generation
This is a tutorial on how to build a low poly single mesh character starting with a box, there are various way of building LPC,s and

Low Viewport / high Rendering Groundplane in Max R3
First select the Plane Primetive (it's new in R3) at the StandartPrimetive Tab. In the TopView create a plane with lenght and width of 300x200

Making a Fountain
Create a fountain of some sort with ordinary MAX tools. Make the radius of the widest part of the fountain about 150 units.

Making a Polygonal Head Using NURMS
This tutorial is not meant to be a step by step guide on how to create a face. This is more of a record on how I constructed the model Bob

Making a Vase using FFDs
Making a Vase Using FFD's, Boolean Operations and a Cylinder. 1. First you are going to click the "3D snap" button". Right clicking this

Making Cigarette Smoke (Particles)
This is a beginning tutorial explaining how to use Drag, Mass and the turbulence settings.

Making Grass
Start with a new scene (click reset if you have a previous scene open). Under the Create/Geometry tab make a Box in the Top viewport

Making Rocket Engine Flames
In this tutorial you will learn how to create a fairly realistic rocket engine flame and smoke, without particle combustion.

Map an Image to Selected Faces
First let's create a simple sphere for this example (we made one with 32 segments), your object will probably be different, yet the procedure

Material Editor Basics
This tutorial will show you some basic elements in the Matrial Editor. How to make some easy and standard materials and some with

Material Editor Multi Sub-Objects
This one has come about from a request from a dear viewer. It's a look into the murky world of the material editor.

MAX 2.0 Tutorials (EXE Downloadable)
Download MAX 2.0 Tutorials in a self extracting ZIP file entitled tutsetup.exe.

MaxScript Tutorials from Origamy Design
MAXScript Tutorials and Sample Scripts. Here you will find some tools to help you learn a bit of what we do.

Mech & Metal Materials
The following is not supposed to be a quick and easy way to steal my mech materials and start rendering.

Metallic Text
Making metallic text is easier than many people think. But, as always, you must know about a few things.

Metareyes Tutorial
After using metaballs 2.0 for 3D studio Release 4, I was amazed at the effect that a group of "balls" can create

Model Skinning in 3d Studio Max 2.x
All right now. You have just finished the greatest 3d model known to man, for use in your favorite game, but you don't have any texture

Modeling a Book
This tutorial will show you a quick and easy way to model a bookpage. The problem in such a case would be how to easily create the

Modeling a Dust Pan
This tutorial goal is to how how to use CrossSection Modifier and the Surface Modifier to create a simple dust pan shape.

Modeling a Face
There are several ways in which you can create a humanoid face, the best is probably a method called Nurbs.

Modeling a Face 2
his tutorial will take you through a unique technique for creating a face in 3D Studio Max

Modeling a Hand
This tutorial will show you how to use the MeshSmooth modifier and the Edit Mesh modifier's extrusion function to

Modeling a Head using NURBS
This is part of a tutorial I am writing about making a human. This tutorial does not rigidly dictate every step

Modeling a Head with Patches
This is the section where I let all if you into all those trade secrets I know about Max that I have built up in my vast time

Modeling A Human Body
In the next 20 minutes you'll learn an easy way to model a human body. We're going to use box modeling technique (with meshsmooth).

Modeling a Simple Santa
For this tutorial I am assuming that you have a basic working knowledge of 3D Studio Max, Free Form Demodifers, and Patches and

Modeling a Wine Glass
Start by turning on 2D Snap by pressing "s". Enlarge the Front view to full screen by pressing "w" while it is selected. In the creation panal

Modeling with NURBS
In the moment that I write this article, there is very little documentation about NURBS modeling on Max r2. The manual has few

Modifiers
Modifiers are a new way to model. Along with subobjects, the modifier stack allows the user complete control over what they've done.

Morph Selected Vertices Only
Using the "Morph Selected Vertices Only" toggle button will allow you to restrict the morph calculations for a channel to just the vertices

Morphing
Morphing is the changing of one object into another over time. MAX will morph any objects that have the same number of vertices.

MorphMagic and Character Studio
When setting up MorphMagic characters for use with Character Studio by Kinetix™, the only considerations you need to be

Motion Capture made easy using Max
Creating animation After you have created your model you must then create and fit a Biped to it.

Multiple Texture Mapping
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams.

Multiple Textures
Applying Multiple Texture Mappings to a Single Object in 3D Studio Max 2.5. Two of the most annoying problems as

A Neat Cave Scene
In this tutorial we're going to make a nice looking cave scene. This tutorial is rather long one, but simple.

NURBS
Before you try to make a head with nurbs it is important to know a few things. First off, expect to spend days working on it.

NURBS Guide
Graphical NURBS guide to help you learn the user interface. Very useful for beginners.

Old House Tutorial
This tutorial shows what you can do to make your objects look old and how to use light and volumetric effects to render a picture

Orbiting Logos
Here's how to create a logo that orbits a stationary object using 3D Studio Max's basic tools.

Path Deform
Path deform is a great tool for tank treads, and roller coasters, and for making anything follow path and deform at the same time.

Piston Project
If you've been following the series of lessons on NURBS in 3D Studio MAX, you're prepared to look at the process of building a

Polygonal Modeling
Before I begin teaching you how to model with polygons I would like to go through a few things with you.

Procedural Textures in MAX 3
Fast Tip: How to lock down those procedural textures! It always happens. You have the perfect little space guy.

Progressive Morphing
Progressive morph animation is made possible by loading multiple morph targets into a single channel. Rather than using blends

Psychological Aspect's of Light
This tutorial will be about direction of light. As it is the first factor of light, then there is next factor which can be

Put a Picture on an Object
We often get a question regarding how one applies a graphic file (bmp, jpg, tga, etc...) to an object to make the surface of that object

Quirks of Lofting
One of the first modeling techniques that most MAX users learn is lofting. Almost all of us know the basics -- a path, a shape to loft,

Reflecting Lensflares
Question about rendering reflected lens flares is one of the most often asked on newsgroups. You must know that reflecting lens flares

Rocket Exhaust
Particle Combustion is a free 3D Studio Max plug-in that is widely available on the Web, it can be used to create many effects.

Scale Deformation
Scale deformation, in the Modify command panel for a lofted object, lets you change the cross section size

Scatter Procedure
1. Select the faces (at Sub-Object level) on which you want to place copies. 2.Select the object that you want to distribute.

Seamless Booleans in 3d Studio Max
Here's a little tip on the often misunderstood method of using Boolean operands for low poly models.

Setting up a figure with IK legs
This tutorial is designed to take you very quickyl through the process of boning and setting up a figure with IK ready for animation.

Setting Up Sliders for Defined Key Poses
This tutorial wants to show the most important steps to create a "Slider Setup" with 3D Studio MAX R.1.2.

Shark!
3D Studio Max R2.5 has added some really great and powerful tools to their already huge arsenal.

Shockwave!
This tutorial shows how to make decent looking shockwave (I know that this isn't nothing if we compare

Simple Water Surface
One of the few things that make 3D graphics look fake, is that one of the goals of the designer is to make it

Simple Water Surface Part 2
This tutorial can be somewhat compared to a previous tutorial I wrote on how to do water with standard 3D Studio

Simulating Omni Light Shadows
In 3D Studio MAX, there are several types of lights. You have spots, directional lights and omni lights.

Skin and Morpher in MAX R3 (Part One)
In the following set of tutorials we will cover a lot of ground. With the amount of material we will explore, I did not go into the details of

Smokey Light Effect
On the Create panel , click Lights . Click Target Spot. To make the light, click and drag from the upper right corner of the Front

Smoke (smokin') Basic MAX Particles Part 2
This tutorial is designed to cover the basics of particles, essentially creating smoke using spray. Later on I will write a more in depth tutorial

Smoke (smokin') Basic MAX Particles Part 2
Essentially chapter 1 was the very basic intro, I have been asked by sooo many people to write up a tutorial on smoke and fire, explosions

Soccerball Tutorial
Learn to make you own "real" soccerball in 3D Studio MAX. The method described in this tutorial is a bit more advanced

Special Effects, Explosions
The following is a sequence out of a 100 frame animation which you can do after following the guidelines presented here in this

Special Effects, Explosions 2
Ok, it's time to become a terrorist. Put on your ski-mask and take a look at how you can make explosions. Of course, this is just in

Special Effects, Fairy Dust
If you ever need to create fairy dust for an animation, and would like to do it without spending a fortune on a plug-in that

Special Effects, HotHead
The following will be a short discussion on how the images below were created. It is not intended as a tutorial but since I had

Special Effects, Making Sparks
This methode takes advantage of standard MAX features, and to follow this tutorial, you will need to use particle systems and the VIdeo Post.

Special Effects, Making Trails
The purpose of this tutorial is to create fire and smoke trails. I have been trying to create realistic trails for a long time

Spiral Galaxy
This tutorial will demonstrate how to create a spiral galaxy using basic particle sprays and some glow effects.

Splash
Splash is a plugin that lets making water fluid dynamics easy. Using it you can make solid models interacting with water.

Streaming Video 1
Producing streaming videos for presentation over the web introduces a new set of challenges for the animator.

Streaming Video 2
This tutorial finishes the introduction to streaming video with the final example of "It wouldn't be an animation without an explosion."

Text
You always wanted to know how to render some text in 3DSMAX, and put on your web page so all of your friends can admire it...

Texturing Landscapes
Ok, for this tutorial I asume that you have read a previous tutorial I wrote on how to make landscapes with the displace modifier.

Texture Layers Mapping a Dragon
Texture Layers is a new plug-in for 3D Studio Max R 2.x by Platinum Pictures. In the tutorial that follows

Texture Mapping
O.k, so you've done the first part of the series and now you wanna get some textures on the guy. You've got this elaborate pattern

Track View
One of the trademark features of MAX is that practically anything can be animated. A simple way to change transparency of an object over

Transporter Effects
The adjacent image once appeared on the 2112 F/X home page. The 3DS MAX model from which the still was extracted is also used

Tree Modeling
I've got many "How do you do your trees?" questions. That's why I ended up doing this tutorial. This tutorial doesn't use any plugins.

trueSpace in Action
What was used in the making of this Graphic. 3d Studio Max 1.1 Truespace 2.01a fractal design poser I am sorry to say it but if you

Twister
This tutorial presumes that you are already familiar with the PyroCluster basics you've learned in the basic tutorials

Underwater Scene
Let's start creating our underwater scene. The first thing is the bottom. The easiest way of creating it is nurbs surface with noise

Using Alpha Maps in MAX">
The question has been recently asked, "How do you use alpha maps to seamlessly map an object? And, can this be done in MAX?" Yes

Using Particle Combustion to Create Rocket Exhaust
Particle Combustion is a free 3D Studio Max plug-in that is widely available on the Web, it can be used to create many effects.

Using Expression Controllers
One of the powerful features of 3D Studio MAX is the Expression Controller. It is not one of the easiest concepts

UVW Mapping
Assigning Planar UVW Mapping Coordinates to an Object. 1.Select the object you wish to apply mapping coordinates to.

Video Post
Its latest release, R3, is truly a gift from God. But, through all of its development, and book after book, what is the one

Volume Lighting
Ok, so volume light is one of the hot features with MAX. It enables you to create realistuc light effects and create atmosphere in your images

Water Surface
Water surface material is not as difficult to make as many people suppose. You just have to know a few tips, and you will find them here.

Wooden Barrel
In this tutorial I'll show you an easy way to make a wooden barrel like the ones below.

Working with Bones
Bones are an extremely simple way of making things move. All you need is a mesh, and a little knowledge of Linked XForm.

Zach's Swanky Box Modeling Technique
Introduction: Before we had all these fancy "NURBS" and "Surface Tools", you actually had to model. In those days, men were real men,



3d_jam
Thanks for jamming with 3D_Jam. This site specializes in architectural presentation using 3D Studio Max

A Quick Exercise in the Basics
The quickest way to become aquatinted with 3D Studio MAX is to create a simple animation. In this particular example, you create

A Simple Laser
The following is a very basic tutorial on how to create a realistic laser for use in your 3DS MAX scenes.

A Simple Orb
The following is a very basic tutorial on how to create a reflective marble, or glass orb.

A Warp in Space
As part of one of my animation the first scene will be focusing on empty space, just stars and maybe a planet or a sun.

Adding Sound
When you insert a sound file, you can view the track for the sound. It looks like a series of vertical lines of different heights

Advanced Applications of the Surface Modifier
In order to model a pair of ears as a seperate piece, we must apply the surface modifier to generate a patch surface.

Advanced IK
There hasnt been many "Advanced" IK setup tutorials published to date. I figured its time I share my setup with the world.

Anchor Feet in Character Studio
How to anchor feet in CS while in Free Form Mode. Nailing down feet in Character Studio R2 in a Free Form animation can be a little tricky

Animating a ball rolling along a path.
This is a very simple tutorial describing how to animate a ball or a wheel rolling down an iregular path.

Animation with Booleans
Consider the following script. An object in a scene is to move towards another object.

Anti Aliasing Filters Demystified (sort of)
This is an overview of max's new Anti-Aliasing filters in a series of renders, which forces you to look at an image I made that I am

Applying Multiple Texture Mappings to a Single Object
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams. These problems can

Blinking Lights
In this tutorial I'll show you how to make lights struggle to stay on. I assume that you know some basic knowledge of 3D Studio Max 2.5

Body Modeling
This article gives a basic overview of how I created my 3D anime character. It is loosely based off of a spline modeling tutorial

Brick Wall
This tutorial I'll demonstrate how to create a nice brick wall using bitmaps. As simple it sounds you may not get a realistic result

Bubbles
If you ever need to create bubbles for an animation, and would like to do it without spending a fortune on a plug-in that will

Building a Gun Model in Max
This tutorial provides some information on making your hyper-smudge blaster model for the pleasure of either your own eyes (or, if you feel like

Camera Matching and Video Tracking
So, you got the big job break. That law firm you have been bugging for so long has finally come through and wants you to do an accident

Campfire
A campfire is made with the help of a helper object. Helpers are non-rendering objects that assist in a number

Cave Scene
Okay, this is the image we're going to re-create. This tutorials show how to create the scene exactly as in the rendered image below.

Changing the Graphics Driver
You can either use the 3dsmax -h command from the command prompt inside your 3dsmax/ directory or change the driver within MAX like this

Character Animation
The object of this tutorial, is to learn you how to make a human walk with Character Studio. I assume that you are familiar with 3dstudio

Character Animation in MAX R3
I will do my best to show you how to use the character animation tools available in MAX R3.

Character Studio Tips and Tricks
Here is a tip for Character Studio. First Tip This is a trick I use to select Physique vertex's for link assignment using any of the

Character Texture Mapping via NURBS Projection
This article will explain to you how you can use NURBS to project texture mapping onto any character mesh be it high or low polygonal.

Chunky Explosions
Create a Teapot in the Top viewport. This is the object you will blow up. 2. On the Create panel, choose Particle Systems from the

Cigarette Smoke
The following Tutorial uses some FREEWARE plug-ins: Particle Combustion and Particles+ by

the Claw
This tutorial will go through an expression for the opening/closing of a claw around a ball.

ClothReyes
This is a VERY simple tutorial to show how the basic ClothReyes modifier works. For more information on ClothReyes

Clouds 2
After you are through with this tutorial you will know how to create realistic clouds with volume fog.

Compositing a 3D object into 2D scene
This is a very simple tutorial demonstrating how to take 2D video footage and composite a 3D animated object in the scene.

Compound Channels
Compound Channels allow you to define a shape using weighted morph targets at various percentages, and then take a snapshot

Compound Target Blend Material
When you create a Compound Target with MorphMagic, it does not create the current material blend state.

Cool Rotation
Ok, you need to do a quick animation of a logo. How could you do it? Yeah, you could do it rotating the logo

Coordinate System to Selected Vertex
Every object in MAX has its own local coordinate system. When using MorphMagic, you generally make morph targets by making

Create 3D Text
You always wanted to know how to render some text in 3DSMAX, and put on your web page so all of your friends can admire it

Create a Face Using Edit
Go to the Create button Go to the Primitives button Left click on Right click in the top viewport to make it active.

Creating a Landscape
There is a great way to create good looking landscapes with the use of a Quad Patch Grid and the Displace Space Warp.

Creating a Lathed NURBS Surface
NURBS surfaces are objects created with curves instead of with polygons. To create a NURBS surface in 3D Studio MAX, you must

Creating an Animated Sky Background
This is a quick tutorial on how to make sky backgrounds in 3D Studio MAX. As standard, MAX has the possibility to add

Creating Compound Progression Targets
When creating compound targets, you can add multiple targets to a channel by clicking the "create compound target"

Creating Landscapes
Did you ever feel like playing God? Just a little? Well....here is a step by step walkthrough on how to at least be able

Creating Morph Targets
Basic Understanding of Phonetics and Facial Expressions The Six Basic Expressions Phonetic alphabet-sounds and shapes of sounds

Creating Multi-Blend Materials
MorphMagic comes with a new type of material type that allows you to morph materials in sync with your mesh

Creating Realistic Eyes
Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul.

Creating Realistic Water
First of all there are actually two meshes for water in this scene - the wakes one and the water surface.

Creating Terrain
In 3D Studio MAX, the easiest and quickest way to create terrain is through the

Creating Underwater Scenes
Creating underwater scenes is one of those things. You need to know how to do it. And it's also quite easy to do

Decals
This is a short little tutorial on decals. Since I see how many times people ask "whats an alpha channel and how can I use it in textures?"

Derelict Sands
Space Series: Create a Starry Background, Create a Star, Planets, Moon Surfaces, Asteroids, Comets, Conclusion

Doggy Tutorial
I had a number of comments and requests about this image, asking that I write a tutorial on how I made it, well,

Editing Splines
Being able to easily and quickly draw splines (lines) in MAX is a very handy skill.

Egg
Start your 3DS MAX (1.x or 2.0) MAX 1.x only: Right-click on the Viewport's name saying "Perspective" and select

Engine Glow
This is a very easy effect to obtain. You can do a wonderful engine glow without using Video Post and Lens Effects.

Expressional Controllers Primer
Expression controllers are powerful tools that you can use to control animation. Expression controllers can be very complex.

Expressional Eyeballs
The concept of this tutorial is to understand XForms and the benefits gained by using them. We will make eyeballs

Face Mapping
The adjacent image appeared in the presentation, Beyond the Leading Edge, a multimedia introduction to 2112 F/X and its services.

Facial Animation with Weighted Morphs
When creating compound targets, you can add multiple targets to a channel by clicking the "create compound target"

Facial Modeling - Spline Modeling Heads
With the advent of more powerful 3D software, the ability to create organic shapes has improved much over the last few years.

Film Unrolling
This is a nice example of using the PathDeform Space Warp that ships with MAX 1.1 and higher.

Football (Soccer) Tutorial
Learn to make you own "real" soccerball in 3D Studio MAX. The method described in

Glass Material
To make a good glass you must know about a few things. Not only the material is important, but also geometry of your object and lighting.

Glow
This tut will focus on the glow effect, mainly because I've had an E about a problem concernig this

Glow Filter
A Simple Tutorial on How to use the Glow Filter in 3D Studio Max. by Don and Jerry First create a sphere in Max and then

Golf ball Tutorial
HOMEMADE TUTORIALS Golfball 2 Different ways to model a golfball as in my "Logo Golfball" image.

Grass
For this grass tutorial I assume you have a general knowledge of 3D Studio MAX. In the bottom of the tutorial their is a

hallofheads.com
My name is Jeremy LaDuke. I'm 20 years old. I attend the University of Advancing Computer Technology majoring in Multimedia/Digital

Head Modeling
Head Modelling with Surface Tools! This tutorial is not meant for novices. I'd do alot of assumption that you already know most of Max features

How to Animate a Dolphin
You can animate a dolphin using bones,just like in LightWave 3d, but if you want to do the same on 3DStudio Max

How to Load Modeling Templates in MAX and Lightwave!
Using background images, as modeling templates, to aid in the 3D modeling process is something pro’s use all the time.

How to Make a Simple Animation
Ok, you are sitting there reading the "readme.text" file that came with 3dsMax to figure out how to do a simple animation.

How to Map an Image on your Object
We often get a question regarding how one applies a graphic file (bmp, jpg, tga, etc...) to an object to make the surface

How to Model a Full Head Using Patches
This is the section where I let all if you into all those trade secrets I know about Max that I have built up in my vast

How to Model an Eye
This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0

IK Blend and Anchors in Character Studio R2.2
How many times have you tried to link a sword to your Biped or a have your Biped pick up an object only to have results that are less

IK Setup
This tutorial explains how to create a working leg setup with 3D Studio MAX r2.5 and its "New IK" system.

Instancing and Referencing
In 3DStudio MAX there are three types of clones: copies, instances, and references. They look identical, but they function differently.

Integrating 3D Objects in 2D Images
Integrating 3D objects in 2D images The following small how-to tutorial assumes you have basic knowledge about 3D Studio MAX.

Introducing the 3DS Environment
In the introductory course of Computer-aided Design, you have learned to create your architectural design in AutoCAD

Keyframing
Not to put down cel animation and stop-motion, both of which are very powerful techniques, but keyframing is pretty dang cool.

Land of marty3D
Here you're gonna find tutorials. How To Make Blinking Lights Well, quite self-explaining, don't you think? 3D Studio

Landscapes
In this tutorial I show an easy way to make nice ground texture. Picture on the right shows my result of this tutorial.

Lazer Tracking
This tutorial will show you how to use expression controllers to make one object's animation direct another's.

Light Tube
Many futuristic scenes have fill light built into structural elements such as walls.

Lighting Basics
Assuming you have basic knowledge of max's lighting system (Omni light is a point from which light is emitted in all directions etc

Lighting: From Film set to 3D
This lighting tutorial attempts to bridge the gap between real-world ligting for film, and lighting in 3D-CG. My current

Lightning 2
Making some lightning can be usefull for simulate storm, electric arc,... Sure you can also add some spark, smoke, rain and a lot

Lip Sync
Chances are if you've ever animated a character, you've needed or wanted to make it talk, sing, or otherwise communicate

Lofting
Lofting is a term used for a procedure where a skin is created by pulling one shape along another.

Lofts
Lofting is one of the most useful features in 3DStuidio MAX. You can think of it as pulling one shape along another shape.

Low Polygon Character Generation
This is a tutorial on how to build a low poly single mesh character starting with a box, there are various way of building LPC,s and

Low Viewport / high Rendering Groundplane in Max R3
First select the Plane Primetive (it's new in R3) at the StandartPrimetive Tab. In the TopView create a plane with lenght and width of 300x200

Making a Fountain
Create a fountain of some sort with ordinary MAX tools. Make the radius of the widest part of the fountain about 150 units.

Making a Polygonal Head Using NURMS
This tutorial is not meant to be a step by step guide on how to create a face. This is more of a record on how I constructed the model Bob

Making a Vase using FFDs
Making a Vase Using FFD's, Boolean Operations and a Cylinder. 1. First you are going to click the "3D snap" button". Right clicking this

Making Cigarette Smoke (Particles)
This is a beginning tutorial explaining how to use Drag, Mass and the turbulence settings.

Making Grass
Start with a new scene (click reset if you have a previous scene open). Under the Create/Geometry tab make a Box in the Top viewport

Making Rocket Engine Flames
In this tutorial you will learn how to create a fairly realistic rocket engine flame and smoke, without particle combustion.

Map an Image to Selected Faces
First let's create a simple sphere for this example (we made one with 32 segments), your object will probably be different, yet the procedure

Material Editor Basics
This tutorial will show you some basic elements in the Matrial Editor. How to make some easy and standard materials and some with

Material Editor Multi Sub-Objects
This one has come about from a request from a dear viewer. It's a look into the murky world of the material editor.

MAX 2.0 Tutorials (EXE Downloadable)
Download MAX 2.0 Tutorials in a self extracting ZIP file entitled tutsetup.exe.

MaxScript Tutorials from Origamy Design
MAXScript Tutorials and Sample Scripts. Here you will find some tools to help you learn a bit of what we do.

Mech & Metal Materials
The following is not supposed to be a quick and easy way to steal my mech materials and start rendering.

Metallic Text
Making metallic text is easier than many people think. But, as always, you must know about a few things.

Metareyes Tutorial
After using metaballs 2.0 for 3D studio Release 4, I was amazed at the effect that a group of "balls" can create

Model Skinning in 3d Studio Max 2.x
All right now. You have just finished the greatest 3d model known to man, for use in your favorite game, but you don't have any texture

Modeling a Book
This tutorial will show you a quick and easy way to model a bookpage. The problem in such a case would be how to easily create the

Modeling a Dust Pan
This tutorial goal is to how how to use CrossSection Modifier and the Surface Modifier to create a simple dust pan shape.

Modeling a Face
There are several ways in which you can create a humanoid face, the best is probably a method called Nurbs.

Modeling a Face 2
his tutorial will take you through a unique technique for creating a face in 3D Studio Max

Modeling a Hand
This tutorial will show you how to use the MeshSmooth modifier and the Edit Mesh modifier's extrusion function to

Modeling a Head using NURBS
This is part of a tutorial I am writing about making a human. This tutorial does not rigidly dictate every step

Modeling a Head with Patches
This is the section where I let all if you into all those trade secrets I know about Max that I have built up in my vast time

Modeling A Human Body
In the next 20 minutes you'll learn an easy way to model a human body. We're going to use box modeling technique (with meshsmooth).

Modeling a Simple Santa
For this tutorial I am assuming that you have a basic working knowledge of 3D Studio Max, Free Form Demodifers, and Patches and

Modeling a Wine Glass
Start by turning on 2D Snap by pressing "s". Enlarge the Front view to full screen by pressing "w" while it is selected. In the creation panal

Modeling with NURBS
In the moment that I write this article, there is very little documentation about NURBS modeling on Max r2. The manual has few

Modifiers
Modifiers are a new way to model. Along with subobjects, the modifier stack allows the user complete control over what they've done.

Morph Selected Vertices Only
Using the "Morph Selected Vertices Only" toggle button will allow you to restrict the morph calculations for a channel to just the vertices

Morphing
Morphing is the changing of one object into another over time. MAX will morph any objects that have the same number of vertices.

MorphMagic and Character Studio
When setting up MorphMagic characters for use with Character Studio by Kinetix™, the only considerations you need to be

Motion Capture made easy using Max
Creating animation After you have created your model you must then create and fit a Biped to it.

Multiple Texture Mapping
Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams.

Multiple Textures
Applying Multiple Texture Mappings to a Single Object in 3D Studio Max 2.5. Two of the most annoying problems as

A Neat Cave Scene
In this tutorial we're going to make a nice looking cave scene. This tutorial is rather long one, but simple.

NURBS
Before you try to make a head with nurbs it is important to know a few things. First off, expect to spend days working on it.

NURBS Guide
Graphical NURBS guide to help you learn the user interface. Very useful for beginners.

Old House Tutorial
This tutorial shows what you can do to make your objects look old and how to use light and volumetric effects to render a picture

Orbiting Logos
Here's how to create a logo that orbits a stationary object using 3D Studio Max's basic tools.

Path Deform
Path deform is a great tool for tank treads, and roller coasters, and for making anything follow path and deform at the same time.

Piston Project
If you've been following the series of lessons on NURBS in 3D Studio MAX, you're prepared to look at the process of building a

Polygonal Modeling
Before I begin teaching you how to model with polygons I would like to go through a few things with you.

Procedural Textures in MAX 3
Fast Tip: How to lock down those procedural textures! It always happens. You have the perfect little space guy.

Progressive Morphing
Progressive morph animation is made possible by loading multiple morph targets into a single channel. Rather than using blends

Psychological Aspect's of Light
This tutorial will be about direction of light. As it is the first factor of light, then there is next factor which can be

Put a Picture on an Object
We often get a question regarding how one applies a graphic file (bmp, jpg, tga, etc...) to an object to make the surface of that object

Quirks of Lofting
One of the first modeling techniques that most MAX users learn is lofting. Almost all of us know the basics -- a path, a shape to loft,

Reflecting Lensflares
Question about rendering reflected lens flares is one of the most often asked on newsgroups. You must know that reflecting lens flares

Rocket Exhaust
Particle Combustion is a free 3D Studio Max plug-in that is widely available on the Web, it can be used to create many effects.

Scale Deformation
Scale deformation, in the Modify command panel for a lofted object, lets you change the cross section size

Scatter Procedure
1. Select the faces (at Sub-Object level) on which you want to place copies. 2.Select the object that you want to distribute.

Seamless Booleans in 3d Studio Max
Here's a little tip on the often misunderstood method of using Boolean operands for low poly models.

Setting up a figure with IK legs
This tutorial is designed to take you very quickyl through the process of boning and setting up a figure with IK ready for animation.

Setting Up Sliders for Defined Key Poses
This tutorial wants to show the most important steps to create a "Slider Setup" with 3D Studio MAX R.1.2.

Shark!
3D Studio Max R2.5 has added some really great and powerful tools to their already huge arsenal.

Shockwave!
This tutorial shows how to make decent looking shockwave (I know that this isn't nothing if we compare

Simple Water Surface
One of the few things that make 3D graphics look fake, is that one of the goals of the designer is to make it

Simple Water Surface Part 2
This tutorial can be somewhat compared to a previous tutorial I wrote on how to do water with standard 3D Studio

Simulating Omni Light Shadows
In 3D Studio MAX, there are several types of lights. You have spots, directional lights and omni lights.

Skin and Morpher in MAX R3 (Part One)
In the following set of tutorials we will cover a lot of ground. With the amount of material we will explore, I did not go into the details of

Smokey Light Effect
On the Create panel , click Lights . Click Target Spot. To make the light, click and drag from the upper right corner of the Front

Smoke (smokin') Basic MAX Particles Part 2
This tutorial is designed to cover the basics of particles, essentially creating smoke using spray. Later on I will write a more in depth tutorial

Smoke (smokin') Basic MAX Particles Part 2
Essentially chapter 1 was the very basic intro, I have been asked by sooo many people to write up a tutorial on smoke and fire, explosions

Soccerball Tutorial
Learn to make you own "real" soccerball in 3D Studio MAX. The method described in this tutorial is a bit more advanced

Special Effects, Explosions
The following is a sequence out of a 100 frame animation which you can do after following the guidelines presented here in this

Special Effects, Explosions 2
Ok, it's time to become a terrorist. Put on your ski-mask and take a look at how you can make explosions. Of course, this is just in

Special Effects, Fairy Dust
If you ever need to create fairy dust for an animation, and would like to do it without spending a fortune on a plug-in that

Special Effects, HotHead
The following will be a short discussion on how the images below were created. It is not intended as a tutorial but since I had

Special Effects, Making Sparks
This methode takes advantage of standard MAX features, and to follow this tutorial, you will need to use particle systems and the VIdeo Post.

Special Effects, Making Trails
The purpose of this tutorial is to create fire and smoke trails. I have been trying to create realistic trails for a long time

Spiral Galaxy
This tutorial will demonstrate how to create a spiral galaxy using basic particle sprays and some glow effects.

Splash
Splash is a plugin that lets making water fluid dynamics easy. Using it you can make solid models interacting with water.

Streaming Video 1
Producing streaming videos for presentation over the web introduces a new set of challenges for the animator.

Streaming Video 2
This tutorial finishes the introduction to streaming video with the final example of "It wouldn't be an animation without an explosion."

Text
You always wanted to know how to render some text in 3DSMAX, and put on your web page so all of your friends can admire it...

Texturing Landscapes
Ok, for this tutorial I asume that you have read a previous tutorial I wrote on how to make landscapes with the displace modifier.

Texture Layers Mapping a Dragon
Texture Layers is a new plug-in for 3D Studio Max R 2.x by Platinum Pictures. In the tutorial that follows

Texture Mapping
O.k, so you've done the first part of the series and now you wanna get some textures on the guy. You've got this elaborate pattern

Track View
One of the trademark features of MAX is that practically anything can be animated. A simple way to change transparency of an object over

Transporter Effects
The adjacent image once appeared on the 2112 F/X home page. The 3DS MAX model from which the still was extracted is also used

Tree Modeling
I've got many "How do you do your trees?" questions. That's why I ended up doing this tutorial. This tutorial doesn't use any plugins.

trueSpace in Action
What was used in the making of this Graphic. 3d Studio Max 1.1 Truespace 2.01a fractal design poser I am sorry to say it but if you

Twister
This tutorial presumes that you are already familiar with the PyroCluster basics you've learned in the basic tutorials

Underwater Scene
Let's start creating our underwater scene. The first thing is the bottom. The easiest way of creating it is nurbs surface with noise

Using Alpha Maps in MAX">
The question has been recently asked, "How do you use alpha maps to seamlessly map an object? And, can this be done in MAX?" Yes

Using Particle Combustion to Create Rocket Exhaust
Particle Combustion is a free 3D Studio Max plug-in that is widely available on the Web, it can be used to create many effects.

Using Expression Controllers
One of the powerful features of 3D Studio MAX is the Expression Controller. It is not one of the easiest concepts

UVW Mapping
Assigning Planar UVW Mapping Coordinates to an Object. 1.Select the object you wish to apply mapping coordinates to.

Video Post
Its latest release, R3, is truly a gift from God. But, through all of its development, and book after book, what is the one

Volume Lighting
Ok, so volume light is one of the hot features with MAX. It enables you to create realistuc light effects and create atmosphere in your images

Water Surface
Water surface material is not as difficult to make as many people suppose. You just have to know a few tips, and you will find them here.

Wooden Barrel
In this tutorial I'll show you an easy way to make a wooden barrel like the ones below.

Working with Bones
Bones are an extremely simple way of making things move. All you need is a mesh, and a little knowledge of Linked XForm.

Zach's Swanky Box Modeling Technique
Introduction: Before we had all these fancy "NURBS" and "Surface Tools", you actually had to model. In those days, men were real men,