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3d_jam
Thanks for jamming with 3D_Jam. This site specializes in architectural
presentation using 3D Studio Max
A Quick Exercise in the Basics
The quickest way to become
aquatinted with 3D Studio MAX is to create a simple animation.
In this particular example, you create
A Simple Laser
The following is a very basic
tutorial on how to create a realistic laser for use in your 3DS
MAX scenes.
A Simple Orb
The following is a very basic
tutorial on how to create a reflective marble, or glass orb.
A Warp in Space
As part of one of my animation
the first scene will be focusing on empty space, just stars and
maybe a planet or a sun.
Adding Sound
When you insert a sound file,
you can view the track for the sound. It looks like a series
of vertical lines of different heights
Advanced Applications of the Surface Modifier
In order to model a pair of
ears as a seperate piece, we must apply the surface modifier
to generate a patch surface.
Advanced IK
There hasnt been many "Advanced"
IK setup tutorials published to date. I figured its time I share
my setup with the world.
Anchor Feet in Character Studio
How to anchor feet in CS while
in Free Form Mode. Nailing down feet in Character Studio R2 in
a Free Form animation can be a little tricky
Animating a ball rolling along a path.
This is a very simple tutorial
describing how to animate a ball or a wheel rolling down an iregular
path.
Animation with Booleans
Consider the following script.
An object in a scene is to move towards another object.
Anti Aliasing Filters Demystified (sort of)
This is an overview of max's
new Anti-Aliasing filters in a series of renders, which forces
you to look at an image I made that I am
Applying Multiple Texture Mappings to a Single
Object
Two of the most annoying problems
associated with 3D object texture mapping are "stretching"
and visible seams. These problems can
Blinking Lights
In this tutorial I'll show
you how to make lights struggle to stay on. I assume that you
know some basic knowledge of 3D Studio Max 2.5
Body Modeling
This article gives a basic
overview of how I created my 3D anime character. It is loosely
based off of a spline modeling tutorial
Brick Wall
This tutorial I'll demonstrate
how to create a nice brick wall using bitmaps. As simple it sounds
you may not get a realistic result
Bubbles
If you ever need to create
bubbles for an animation, and would like to do it without spending
a fortune on a plug-in that will
Building a Gun Model in Max
This tutorial provides some
information on making your hyper-smudge blaster model for the
pleasure of either your own eyes (or, if you feel like
Camera Matching and Video Tracking
So, you got the big job break.
That law firm you have been bugging for so long has finally come
through and wants you to do an accident
Campfire
A campfire is made with the
help of a helper object. Helpers are non-rendering objects that
assist in a number
Cave Scene
Okay, this is the image we're
going to re-create. This tutorials show how to create the scene
exactly as in the rendered image below.
Changing the Graphics Driver
You can either use the 3dsmax
-h command from the command prompt inside your 3dsmax/ directory
or change the driver within MAX like this
Character
Animation
The object of this tutorial,
is to learn you how to make a human walk with Character Studio.
I assume that you are familiar with 3dstudio
Character Animation in MAX R3
I will do my best to show
you how to use the character animation tools available in MAX
R3.
Character
Studio Tips and Tricks
Here is a tip for Character
Studio. First Tip This is a trick I use to select Physique vertex's
for link assignment using any of the
Character Texture Mapping via NURBS Projection
This article will explain
to you how you can use NURBS to project texture mapping onto
any character mesh be it high or low polygonal.
Chunky Explosions
Create a Teapot in the Top
viewport. This is the object you will blow up. 2. On the Create
panel, choose Particle Systems from the
Cigarette Smoke
The following Tutorial uses
some FREEWARE plug-ins: Particle Combustion and Particles+ by
the Claw
This tutorial will go through
an expression for the opening/closing of a claw around a ball.
ClothReyes
This is a VERY simple tutorial
to show how the basic ClothReyes modifier works. For more information
on ClothReyes
Clouds 2
After you are through with
this tutorial you will know how to create realistic clouds with
volume fog.
Compositing a 3D object into 2D scene
This is a very simple tutorial
demonstrating how to take 2D video footage and composite a 3D
animated object in the scene.
Compound
Channels
Compound Channels allow you
to define a shape using weighted morph targets at various percentages,
and then take a snapshot
Compound
Target Blend Material
When you create a Compound
Target with MorphMagic, it does not create the current material
blend state.
Cool Rotation
Ok, you need to do a quick
animation of a logo. How could you do it? Yeah, you could do
it rotating the logo
Coordinate
System to Selected Vertex
Every object in MAX has its
own local coordinate system. When using MorphMagic, you generally
make morph targets by making
Create 3D Text
You always wanted to know
how to render some text in 3DSMAX, and put on your web page so
all of your friends can admire it
Create a Face Using Edit
Go to the Create button Go
to the Primitives button Left click on Right click in the top
viewport to make it active.
Creating a Landscape
There is a great way to create
good looking landscapes with the use of a Quad Patch Grid and
the Displace Space Warp.
Creating a Lathed NURBS Surface
NURBS surfaces are objects
created with curves instead of with polygons. To create a NURBS
surface in 3D Studio MAX, you must
Creating
an Animated Sky Background
This is a quick tutorial on
how to make sky backgrounds in 3D Studio MAX. As standard, MAX
has the possibility to add
Creating
Compound Progression Targets
When creating compound targets,
you can add multiple targets to a channel by clicking the "create
compound target"
Creating
Landscapes
Did you ever feel like playing
God? Just a little? Well....here is a step by step walkthrough
on how to at least be able
Creating
Morph Targets
Basic Understanding of Phonetics
and Facial Expressions The Six Basic Expressions Phonetic alphabet-sounds
and shapes of sounds
Creating
Multi-Blend Materials
MorphMagic comes with a new
type of material type that allows you to morph materials in sync
with your mesh
Creating Realistic Eyes
Creating a character is one
thing but creating a character in 3d that has depth is another.
In life, the eye is a window to the soul.
Creating Realistic Water
First of all there are actually
two meshes for water in this scene - the wakes one and the water
surface.
Creating Terrain
In 3D Studio MAX, the easiest
and quickest way to create terrain is through the
Creating
Underwater Scenes
Creating underwater scenes
is one of those things. You need to know how to do it. And it's
also quite easy to do
Decals
This is a short little tutorial
on decals. Since I see how many times people ask "whats
an alpha channel and how can I use it in textures?"
Derelict Sands
Space Series: Create a Starry
Background, Create a Star, Planets, Moon Surfaces, Asteroids,
Comets, Conclusion
Doggy Tutorial
I had a number of comments
and requests about this image, asking that I write a tutorial
on how I made it, well,
Editing Splines
Being able to easily and quickly
draw splines (lines) in MAX is a very handy skill.
Egg
Start your 3DS MAX (1.x or
2.0) MAX 1.x only: Right-click on the Viewport's name saying
"Perspective" and select
Engine Glow
This is a very easy effect
to obtain. You can do a wonderful engine glow without using Video
Post and Lens Effects.
Expressional Controllers Primer
Expression controllers are
powerful tools that you can use to control animation. Expression
controllers can be very complex.
Expressional
Eyeballs
The concept of this tutorial
is to understand XForms and the benefits gained by using them.
We will make eyeballs
Face Mapping
The adjacent image appeared
in the presentation, Beyond the Leading Edge, a multimedia introduction
to 2112 F/X and its services.
Facial
Animation with Weighted Morphs
When creating compound targets,
you can add multiple targets to a channel by clicking the "create
compound target"
Facial Modeling - Spline Modeling Heads
With the advent of more powerful
3D software, the ability to create organic shapes has improved
much over the last few years.
Film Unrolling
This is a nice example of
using the PathDeform Space Warp that ships with MAX 1.1 and higher.
Football (Soccer) Tutorial
Learn to make you own "real"
soccerball in 3D Studio MAX. The method described in
Glass Material
To make a good glass you must
know about a few things. Not only the material is important,
but also geometry of your object and lighting.
Glow
This tut will focus on the
glow effect, mainly because I've had an E about a problem concernig
this
Glow Filter
A Simple Tutorial on How to
use the Glow Filter in 3D Studio Max. by Don and Jerry First
create a sphere in Max and then
Golf ball Tutorial
HOMEMADE TUTORIALS Golfball
2 Different ways to model a golfball as in my "Logo Golfball"
image.
Grass
For this grass tutorial I
assume you have a general knowledge of 3D Studio MAX. In the
bottom of the tutorial their is a
hallofheads.com
My name is Jeremy LaDuke.
I'm 20 years old. I attend the University of Advancing Computer
Technology majoring in Multimedia/Digital
Head Modeling
Head Modelling with Surface
Tools! This tutorial is not meant for novices. I'd do alot of
assumption that you already know most of Max features
How to Animate a Dolphin
You can animate a dolphin
using bones,just like in LightWave 3d, but if you want to do
the same on 3DStudio Max
How to Load Modeling Templates in MAX and Lightwave!
Using background images, as
modeling templates, to aid in the 3D modeling process is something
pros use all the time.
How to Make a Simple Animation
Ok, you are sitting there
reading the "readme.text" file that came with 3dsMax
to figure out how to do a simple animation.
How to Map an Image on your Object
We often get a question regarding
how one applies a graphic file (bmp, jpg, tga, etc...) to an
object to make the surface
How to Model a Full Head Using Patches
This is the section where
I let all if you into all those trade secrets I know about Max
that I have built up in my vast
How to Model an Eye
This tutorial shows you how
to use the NURMS (NonUniformally Rational MeshSmooth) feature
in 3D Studio Max Version 3.0
IK Blend and Anchors in Character Studio R2.2
How many times have you tried
to link a sword to your Biped or a have your Biped pick up an
object only to have results that are less
IK Setup
This tutorial explains how
to create a working leg setup with 3D Studio MAX r2.5 and its
"New IK" system.
Instancing and Referencing
In 3DStudio MAX there are
three types of clones: copies, instances, and references. They
look identical, but they function differently.
Integrating
3D Objects in 2D Images
Integrating 3D objects in
2D images The following small how-to tutorial assumes you have
basic knowledge about 3D Studio MAX.
Introducing the 3DS Environment
In the introductory course
of Computer-aided Design, you have learned to create your architectural
design in AutoCAD
Keyframing
Not to put down cel animation
and stop-motion, both of which are very powerful techniques,
but keyframing is pretty dang cool.
Land of marty3D
Here you're gonna find tutorials.
How To Make Blinking Lights Well, quite self-explaining, don't
you think? 3D Studio
Landscapes
In this tutorial I show an
easy way to make nice ground texture. Picture on the right shows
my result of this tutorial.
Lazer Tracking
This tutorial will show you
how to use expression controllers to make one object's animation
direct another's.
Light Tube
Many futuristic scenes have
fill light built into structural elements such as walls.
Lighting Basics
Assuming you have basic knowledge
of max's lighting system (Omni light is a point from which light
is emitted in all directions etc
Lighting: From Film set to 3D
This lighting tutorial attempts
to bridge the gap between real-world ligting for film, and lighting
in 3D-CG. My current
Lightning 2
Making some lightning can
be usefull for simulate storm, electric arc,... Sure you can
also add some spark, smoke, rain and a lot
Lip Sync
Chances are if you've ever
animated a character, you've needed or wanted to make it talk,
sing, or otherwise communicate
Lofting
Lofting is a term used for
a procedure where a skin is created by pulling one shape along
another.
Lofts
Lofting is one of the most
useful features in 3DStuidio MAX. You can think of it as pulling
one shape along another shape.
Low Polygon Character Generation
This is a tutorial on how
to build a low poly single mesh character starting with a box,
there are various way of building LPC,s and
Low Viewport / high Rendering Groundplane in
Max R3
First select the Plane Primetive
(it's new in R3) at the StandartPrimetive Tab. In the TopView
create a plane with lenght and width of 300x200
Making a Fountain
Create a fountain of some
sort with ordinary MAX tools. Make the radius of the widest part
of the fountain about 150 units.
Making a Polygonal Head Using NURMS
This tutorial is not meant
to be a step by step guide on how to create a face. This is more
of a record on how I constructed the model Bob
Making a Vase using FFDs
Making a Vase Using FFD's,
Boolean Operations and a Cylinder. 1. First you are going to
click the "3D snap" button". Right clicking this
Making Cigarette Smoke (Particles)
This is a beginning tutorial
explaining how to use Drag, Mass and the turbulence settings.
Making Grass
Start with a new scene (click
reset if you have a previous scene open). Under the Create/Geometry
tab make a Box in the Top viewport
Making
Rocket Engine Flames
In this tutorial you will
learn how to create a fairly realistic rocket engine flame and
smoke, without particle combustion.
Map an Image to Selected Faces
First let's create a simple
sphere for this example (we made one with 32 segments), your
object will probably be different, yet the procedure
Material Editor Basics
This tutorial will show you
some basic elements in the Matrial Editor. How to make some easy
and standard materials and some with
Material Editor Multi Sub-Objects
This one has come about from
a request from a dear viewer. It's a look into the murky world
of the material editor.
MAX
2.0 Tutorials (EXE Downloadable)
Download MAX 2.0 Tutorials
in a self extracting ZIP file entitled tutsetup.exe.
MaxScript Tutorials from Origamy Design
MAXScript Tutorials and Sample
Scripts. Here you will find some tools to help you learn a bit
of what we do.
Mech & Metal Materials
The following is not supposed
to be a quick and easy way to steal my mech materials and start
rendering.
Metallic Text
Making metallic text is easier
than many people think. But, as always, you must know about a
few things.
Metareyes Tutorial
After using metaballs 2.0
for 3D studio Release 4, I was amazed at the effect that a group
of "balls" can create
Model Skinning in 3d Studio Max 2.x
All right now. You have just
finished the greatest 3d model known to man, for use in your
favorite game, but you don't have any texture
Modeling
a Book
This tutorial will show you
a quick and easy way to model a bookpage. The problem in such
a case would be how to easily create the
Modeling
a Dust Pan
This tutorial goal is to how
how to use CrossSection Modifier and the Surface Modifier to
create a simple dust pan shape.
Modeling
a Face
There are several ways in
which you can create a humanoid face, the best is probably a
method called Nurbs.
Modeling a Face 2
his tutorial will take you
through a unique technique for creating a face in 3D Studio Max
Modeling
a Hand
This tutorial will show you
how to use the MeshSmooth modifier and the Edit Mesh modifier's
extrusion function to
Modeling a Head using NURBS
This is part of a tutorial
I am writing about making a human. This tutorial does not rigidly
dictate every step
Modeling
a Head with Patches
This is the section where
I let all if you into all those trade secrets I know about Max
that I have built up in my vast time
Modeling A Human Body
In the next 20 minutes you'll
learn an easy way to model a human body. We're going to use box
modeling technique (with meshsmooth).
Modeling a Simple Santa
For this tutorial I am assuming
that you have a basic working knowledge of 3D Studio Max, Free
Form Demodifers, and Patches and
Modeling
a Wine Glass
Start by turning on 2D Snap
by pressing "s". Enlarge the Front view to full screen
by pressing "w" while it is selected. In the creation
panal
Modeling with NURBS
In the moment that I write
this article, there is very little documentation about NURBS
modeling on Max r2. The manual has few
Modifiers
Modifiers are a new way to
model. Along with subobjects, the modifier stack allows the user
complete control over what they've done.
Morph
Selected Vertices Only
Using the "Morph Selected
Vertices Only" toggle button will allow you to restrict
the morph calculations for a channel to just the vertices
Morphing
Morphing is the changing of
one object into another over time. MAX will morph any objects
that have the same number of vertices.
MorphMagic
and Character Studio
When setting up MorphMagic
characters for use with Character Studio by Kinetix, the
only considerations you need to be
Motion Capture made easy using Max
Creating animation After you
have created your model you must then create and fit a Biped
to it.
Multiple Texture Mapping
Two of the most annoying problems
associated with 3D object texture mapping are "stretching"
and visible seams.
Multiple Textures
Applying Multiple Texture
Mappings to a Single Object in 3D Studio Max 2.5. Two of the
most annoying problems as
A Neat Cave Scene
In this tutorial we're going
to make a nice looking cave scene. This tutorial is rather long
one, but simple.
NURBS
Before you try to make a head
with nurbs it is important to know a few things. First off, expect
to spend days working on it.
NURBS Guide
Graphical NURBS guide to help
you learn the user interface. Very useful for beginners.
Old House Tutorial
This tutorial shows what you
can do to make your objects look old and how to use light and
volumetric effects to render a picture
Orbiting Logos
Here's how to create a logo
that orbits a stationary object using 3D Studio Max's basic tools.
Path Deform
Path deform is a great tool
for tank treads, and roller coasters, and for making anything
follow path and deform at the same time.
Piston Project
If you've been following the
series of lessons on NURBS in 3D Studio MAX, you're prepared
to look at the process of building a
Polygonal Modeling
Before I begin teaching you
how to model with polygons I would like to go through a few things
with you.
Procedural Textures in MAX 3
Fast Tip: How to lock down
those procedural textures! It always happens. You have the perfect
little space guy.
Progressive
Morphing
Progressive morph animation
is made possible by loading multiple morph targets into a single
channel. Rather than using blends
Psychological Aspect's of Light
This tutorial will be about
direction of light. As it is the first factor of light, then
there is next factor which can be
Put a Picture on an Object
We often get a question regarding
how one applies a graphic file (bmp, jpg, tga, etc...) to an
object to make the surface of that object
Quirks of Lofting
One of the first modeling
techniques that most MAX users learn is lofting. Almost all of
us know the basics -- a path, a shape to loft,
Reflecting Lensflares
Question about rendering reflected
lens flares is one of the most often asked on newsgroups. You
must know that reflecting lens flares
Rocket Exhaust
Particle Combustion is a free
3D Studio Max plug-in that is widely available on the Web, it
can be used to create many effects.
Scale Deformation
Scale deformation, in the
Modify command panel for a lofted object, lets you change the
cross section size
Scatter Procedure
1. Select the faces
(at Sub-Object level) on which you want to place copies. 2.Select
the object that you want to distribute.
Seamless Booleans in 3d Studio Max
Here's a little tip on the
often misunderstood method of using Boolean operands for low
poly models.
Setting up a figure with IK legs
This tutorial is designed
to take you very quickyl through the process of boning and setting
up a figure with IK ready for animation.
Setting Up Sliders for Defined Key Poses
This tutorial wants to show
the most important steps to create a "Slider Setup"
with 3D Studio MAX R.1.2.
Shark!
3D Studio Max R2.5 has added
some really great and powerful tools to their already huge arsenal.
Shockwave!
This tutorial shows how to
make decent looking shockwave (I know that this isn't nothing
if we compare
Simple
Water Surface
One of the few things that
make 3D graphics look fake, is that one of the goals of the designer
is to make it
Simple
Water Surface Part 2
This tutorial can be somewhat
compared to a previous tutorial I wrote on how to do water with
standard 3D Studio
Simulating
Omni Light Shadows
In 3D Studio MAX, there are
several types of lights. You have spots, directional lights and
omni lights.
Skin and Morpher in MAX R3 (Part One)
In the following set of tutorials
we will cover a lot of ground. With the amount of material we
will explore, I did not go into the details of
Smokey Light Effect
On the Create panel , click
Lights . Click Target Spot. To make the light, click and drag
from the upper right corner of the Front
Smoke (smokin') Basic MAX Particles Part 2
This tutorial is designed
to cover the basics of particles, essentially creating smoke
using spray. Later on I will write a more in depth tutorial
Smoke (smokin') Basic MAX Particles Part 2
Essentially chapter 1 was
the very basic intro, I have been asked by sooo many people to
write up a tutorial on smoke and fire, explosions
Soccerball Tutorial
Learn to make you own "real"
soccerball in 3D Studio MAX. The method described in this tutorial
is a bit more advanced
Special
Effects, Explosions
The following is a sequence
out of a 100 frame animation which you can do after following
the guidelines presented here in this
Special
Effects, Explosions 2
Ok, it's time to become a
terrorist. Put on your ski-mask and take a look at how you can
make explosions. Of course, this is just in
Special
Effects, Fairy Dust
If you ever need to create
fairy dust for an animation, and would like to do it without
spending a fortune on a plug-in that
Special
Effects, HotHead
The following will be a short
discussion on how the images below were created. It is not intended
as a tutorial but since I had
Special
Effects, Making Sparks
This methode takes advantage
of standard MAX features, and to follow this tutorial, you will
need to use particle systems and the VIdeo Post.
Special
Effects, Making Trails
The purpose of this tutorial
is to create fire and smoke trails. I have been trying to create
realistic trails for a long time
Spiral Galaxy
This tutorial will demonstrate
how to create a spiral galaxy using basic particle sprays and
some glow effects.
Splash
Splash is a plugin that lets
making water fluid dynamics easy. Using it you can make solid
models interacting with water.
Streaming Video 1
Producing streaming videos
for presentation over the web introduces a new set of challenges
for the animator.
Streaming Video 2
This tutorial finishes
the introduction to streaming video with the final example of
"It wouldn't be an animation without an explosion."
Text
You always wanted to know
how to render some text in 3DSMAX, and put on your web page so
all of your friends can admire it...
Texturing
Landscapes
Ok, for this tutorial I asume
that you have read a previous tutorial I wrote on how to make
landscapes with the displace modifier.
Texture Layers Mapping a Dragon
Texture Layers is a new plug-in
for 3D Studio Max R 2.x by Platinum Pictures. In the tutorial
that follows
Texture Mapping
O.k, so you've done the first
part of the series and now you wanna get some textures on the
guy. You've got this elaborate pattern
Track View
One of the trademark features
of MAX is that practically anything can be animated. A simple
way to change transparency of an object over
Transporter Effects
The adjacent image once appeared
on the 2112 F/X home page. The 3DS MAX model from which the still
was extracted is also used
Tree Modeling
I've got many "How do
you do your trees?" questions. That's why I ended up doing
this tutorial. This tutorial doesn't use any plugins.
trueSpace in Action
What was used in the making
of this Graphic. 3d Studio Max 1.1 Truespace 2.01a fractal design
poser I am sorry to say it but if you
Twister
This tutorial presumes
that you are already familiar with the PyroCluster basics you've
learned in the basic tutorials
Underwater Scene
Let's start creating our underwater
scene. The first thing is the bottom. The easiest way of creating
it is nurbs surface with noise
Using Alpha Maps in MAX">
The question has been recently
asked, "How do you use alpha maps to seamlessly map an object?
And, can this be done in MAX?" Yes
Using Particle Combustion to Create Rocket Exhaust
Particle Combustion is a free
3D Studio Max plug-in that is widely available on the Web, it
can be used to create many effects.
Using
Expression Controllers
One of the powerful features
of 3D Studio MAX is the Expression Controller. It is not one
of the easiest concepts
UVW Mapping
Assigning Planar UVW Mapping
Coordinates to an Object. 1.Select the object you wish to apply
mapping coordinates to.
Video Post
Its latest release, R3, is
truly a gift from God. But, through all of its development, and
book after book, what is the one
Volume
Lighting
Ok, so volume light is one
of the hot features with MAX. It enables you to create realistuc
light effects and create atmosphere in your images
Water Surface
Water surface material is
not as difficult to make as many people suppose. You just have
to know a few tips, and you will find them here.
Wooden Barrel
In this tutorial I'll show
you an easy way to make a wooden barrel like the ones below.
Working with Bones
Bones are an extremely simple
way of making things move. All you need is a mesh, and a little
knowledge of Linked XForm.
Zach's Swanky Box Modeling Technique
Introduction: Before we had
all these fancy "NURBS" and "Surface Tools",
you actually had to model. In those days, men were real men, |
|
3d_jam
Thanks for jamming with 3D_Jam. This site specializes in architectural
presentation using 3D Studio Max
A Quick Exercise in the Basics
The quickest way to become
aquatinted with 3D Studio MAX is to create a simple animation.
In this particular example, you create
A Simple Laser
The following is a very basic
tutorial on how to create a realistic laser for use in your 3DS
MAX scenes.
A Simple Orb
The following is a very basic
tutorial on how to create a reflective marble, or glass orb.
A Warp in Space
As part of one of my animation
the first scene will be focusing on empty space, just stars and
maybe a planet or a sun.
Adding Sound
When you insert a sound file,
you can view the track for the sound. It looks like a series
of vertical lines of different heights
Advanced Applications of the Surface Modifier
In order to model a pair of
ears as a seperate piece, we must apply the surface modifier
to generate a patch surface.
Advanced IK
There hasnt been many "Advanced"
IK setup tutorials published to date. I figured its time I share
my setup with the world.
Anchor Feet in Character Studio
How to anchor feet in CS while
in Free Form Mode. Nailing down feet in Character Studio R2 in
a Free Form animation can be a little tricky
Animating a ball rolling along a path.
This is a very simple tutorial
describing how to animate a ball or a wheel rolling down an iregular
path.
Animation with Booleans
Consider the following script.
An object in a scene is to move towards another object.
Anti Aliasing Filters Demystified (sort of)
This is an overview of max's
new Anti-Aliasing filters in a series of renders, which forces
you to look at an image I made that I am
Applying Multiple Texture Mappings to a Single
Object
Two of the most annoying problems
associated with 3D object texture mapping are "stretching"
and visible seams. These problems can
Blinking Lights
In this tutorial I'll show
you how to make lights struggle to stay on. I assume that you
know some basic knowledge of 3D Studio Max 2.5
Body Modeling
This article gives a basic
overview of how I created my 3D anime character. It is loosely
based off of a spline modeling tutorial
Brick Wall
This tutorial I'll demonstrate
how to create a nice brick wall using bitmaps. As simple it sounds
you may not get a realistic result
Bubbles
If you ever need to create
bubbles for an animation, and would like to do it without spending
a fortune on a plug-in that will
Building a Gun Model in Max
This tutorial provides some
information on making your hyper-smudge blaster model for the
pleasure of either your own eyes (or, if you feel like
Camera Matching and Video Tracking
So, you got the big job break.
That law firm you have been bugging for so long has finally come
through and wants you to do an accident
Campfire
A campfire is made with the
help of a helper object. Helpers are non-rendering objects that
assist in a number
Cave Scene
Okay, this is the image we're
going to re-create. This tutorials show how to create the scene
exactly as in the rendered image below.
Changing the Graphics Driver
You can either use the 3dsmax
-h command from the command prompt inside your 3dsmax/ directory
or change the driver within MAX like this
Character
Animation
The object of this tutorial,
is to learn you how to make a human walk with Character Studio.
I assume that you are familiar with 3dstudio
Character Animation in MAX R3
I will do my best to show
you how to use the character animation tools available in MAX
R3.
Character
Studio Tips and Tricks
Here is a tip for Character
Studio. First Tip This is a trick I use to select Physique vertex's
for link assignment using any of the
Character Texture Mapping via NURBS Projection
This article will explain
to you how you can use NURBS to project texture mapping onto
any character mesh be it high or low polygonal.
Chunky Explosions
Create a Teapot in the Top
viewport. This is the object you will blow up. 2. On the Create
panel, choose Particle Systems from the
Cigarette Smoke
The following Tutorial uses
some FREEWARE plug-ins: Particle Combustion and Particles+ by
the Claw
This tutorial will go through
an expression for the opening/closing of a claw around a ball.
ClothReyes
This is a VERY simple tutorial
to show how the basic ClothReyes modifier works. For more information
on ClothReyes
Clouds 2
After you are through with
this tutorial you will know how to create realistic clouds with
volume fog.
Compositing a 3D object into 2D scene
This is a very simple tutorial
demonstrating how to take 2D video footage and composite a 3D
animated object in the scene.
Compound
Channels
Compound Channels allow you
to define a shape using weighted morph targets at various percentages,
and then take a snapshot
Compound
Target Blend Material
When you create a Compound
Target with MorphMagic, it does not create the current material
blend state.
Cool Rotation
Ok, you need to do a quick
animation of a logo. How could you do it? Yeah, you could do
it rotating the logo
Coordinate
System to Selected Vertex
Every object in MAX has its
own local coordinate system. When using MorphMagic, you generally
make morph targets by making
Create 3D Text
You always wanted to know
how to render some text in 3DSMAX, and put on your web page so
all of your friends can admire it
Create a Face Using Edit
Go to the Create button Go
to the Primitives button Left click on Right click in the top
viewport to make it active.
Creating a Landscape
There is a great way to create
good looking landscapes with the use of a Quad Patch Grid and
the Displace Space Warp.
Creating a Lathed NURBS Surface
NURBS surfaces are objects
created with curves instead of with polygons. To create a NURBS
surface in 3D Studio MAX, you must
Creating
an Animated Sky Background
This is a quick tutorial on
how to make sky backgrounds in 3D Studio MAX. As standard, MAX
has the possibility to add
Creating
Compound Progression Targets
When creating compound targets,
you can add multiple targets to a channel by clicking the "create
compound target"
Creating
Landscapes
Did you ever feel like playing
God? Just a little? Well....here is a step by step walkthrough
on how to at least be able
Creating
Morph Targets
Basic Understanding of Phonetics
and Facial Expressions The Six Basic Expressions Phonetic alphabet-sounds
and shapes of sounds
Creating
Multi-Blend Materials
MorphMagic comes with a new
type of material type that allows you to morph materials in sync
with your mesh
Creating Realistic Eyes
Creating a character is one
thing but creating a character in 3d that has depth is another.
In life, the eye is a window to the soul.
Creating Realistic Water
First of all there are actually
two meshes for water in this scene - the wakes one and the water
surface.
Creating Terrain
In 3D Studio MAX, the easiest
and quickest way to create terrain is through the
Creating
Underwater Scenes
Creating underwater scenes
is one of those things. You need to know how to do it. And it's
also quite easy to do
Decals
This is a short little tutorial
on decals. Since I see how many times people ask "whats
an alpha channel and how can I use it in textures?"
Derelict Sands
Space Series: Create a Starry
Background, Create a Star, Planets, Moon Surfaces, Asteroids,
Comets, Conclusion
Doggy Tutorial
I had a number of comments
and requests about this image, asking that I write a tutorial
on how I made it, well,
Editing Splines
Being able to easily and quickly
draw splines (lines) in MAX is a very handy skill.
Egg
Start your 3DS MAX (1.x or
2.0) MAX 1.x only: Right-click on the Viewport's name saying
"Perspective" and select
Engine Glow
This is a very easy effect
to obtain. You can do a wonderful engine glow without using Video
Post and Lens Effects.
Expressional Controllers Primer
Expression controllers are
powerful tools that you can use to control animation. Expression
controllers can be very complex.
Expressional
Eyeballs
The concept of this tutorial
is to understand XForms and the benefits gained by using them.
We will make eyeballs
Face Mapping
The adjacent image appeared
in the presentation, Beyond the Leading Edge, a multimedia introduction
to 2112 F/X and its services.
Facial
Animation with Weighted Morphs
When creating compound targets,
you can add multiple targets to a channel by clicking the "create
compound target"
Facial Modeling - Spline Modeling Heads
With the advent of more powerful
3D software, the ability to create organic shapes has improved
much over the last few years.
Film Unrolling
This is a nice example of
using the PathDeform Space Warp that ships with MAX 1.1 and higher.
Football (Soccer) Tutorial
Learn to make you own "real"
soccerball in 3D Studio MAX. The method described in
Glass Material
To make a good glass you must
know about a few things. Not only the material is important,
but also geometry of your object and lighting.
Glow
This tut will focus on the
glow effect, mainly because I've had an E about a problem concernig
this
Glow Filter
A Simple Tutorial on How to
use the Glow Filter in 3D Studio Max. by Don and Jerry First
create a sphere in Max and then
Golf ball Tutorial
HOMEMADE TUTORIALS Golfball
2 Different ways to model a golfball as in my "Logo Golfball"
image.
Grass
For this grass tutorial I
assume you have a general knowledge of 3D Studio MAX. In the
bottom of the tutorial their is a
hallofheads.com
My name is Jeremy LaDuke.
I'm 20 years old. I attend the University of Advancing Computer
Technology majoring in Multimedia/Digital
Head Modeling
Head Modelling with Surface
Tools! This tutorial is not meant for novices. I'd do alot of
assumption that you already know most of Max features
How to Animate a Dolphin
You can animate a dolphin
using bones,just like in LightWave 3d, but if you want to do
the same on 3DStudio Max
How to Load Modeling Templates in MAX and Lightwave!
Using background images, as
modeling templates, to aid in the 3D modeling process is something
pros use all the time.
How to Make a Simple Animation
Ok, you are sitting there
reading the "readme.text" file that came with 3dsMax
to figure out how to do a simple animation.
How to Map an Image on your Object
We often get a question regarding
how one applies a graphic file (bmp, jpg, tga, etc...) to an
object to make the surface
How to Model a Full Head Using Patches
This is the section where
I let all if you into all those trade secrets I know about Max
that I have built up in my vast
How to Model an Eye
This tutorial shows you how
to use the NURMS (NonUniformally Rational MeshSmooth) feature
in 3D Studio Max Version 3.0
IK Blend and Anchors in Character Studio R2.2
How many times have you tried
to link a sword to your Biped or a have your Biped pick up an
object only to have results that are less
IK Setup
This tutorial explains how
to create a working leg setup with 3D Studio MAX r2.5 and its
"New IK" system.
Instancing and Referencing
In 3DStudio MAX there are
three types of clones: copies, instances, and references. They
look identical, but they function differently.
Integrating
3D Objects in 2D Images
Integrating 3D objects in
2D images The following small how-to tutorial assumes you have
basic knowledge about 3D Studio MAX.
Introducing the 3DS Environment
In the introductory course
of Computer-aided Design, you have learned to create your architectural
design in AutoCAD
Keyframing
Not to put down cel animation
and stop-motion, both of which are very powerful techniques,
but keyframing is pretty dang cool.
Land of marty3D
Here you're gonna find tutorials.
How To Make Blinking Lights Well, quite self-explaining, don't
you think? 3D Studio
Landscapes
In this tutorial I show an
easy way to make nice ground texture. Picture on the right shows
my result of this tutorial.
Lazer Tracking
This tutorial will show you
how to use expression controllers to make one object's animation
direct another's.
Light Tube
Many futuristic scenes have
fill light built into structural elements such as walls.
Lighting Basics
Assuming you have basic knowledge
of max's lighting system (Omni light is a point from which light
is emitted in all directions etc
Lighting: From Film set to 3D
This lighting tutorial attempts
to bridge the gap between real-world ligting for film, and lighting
in 3D-CG. My current
Lightning 2
Making some lightning can
be usefull for simulate storm, electric arc,... Sure you can
also add some spark, smoke, rain and a lot
Lip Sync
Chances are if you've ever
animated a character, you've needed or wanted to make it talk,
sing, or otherwise communicate
Lofting
Lofting is a term used for
a procedure where a skin is created by pulling one shape along
another.
Lofts
Lofting is one of the most
useful features in 3DStuidio MAX. You can think of it as pulling
one shape along another shape.
Low Polygon Character Generation
This is a tutorial on how
to build a low poly single mesh character starting with a box,
there are various way of building LPC,s and
Low Viewport / high Rendering Groundplane in
Max R3
First select the Plane Primetive
(it's new in R3) at the StandartPrimetive Tab. In the TopView
create a plane with lenght and width of 300x200
Making a Fountain
Create a fountain of some
sort with ordinary MAX tools. Make the radius of the widest part
of the fountain about 150 units.
Making a Polygonal Head Using NURMS
This tutorial is not meant
to be a step by step guide on how to create a face. This is more
of a record on how I constructed the model Bob
Making a Vase using FFDs
Making a Vase Using FFD's,
Boolean Operations and a Cylinder. 1. First you are going to
click the "3D snap" button". Right clicking this
Making Cigarette Smoke (Particles)
This is a beginning tutorial
explaining how to use Drag, Mass and the turbulence settings.
Making Grass
Start with a new scene (click
reset if you have a previous scene open). Under the Create/Geometry
tab make a Box in the Top viewport
Making
Rocket Engine Flames
In this tutorial you will
learn how to create a fairly realistic rocket engine flame and
smoke, without particle combustion.
Map an Image to Selected Faces
First let's create a simple
sphere for this example (we made one with 32 segments), your
object will probably be different, yet the procedure
Material Editor Basics
This tutorial will show you
some basic elements in the Matrial Editor. How to make some easy
and standard materials and some with
Material Editor Multi Sub-Objects
This one has come about from
a request from a dear viewer. It's a look into the murky world
of the material editor.
MAX
2.0 Tutorials (EXE Downloadable)
Download MAX 2.0 Tutorials
in a self extracting ZIP file entitled tutsetup.exe.
MaxScript Tutorials from Origamy Design
MAXScript Tutorials and Sample
Scripts. Here you will find some tools to help you learn a bit
of what we do.
Mech & Metal Materials
The following is not supposed
to be a quick and easy way to steal my mech materials and start
rendering.
Metallic Text
Making metallic text is easier
than many people think. But, as always, you must know about a
few things.
Metareyes Tutorial
After using metaballs 2.0
for 3D studio Release 4, I was amazed at the effect that a group
of "balls" can create
Model Skinning in 3d Studio Max 2.x
All right now. You have just
finished the greatest 3d model known to man, for use in your
favorite game, but you don't have any texture
Modeling
a Book
This tutorial will show you
a quick and easy way to model a bookpage. The problem in such
a case would be how to easily create the
Modeling
a Dust Pan
This tutorial goal is to how
how to use CrossSection Modifier and the Surface Modifier to
create a simple dust pan shape.
Modeling
a Face
There are several ways in
which you can create a humanoid face, the best is probably a
method called Nurbs.
Modeling a Face 2
his tutorial will take you
through a unique technique for creating a face in 3D Studio Max
Modeling
a Hand
This tutorial will show you
how to use the MeshSmooth modifier and the Edit Mesh modifier's
extrusion function to
Modeling a Head using NURBS
This is part of a tutorial
I am writing about making a human. This tutorial does not rigidly
dictate every step
Modeling
a Head with Patches
This is the section where
I let all if you into all those trade secrets I know about Max
that I have built up in my vast time
Modeling A Human Body
In the next 20 minutes you'll
learn an easy way to model a human body. We're going to use box
modeling technique (with meshsmooth).
Modeling a Simple Santa
For this tutorial I am assuming
that you have a basic working knowledge of 3D Studio Max, Free
Form Demodifers, and Patches and
Modeling
a Wine Glass
Start by turning on 2D Snap
by pressing "s". Enlarge the Front view to full screen
by pressing "w" while it is selected. In the creation
panal
Modeling with NURBS
In the moment that I write
this article, there is very little documentation about NURBS
modeling on Max r2. The manual has few
Modifiers
Modifiers are a new way to
model. Along with subobjects, the modifier stack allows the user
complete control over what they've done.
Morph
Selected Vertices Only
Using the "Morph Selected
Vertices Only" toggle button will allow you to restrict
the morph calculations for a channel to just the vertices
Morphing
Morphing is the changing of
one object into another over time. MAX will morph any objects
that have the same number of vertices.
MorphMagic
and Character Studio
When setting up MorphMagic
characters for use with Character Studio by Kinetix, the
only considerations you need to be
Motion Capture made easy using Max
Creating animation After you
have created your model you must then create and fit a Biped
to it.
Multiple Texture Mapping
Two of the most annoying problems
associated with 3D object texture mapping are "stretching"
and visible seams.
Multiple Textures
Applying Multiple Texture
Mappings to a Single Object in 3D Studio Max 2.5. Two of the
most annoying problems as
A Neat Cave Scene
In this tutorial we're going
to make a nice looking cave scene. This tutorial is rather long
one, but simple.
NURBS
Before you try to make a head
with nurbs it is important to know a few things. First off, expect
to spend days working on it.
NURBS Guide
Graphical NURBS guide to help
you learn the user interface. Very useful for beginners.
Old House Tutorial
This tutorial shows what you
can do to make your objects look old and how to use light and
volumetric effects to render a picture
Orbiting Logos
Here's how to create a logo
that orbits a stationary object using 3D Studio Max's basic tools.
Path Deform
Path deform is a great tool
for tank treads, and roller coasters, and for making anything
follow path and deform at the same time.
Piston Project
If you've been following the
series of lessons on NURBS in 3D Studio MAX, you're prepared
to look at the process of building a
Polygonal Modeling
Before I begin teaching you
how to model with polygons I would like to go through a few things
with you.
Procedural Textures in MAX 3
Fast Tip: How to lock down
those procedural textures! It always happens. You have the perfect
little space guy.
Progressive
Morphing
Progressive morph animation
is made possible by loading multiple morph targets into a single
channel. Rather than using blends
Psychological Aspect's of Light
This tutorial will be about
direction of light. As it is the first factor of light, then
there is next factor which can be
Put a Picture on an Object
We often get a question regarding
how one applies a graphic file (bmp, jpg, tga, etc...) to an
object to make the surface of that object
Quirks of Lofting
One of the first modeling
techniques that most MAX users learn is lofting. Almost all of
us know the basics -- a path, a shape to loft,
Reflecting Lensflares
Question about rendering reflected
lens flares is one of the most often asked on newsgroups. You
must know that reflecting lens flares
Rocket Exhaust
Particle Combustion is a free
3D Studio Max plug-in that is widely available on the Web, it
can be used to create many effects.
Scale Deformation
Scale deformation, in the
Modify command panel for a lofted object, lets you change the
cross section size
Scatter Procedure
1. Select the faces
(at Sub-Object level) on which you want to place copies. 2.Select
the object that you want to distribute.
Seamless Booleans in 3d Studio Max
Here's a little tip on the
often misunderstood method of using Boolean operands for low
poly models.
Setting up a figure with IK legs
This tutorial is designed
to take you very quickyl through the process of boning and setting
up a figure with IK ready for animation.
Setting Up Sliders for Defined Key Poses
This tutorial wants to show
the most important steps to create a "Slider Setup"
with 3D Studio MAX R.1.2.
Shark!
3D Studio Max R2.5 has added
some really great and powerful tools to their already huge arsenal.
Shockwave!
This tutorial shows how to
make decent looking shockwave (I know that this isn't nothing
if we compare
Simple
Water Surface
One of the few things that
make 3D graphics look fake, is that one of the goals of the designer
is to make it
Simple
Water Surface Part 2
This tutorial can be somewhat
compared to a previous tutorial I wrote on how to do water with
standard 3D Studio
Simulating
Omni Light Shadows
In 3D Studio MAX, there are
several types of lights. You have spots, directional lights and
omni lights.
Skin and Morpher in MAX R3 (Part One)
In the following set of tutorials
we will cover a lot of ground. With the amount of material we
will explore, I did not go into the details of
Smokey Light Effect
On the Create panel , click
Lights . Click Target Spot. To make the light, click and drag
from the upper right corner of the Front
Smoke (smokin') Basic MAX Particles Part 2
This tutorial is designed
to cover the basics of particles, essentially creating smoke
using spray. Later on I will write a more in depth tutorial
Smoke (smokin') Basic MAX Particles Part 2
Essentially chapter 1 was
the very basic intro, I have been asked by sooo many people to
write up a tutorial on smoke and fire, explosions
Soccerball Tutorial
Learn to make you own "real"
soccerball in 3D Studio MAX. The method described in this tutorial
is a bit more advanced
Special
Effects, Explosions
The following is a sequence
out of a 100 frame animation which you can do after following
the guidelines presented here in this
Special
Effects, Explosions 2
Ok, it's time to become a
terrorist. Put on your ski-mask and take a look at how you can
make explosions. Of course, this is just in
Special
Effects, Fairy Dust
If you ever need to create
fairy dust for an animation, and would like to do it without
spending a fortune on a plug-in that
Special
Effects, HotHead
The following will be a short
discussion on how the images below were created. It is not intended
as a tutorial but since I had
Special
Effects, Making Sparks
This methode takes advantage
of standard MAX features, and to follow this tutorial, you will
need to use particle systems and the VIdeo Post.
Special
Effects, Making Trails
The purpose of this tutorial
is to create fire and smoke trails. I have been trying to create
realistic trails for a long time
Spiral Galaxy
This tutorial will demonstrate
how to create a spiral galaxy using basic particle sprays and
some glow effects.
Splash
Splash is a plugin that lets
making water fluid dynamics easy. Using it you can make solid
models interacting with water.
Streaming Video 1
Producing streaming videos
for presentation over the web introduces a new set of challenges
for the animator.
Streaming Video 2
This tutorial finishes
the introduction to streaming video with the final example of
"It wouldn't be an animation without an explosion."
Text
You always wanted to know
how to render some text in 3DSMAX, and put on your web page so
all of your friends can admire it...
Texturing
Landscapes
Ok, for this tutorial I asume
that you have read a previous tutorial I wrote on how to make
landscapes with the displace modifier.
Texture Layers Mapping a Dragon
Texture Layers is a new plug-in
for 3D Studio Max R 2.x by Platinum Pictures. In the tutorial
that follows
Texture Mapping
O.k, so you've done the first
part of the series and now you wanna get some textures on the
guy. You've got this elaborate pattern
Track View
One of the trademark features
of MAX is that practically anything can be animated. A simple
way to change transparency of an object over
Transporter Effects
The adjacent image once appeared
on the 2112 F/X home page. The 3DS MAX model from which the still
was extracted is also used
Tree Modeling
I've got many "How do
you do your trees?" questions. That's why I ended up doing
this tutorial. This tutorial doesn't use any plugins.
trueSpace in Action
What was used in the making
of this Graphic. 3d Studio Max 1.1 Truespace 2.01a fractal design
poser I am sorry to say it but if you
Twister
This tutorial presumes
that you are already familiar with the PyroCluster basics you've
learned in the basic tutorials
Underwater Scene
Let's start creating our underwater
scene. The first thing is the bottom. The easiest way of creating
it is nurbs surface with noise
Using Alpha Maps in MAX">
The question has been recently
asked, "How do you use alpha maps to seamlessly map an object?
And, can this be done in MAX?" Yes
Using Particle Combustion to Create Rocket Exhaust
Particle Combustion is a free
3D Studio Max plug-in that is widely available on the Web, it
can be used to create many effects.
Using
Expression Controllers
One of the powerful features
of 3D Studio MAX is the Expression Controller. It is not one
of the easiest concepts
UVW Mapping
Assigning Planar UVW Mapping
Coordinates to an Object. 1.Select the object you wish to apply
mapping coordinates to.
Video Post
Its latest release, R3, is
truly a gift from God. But, through all of its development, and
book after book, what is the one
Volume
Lighting
Ok, so volume light is one
of the hot features with MAX. It enables you to create realistuc
light effects and create atmosphere in your images
Water Surface
Water surface material is
not as difficult to make as many people suppose. You just have
to know a few tips, and you will find them here.
Wooden Barrel
In this tutorial I'll show
you an easy way to make a wooden barrel like the ones below.
Working with Bones
Bones are an extremely simple
way of making things move. All you need is a mesh, and a little
knowledge of Linked XForm.
Zach's Swanky Box Modeling Technique
Introduction: Before we had
all these fancy "NURBS" and "Surface Tools",
you actually had to model. In those days, men were real men, |
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