• Open sights (aka Iron sights)
o Peep sights
• Red-dot sights
o Reflex
o Laser pointers
• The Bushnell HOLO sight
See also: Airgun
Sighting Systems: Telescope Sights (aka Scopes)
alternative to the notched rearsight, called a peep sight can sometimes be mounted on airguns (see below). The distance between foresight and rearsight is referred to as the "sight radius".
When your eye, rear sight, front sight and target are in proper alignment, you have a sight picture (i.e. You see the sights aligned on the target). Disturb any of those elements and you no longer have a sight picture.
Correct sight picture
Sight picture with target (target sights)
2. "Combat" sighting: used when hitting the target (and fast) is more important than hitting the target with great accuracy. Normally used with live-round firearms for combat use, the sights are set so that the centre of the top of the front blade is on top of the pellet's point of impact.
Sight picture with target (combat sights)
When sighting-in an airgun with open sights, the following rules apply:
(In case you're wondering, think about it; it does make sense!)If the pellets are hitting left of the bull: move the rearsight to the left. If the pellets are hitting right of the bull: move the rearsight to the right. If the pellets are hitting high of the bull: raise the rearsight. If the pellets are hitting low of the bull: lower the rearsight.
Features:
No magnification of the target, making them only really suitable for close range use. Well suited to quick target acquisition (especially laser pointers, in which case the gun can be aimedand fired at the target, without having to be held up to the shooter's eye). Good for snap-shooting, but are really not best suited for slow, deliberate aiming and long-range precision, in which case a scope is the best option. Normally have built-in mounts. Sometimes described by the size of the dot used:
a 1 minute dot covers a 0.25~' area at 25 yards
a 5 minute dot covers a 1.25" area at 25 yards
a 10 minute dot covers a 2.5" area at 25 yards etc...
Reflex sights are normally fairly cheap, with prices starting from around £15.
Back to top ,Work by simply projecting a thin beam of light onto the target to show where the pellet will impact. Can be used in conjunction with a scope; if the laser is slung underneath the gun's barrel, the scope on top of the guns receiver, and both are sighted in for x metres If the dot appears on the target below the centre of the scope's cross hairs, the target is closer than x metres, if it's above, then it's farther away. Not recommended for hunting; it's difficult to holdover when you can't see the dot because it falls in open air above the target. Laser pointers are a lot more expensive than reflex sights, and can easily cost over ten times as much. Apart from the high cost to buy them, the only other disadvantage laser pointers have is that the dot can be difficult to see if it is projected onto a brightly lit target.
The sight can be fitted with any of the following reticules:
Bushnell HOLOsight Reticules
Features:
Back to top ,Latest sighting system available. Uses a laser illuminated hologram as a reticule. Fast target acquisition. Interchangeable reticules require no re-sighting. No light cast on target. Cannot suffer from parallax error. No magnification of the target, making it only really suitable for close range use. Good for snap-shooting, but are really not best suited for slow, deliberate aiming and long-range precision, in which case a scope is the best option. Comes equipped with wide mounts for live-round firearms; a mounting adapter is required to mount it onto an airgun. EXPENSIVE!!! About 500 UK pounds for the sight and standard reticule, with extra reticules costing 100 each!
Last updated: 8th January 1997
Contents:
See also: Airgun Sighting
Systems (Open Iron Sights)
Fitting a scope does not mean that you can't use open sights. It is possible to buy special raised mounts that have a hollowed out space underneath the scope, so that the open sights can still be clearly seen while the scope is mounted. This is particularly useful if the gun is to be used for both long and short range work; the scope can be sighted in for long range use, and the open sights for short range.
While it is possible to buy these mounts, it is fairly common to just use standard mounts and remove the front (open) sight (especially if it is covered by a hood). This is in order to prevent it from showing up through the scope as an out-of-focus blur, obscuring part of the image.
NOTE: Before we go any further, please remember: scopes do not double up as carrying handles! Fit a sling or get a proper case to carry your airgun in! Using an airgun's scope to lug it around by is a sure-fire way of knocking it's aim well off centre, necessitating sighting in again.
If you wish to fit a scope to an airgun, you must use a proper airgun scope and not one designed for use with live-round firearms. This is for two reasons:
1. The "double-recoil" of a spring piston airgun can easily break the reticule of a live-round firearm's scope. Many such scopes only brace the reticule to allow for the gun to recoil in one direction; backwards.
2. Scopes made for live-round firearms are often intended for hitting targets 100m or more away, and designed so that parallax is not a problem at these ranges. This means that serious parallax problems can occur at 20m or less, especially if the scope's magnification is greater than 4x.
Scope specifications are given in the form: "mxd" where m gives the magnification (power) of the scope and d gives the diameter of the objective lens in mm.
The higher a scope's magnification is:
The larger the diameter of the objective lens, the better, as the more light the scope will be able to transmit to your eye, and the brighter the image appears. This also means that a larger objective will allow you to use your airgun in low-light situations where there is little ambient light falling on the target.
In addition to its normal specification, a scope can further be described by one or more of the following acronyms:
BDC = Bullet Drop Compensator.
TV = a wide, TV shaped rectangular view seen
when you look through the scope.
PA = Parallax Adjustment.
RF = Range Finder.
WA = Wide Angle view.
The following scope specifications are suggested for various uses:
General use
4x15,
4x20, 4x28, 4x32
Hunting
4x40,
6x40, 2-7x32, 3-9x40, 4-12x
4x
magnification should suffice, with a minimum 32mm objective lens. For low
light
hunting, a 45+
objective
should be used, and an illuminated reticule would be a great bonus.
Long range use, or field target
4-
16x, 6-24x, 18-40x
A
minimum objective of about 40mm is needed, preferably with parallax adjustment
and a
distance
calibrated
focus on the objective bell.
When fitting a scope, the following points should
be noted:
1. Set up your backstop with a large target a short way away from your shooting position. A target about the size of an A3 sheet of paper, no more than about 1 5m away should be aufficient. Try to use a proper zeroing target (consisting of a series of horizontal and vertical ruled lines), checked with a plumb-line. (A piece of string with a weight attached will serve to check it's vertical) to make sure it's vertical. Note: You should change targets as often as is needed so that you can always see where each individual pellet is hitting.
2. Check the screws on the scope's mounts are properly tightened.
3. Set the scope to its lowest magnification. If the scope has an adjustable focus ring on its ocular bell, set this the minimum, and then adjust to obtain the clearest image.
4. Get into a stable position with a tin of pellets within easy reach.
5. To start the actual sighting in, load the gun (checking the pellet loaded is not distorted in any way) and check that your range is clear.
6. Put the centre of the scope's cross-hairs on the centre of the target (or line them up where a pair of horizontal and vertical lines intersect if a zeroing target is being used). Avoid canting the gun.
7. Let off the shot.
8. Repeat steps 5-7 at least four more times.
9. Check the target and if necessary, remove the scope's protective turret caps and adjust the scope's windage and elevation settings as appropriate, using the average of the group for reference.
For scopes with " 1 Click = 1/4" @ 100 yrds":
o 1 Click = 1/4" @ 100 yards
o 1 Click = 1/8" @ 50 yards
o 1 Click = 1/16" @ 25 yards, etc...
Often an airgun can shoot low, but there is no "up" adjustment left. This often occurs on rifles with a "droped" barrel, and can easily be overcome by placing a small piece of photographic film between the scope and one of it's mounts. The same trick can be applied if, for some reason, the gun shoots too high, but there is no more "down" adjustment left.
10. Repeat steps 5-9 until the pellets are consistently hitting dead centre.
11. Next, move the target back to the distance you intend to do most of your normal shooting from. For hunters and target shooters this may be around 30m or so, for plinking; around 20m. Repeat steps 5-11.
12. Replace the scope's protective turret caps. When you have finished this, the scope is fully sighted in, and ready for use.
Note: Sighting in should be done in still air; don't sight-in on a windy day! Pellets can easily be blowed off-course. Sighting in should preferably be done indoors (provided you can find somewhere with aufficient space; a long, empty hall would be ideal).
1/4 minute clicks
This
describes the sensitivity of the scope's turret adjustment; one "click"
of the scopes turret shifts
the
pellets point of impact by 1/4" at 100 yards (= 1/4 MOA). Since the effective
range of an airrifle is
usually
sub-45m, this sensitivity needs to be scaled down to be useful, but shows
that the scope has
the
following property:
o 1 Click = precisely 1/4" @ 100 yards
o 1 Click = precisely 1/8" @ 50 yards
o 1 Click = precisely 1/16" @ 25 yards, etc
30/30
See
reticule.
arrester system
An
arrester system stops scope creep. It is simply a small block mounted immediately
behind the
scope's
rear mount (and possibly pinned to the gun's receiver), in order to prevent
it, and the scope,
from
moving backwards. Some scope mounts themselves have pins underneath which
locate into
holes
in the gun's receiver to have the same effect.
bullet drop compensator
Diagram showing the effects of canting
dovetail grooves
See reticule.
exit pupil
The smaller a scope's exit pupil is, the harder it is to acquire the image. Conversely, an oversized exit pupil makes target acquisition faster and easier. Although, having said that, the eye can't utilise any more light than what is obtained by an exit pupil of about 7mm, even at night.
A lot of budget-priced scopes come complete with integral mounts.
objective bell
ocular lens
Parallax is caused by the image of the target not being focused exactly on the same plane as the reticule.
Because:
If you point the scope at a target nearer
or farther away than the focus distance, the targets image will not be
focused exactly on the reticule. This will force you to focus your eye
between the two planes; effectively reducing the scope's accuracy.
Parallax error cannot occur if your eye is aligned exactly with the target and reticule.
The simplest scope reticule consists of two crossing lines, but another common type is the duplex reticule, where the cross-hairs are thinner in the centre than they are towards the sides of the scope. A 30/30 reticule is a particular type of duplex reticule; the thin-lined part of the cross-hair representing an area of 30" on the target when viewed at 4x magnification at a range of 100 yards. Scaled down for airrifle ranges, this is an area of approximately 1 3cm at 40m, or 8cm at 25m. This is useful when trying to estimate range, and the amount of holdover to give a target.
Another type of reticule is the graduated reticule, made up of a series of horizontal lines which form a ladder to provide aiming points at varying ranges.
scope creep
Scope
creep is found on recoiling airguns due to the whiplash effect of the airgun's
recoil. When the
gun's
trigger is squeezed, the trigger/sear mechanism releases a piston that
flies forwards at high
speed,
causing the gun to recoil backwards. Then the piston is stopped suddenly
by the air compressed
by
it, and rebounds backwards, making the gun snap forwards in mid-recoil.
Over time, this causes
the
scope to slowly "creep" backwards towards the rear of the gun, putting
the scope off zero and
making
re-sighting necessary.
tunets