Nothing to do tonight, and a couple of friends are coming over...
Or you planned that big game and
only a few of your players show up.
What do you do? WHAT DO YOU DO??
 




Hunters is a page for troupe play in White Wolf's World of Darkness setting where everyone is trying to discover or destroy the supernatural creatures.  It is a troupe style game so everyone can switch in between characters and storytellers.  The major advantage of HUNTERS is it can be played anytime, with anyone.  Storyteller's don't have to plan a specific day, or try and get X players to show up on time only to be disappointed when players do not show up or are late.  Basically, this page is designed to help players and storytellers play an interesting game without the hassles of preparing a full blown game...


What is troupe play?

Troupe play has two definitions: HUNTERS uses both definitions of troupe play to allow for the best versatility in the game.


The Setting:

The setting is of course White Wolf's World of Darkness line of games including: Vampire: The Masquerade, Werewolf: The Apocalypse, Mage the Ascension, Wraith: The Oblivion, Changeling: The Dreaming, and  Hunter: The Reckoning.  The difference between playing HUNTERS and one of the above titles is that instead of playing a supernatural creature you play a human (or lesser supernatural) who is trying to destroy or discover the supernaturals from the above games, or other mysteries of the World of Darkness.  This means that you'll be playing humans from different organizations such as the Inquisition, FBI,  Arcanum, or other institutions.

Quick Note: This is not page which simply restates the information presented in the hunters, and allies books from white wolf but helps you use those books in a troupe style game.  You do not necessarily need those books to play HUNTERS but they are helpful.


What you will find on this page:


Miscellaneous Info:

The Hunters and allies books that might be important for HUNTERS are:

It goes with out saying that you will also need one of the core books from The World of Darkness.
 

News:       Last Updated: 04/20/2001

04/20/2001 Setting organizations & advantages updated.
06/14/2000 Site moved to fortunecity.com
01/29/2000 Hunter organization Oberon added.
12/31/99 Posted and updated HUNTERS Page.

Links and webrings to other hunter related sites for the World of Darkness.

Information on how to hunt vampires from the  Society of Leopold.
A beautiful and complete hunter site complete with a lot of stuff for player.   Hunter's Haven
 

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Legal Stuff:

© 1999 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade and Mage the Ascension are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Trinity, Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Vampire the Dark Ages, Werewolf the Wild West, Trinity: Battleground and all other books published by White Wolf are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc.

The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.

These products use the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.

Check out White Wolf online at http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller


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