Bannolas

Moon elven male 1st-level fighter/1st-level mage (Bladesinger)

Armor Class: 1 (0 w/spellcasting)
Movement: 12
Hit Points: 7
THAC0: 20 (18 w/long swords)
No. of Attacks: 1
Damage/AT: 1d8+1
Alignment: Chaotic good
STR 13, DEX 17, CON 14, INT 17, WIS 10, CHR 11, COM 17

Spells (1): 1st-magic missile.

Weapons of Proficiency: long sword, martial arts (specialist).

Nonweapon Proficiencies: Blind fighting (10); coup de gras (13); dancing (17); etiquette (11); juggling (16); modern languages (Common, 17); native language (Elven); reading/writing Common & Espruar, 18); riding land-based (horse, 13); weaponsmithing (14).

Equipment: A backpack containing: 1 week of dry rations, flint & steel, 2 sheets of paper, a traveling spellbook (containing the spells: armor, charm person, color spray, comprehend languages, detect magic, feather fall, magic missile, read magic), tamal leaves, a whetstone, a wineskin and a vial of writing ink. Bannolas wields a long sword and wears, soft boots, chain-lamellar armor and a pair of gloves.

Magical Items: The ancient long sword of Bladesong, reportedly the magic weapon of the first ever Bladesinger. It's magical properties have yet to be uncovered.

Combat/Tactics: A extremely quick elf, Bannolas is even quicker with his gleaming silvery long sword, and has a special end all battle maneuvers that typically kills his enemies in one sure swipe.

Allies/Companions: Sores "Electrumeyes".

Foes/Enemies: All enemies of Elvenkind.

Appearance: Well-kept and always clean looking, Bannolas takes the war against the elven enemies to new heights. His razor-sharp, silvery long sword is quick and brilliant in the light of the sun.

Personality: Living life to the fullest, this moon elf takes only his war against the elven enemies seriously. Otherwise he is a wise cracking and flamboyant person.

Current Experience: 1,172/1,289.

Experience for Next Level: 2,000/2,500.

Unique Abilities

  • Bladesinging: As a Bladesinger, Bannolas can cast his spells with one hand! But when doing so, he suffers a +2 initiative penalty for casting. Furthermore, while spellcasting he can defend himself with his sword gaining a +1 bonus to his AC.
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