The Blessed | ||
A Bladesinger variant kit, the Blessed is all that a Bladesinger is, but they instead have mastered clerical magic and slay the elven foes in the name of their god!
Of all the roving elves, few are as deadly and beautiful as the Blessed. They are the masters of their weapons and have spent their lives in the study of their chosen weapon and blending its keening with that of clerical magic. They have learned to cast spells while engaged in combat; thus they double their might. To be a Blessed, a character needs at least a 13 Strength and Constitution, as well as a 15 Dexterity, Intelligence and Wisdom. Role: While some characters may stay at home and defend the elven way, the Blessed go out and actively promote it. They do this by seeking out their races foes and eliminating them, either through words or actions. Acting as priests, diplomats and one-elf armies, they insure the safety of the elven race. They are the elves that bring back the relics and other important religious items, as they willingly seek these items, so they never again fall into the wrong hands. They also bring religion to those other elves that wouldn't otherwise hear the grace and wisdom of the Seldarine. Secondary Skills: Hunter, Trader/Barterer, Trapper/Furrier. Weapon Proficiencies. Bonus: none. Recommended: One-weapon style for use in combat and spellcasting; two-weapon style for use when spells run out. Nonweapon Proficiencies: Bonus: Blind-Fighting, Dancing, religion (Seldarine). Recommended: Etiquette, Juggling, Singing, Spellcraft, Tumbling, Weaponsmithing. Equipment: The Bladesinger is always identifiable by his weapon of choice. Such an item is always ornate and beautiful, enhancing the Bladesinger's appearance in battle. Distinctive Appearance: Not only are they easily identifiable by their weapon of choice and catlike grace, the Blessed are decorated with their weapon guild's distinctive tattoo, as all bladesingers are. Each guild has a separate and unique tattoo depicting its style of weapon through an animal representation. Long swords are often represented by great cats, such as lions or panthers, a whip would be shown as a striking snake, and so forth. In addition to this common choice of animal representation, the more eccentric of the Blessed choose a mystical animal; often a creature favored or unique to the mystical elven homelands. Unicorns and are a good example of such creatures. Special Benefits: There are six special benefits to the Blessed Bladesinger kit, as follows: 1. The Bladesinger chooses one weapon and practices with it extensively, to the exclusion of most other weapons. If practice makes perfect, the Blessed are very well practiced in their weapon of choice--for they are virtually perfect.
2. Such is the intensive training of the Blessed that he gains an automatic +1 to hit as well as a +1 to damage. This is in addition to the normal elven +1 for use of the long or short sword (if applicable). Despite any additional, further training, this is as high as the bonus may be.
3. The Blessed receive a special bonus when they wish to try an unusual maneuver with their blade. This bonus is equal to +1 for every four levels the Blessed has attained. This bonus only serves to cancel the penalties normally applied for such a maneuver. All other penalties and bonuses still apply.
4. Blessed have been taught from an early age to grasp the flow of magic around them and turn it to their advantage. They can cast spells even while in the front lines. Although they cannot actually attack while casting their spells, they may defend themselves against incoming melee attacks.
5. Blessed have practiced the somatic portion of their spells well enough that they may cast their spells one-handed, suffering only a slight penalty. It adds +2 to their casting times, making it easier to disrupt their spells. Like any other spellcaster, if they are hit they lose the concentration necessary for maintaining their spells; they lose the spell. The spells are, therefore, usually of an offensive nature with very short casting times.
6. The training is hard enough that only a 3rd-level Blessed can begin to teach even the rudiments of the bladesong. If another elf wishes to learn the bladesong, he must first be one of the Blessed, then seek one of the masters of song. The Blessed charge a high price for sharing their skills. Special Hindrances: To offset their abilities, the Blessed suffer some severe penalties. Not only must they attempt to advance the cause of elvendom somehow at all times, they must also lend aid to any elf in need. Unless the elf has proven to be an enemy of the elven way of life, the Blessed must sacrifice life and limb to save that elf's life.
Wealth Options: Blessed start their adventuring lives with 30 to 180 gp (3d6 x 10), and only one restriction: They must purchase their weapon of choice. Any monies left after buying their initial equipment must be returned to the Bladesinger's guild. Later in their adventures, they must take opportunities to upgrade their weapons. Other than these restrictions, they are free to do as they wish with their money. Suggested Elf Subraces: Gold (grey) elf, silver (high) elf; Drow, although they call themselves Spiders. | ||
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