The Chosen of Mystra

Powers of the Chosen

Latent Powers:

Each of Mystra's Chosen has a Constitution of 25 and enjoys all the associated benefits, including automatic system shock and resurrection survival as well as the regeneration of 1 hit point per turn. The regeneration ability applies even to lost limbs and organs, which can be regrown over time. (In the statistical listings for each of the Chosen of Mystra, the Character's original, unaltered Constituition score is given in parentheses.) The Chosen are immune to all disease and other afflictions as if they were constantly under the effects of an elixir of health dying from natural causes is an impossibility. They never need sleep and can survive without food or drink for up to seven days at a time (as though benefiting from a vitality potion). Although only Elminster, Khelben, Piper, and the Simbul are aware of this ability; the others still prefer to sleep, unless they need to travel or fight for longer periods of time than a normal human could stand.)

The Chosen are immune to the wizard spells that disintegrate, hold, and mind control and all similar magic and effects. They receive a +5 bonus to all saving throws vs. spell and a +3 bonus to all saving throws vs. the breath weapon of dragons. They can detect magic at will, out to a range of 90 feet or the individual's line of sight, whichever is greater.

All Chosen are aware whenever their own names (including nicknames, titles, etc.) are spoken by someone anywhere on Toril, and can also hear the next nine words uttered by the same speaker. The Seven Sisters also can hear the Rune of the Seven, a short rhyming tune that goes as follows:

Seven bright stars in the sky I see.

Seven for those who watch over me.

Seven be the smiles they send.

Seven be the troubles swift they mend.

This saying is spoken and sung all across Toril, often by those who do not know the Seven Sisters are actual, living beings and by many who've never heard a word about them. (The ability to hear these words is always in effect unless it is disengaged, which is often the case when one's need to consentrate outweighs the desire to eavesdrop.)

Each of the Chosen can invoke various forms of protection upon his or her person, including that equivalent to a ring of warmth, a ring of mind shielding, a water breathing potion, or a protection from gas scroll. These protections can be called upon at will, but only one of the effects can operate in any given round.

Each individual is entitled to select (and all of them have selected) one specific wizard spell from each spell level to which he or she is immune. This immunity extends to a priest version of the spell as well, if one exists (the reversed form of remove curse for example). Specific immunities for each individual are given in that character's entry.

Manifested Powers:

All of the following powers require an act of will to be used. An individual may either use one of these powers or cast a spell normally in one round--but not both.

Once every 7 turns, a Chosen can unleash from within his or her body a beam of magical whitish flame known as silver fire (which is also used as a general name for the overall invested in each of her Chosen by the goddess). This beam is 5 feet wide and can be made to extend as far as 70 feet if desired. No magical or physical barrier has been discovered that can stand up against it, and the beam inflicts 4d12 points of damage (no saving throw allowed, except for the purposes of checking for a critical hit) on all beings struck by it. Any nonliving object touched by the beam must make a saving throw vs. magical fire to avoid being destroyed. Even though this silver fire can only be used every 7 turns, the Chosen can effectively wield it in combat situations for 1 round per level, otherwise they can maintain it for 1 turn per level of the Chosen using it. Furthermore, if actively concentrating (no in any immediate danger, melee fight, etc.) the Chosen can extend the range to the number of 10 square feet per level he or she has. For example, Elminster could make a large blanket of silver fire to kill green slime that equals 290 square feet, in any shape he needs in the particular situation.

An individual also can choose to expel the silver fire in the shape of a cloud that fills a cone-shaped area of 5 feet in diameter at its base, up to 70 feet long, and up to 70 feet across at its widest. This "silver cloud" causes no damage, but banishes dead magic areas forever, instantly restoring such an area's connection with the weave and the Goddess of All Magic. This use of the silver fire is extremely rare, since Mystra considers it an emergency action only.

The silver fire also can be activated within the body of a Chosen to purge all external magical and psionic compulsions from that person. And, once per day, an individual can teleport without error to the last location where he or she used the silver fire in any of its forms.

Mystra grants each of her Chosen the ability to permanently know one spell of each spell level the individual is able to use. They can cast these spells without components, by silent act of will alone (Casting time of 1), and these spells return without study to the individual's memory 24 hours after the last time each was cast. These bonus spells that a Chosen can use per day as dictated by the character's experience level. Each individual's particular bonus spells are given in that character's entry.

The Chosen may possess further abilities that are unknown as this time. As the beloved of the Goddess Mystra, these individuals are never to be underestimated.

Campaign Uses:

Obviously, all of Mystra's Chosen are very powerful individuals, and care must be taken anytime such a potent character appears in a game campaign. Large-scale magical battles will certainly attract the attention of any Chosen in the area, as will any potential cataclysm facing the Realms. Such events, even in the Realms, should occur only rarely. Much more realistic (and less damaging to a campaign's balance) is encountering one of the Chosen in the course of his or her normal, everyday life. Such a meeting may be extremely important and exciting to PCs, but only routine for one of the Chosen.

The Chosen of Mystra

The Chosen of Mystra are both few and powerful individuals, with very diverse and distinct personalities.

The current Chosen of Mystra is the Realms are:

Alustriel Silverhand
Dove Falconhand
Elminster Aumar
Jordon "Piper" Silverblade
Khelben "Blackstaff" Arunsun
Laeral Silverhand
Mythrien Moonstar
Nakil Delquion, The Magister
Noum�a Drathchild, The Lady Magister
Qilue Veladorn
The Simbul
Storm Silverhand
Sylune Silverhand
Symrustar Auglamyr, the Elven Chosen of Mystra from the FALL OF MTYH DRANNOR.

[Bestiary] [Classes] [The Fallen Ones] [The Gods] [The Golden Enclave] [Heroes' Lorebook II] [Heroes' & Villains' Lorebook] [House Rules] [Kits] [Magical Items] [Mystic Places] [Neutrals' Lorebook] [Poems & Short Stories] [Proficiencies] [Races] [SPELLSPHERE] [Villains' Lorebook II]