Drogh DeGisfi


Half-phoenix [human] male 12th-level air elementalist

Armor Class: 9
Movement: 12
Hit Points: 50
THAC0: 17 (14 w/staff)
Alignment: Neutral good

STR 12, DEX 15, CON 16, INT 17, WIS 16, CHR 12, COM 13

Half-Phoenix Abilities: Affect normal fires 3/day, pyrotechnics 1/day, fireball 1/day, wall of fire 1/week, and the constant effects of a ring of fire resistance on his person at all times.

Spells (5/5/5/5/5/2): 1st-burning hands, detect magic, feather fall, magic missile, wall of fog, 2nd-ice knife, insatiable thirst, ride the wind, stinking cloud, whispering wind, 3rd-ball lightning, dispel magic, gust of wind, lance of disruption, wind wall, 4th-conjure elemental-kin, fire shield, ice storm, solid fog, vitriolic sphere, 5th-airy water, cloudkill, cone of cold, proofing versus combustion, wall of ice, 6th-death fog, Forest's fiery constrictor. (His elemental air spells are in bold.)

Weapons of Proficiency: Dagger, dart, staff.

Nonweapon Proficiencies: Ancient history (Sigil); modern languages (Dwarven & Elven); planar survival (Abyss, Baator & Elemental Plane of Air); reading/writing (any he can speak); spellcraft; tactics of magic.

Equipment: Standard adventuring gear.

Magical Items: A stun staff +3 (save of be stunned for 1d4 rds), a lightning rod (shoot three 2d6 damage lightning bolts per day), a ring of infravision negation, a mantle of the mundane, three darts +2.

Combat/Tactics: Drogh commonly lashes out with a spell (victims of his air magic suffer a -2 penalty to their saves) and always tries to stay in a crowd, so his cloak will hide him from the wrath of his victims. As an air elementalist, Drogh gains a saving throw bonus of +2 vs. air spells and can cast one memorized air spell at 1d4 levels higher than his current level.

Allies/Companions: The Knights of the Pyre: Kysh, Lionyyn, Shungeera Razorshield, and Lord Tyrianado; and their last friend and newly birthed half-phoenix, Talina "Pheonix" Faynevon.

Foes/Enemies: All evil beings.

Appearance: Drogh is a skinny, little man, standing 5' 3" and weighing no more than 100 pounds. He always wears clothing of the finest quality of fabrics available and in the newest fashions of Sigil, the city of his birth.

Personality: Drogh is calm and quite. He never speaks unless he is spoken to first, and then normally only to other wizards and bards. He loves his newfound power and seeks to protect it from others.

Experience Points: 982,109.

Experience For Next Level: 1,125,000.

Locales Frequented: Sigil and anywhere else the Knights of the Pyre adventure.

History: Born in Sigil, Drogh inherited much wealth from the loss of his parents. Since then he has become a shut in, only venturing out of his mansion to visit to his new cottage. There he found a ring that let him walk through fire unharmed. Being a child, he accidentally started a fire and was killed, trapped in the building while the fires began to burn hotter and hotter. Lucky for him he never took off his magic ring, and as a ring of the phoenix, it allowed him to return to life with new powers as a half-phoenix being. Since then he has sought out two others like him in Sigil. Upon finding them, he joined them to help others like himself adjust to their new lives and to actively battle evil on it's own front.

Motivations/Goals: Drogh's goals are to live life to its fullest and protect his power from others, while destroying evil in his wake.

Campaign Uses: Drogh can be used much like the other members of the Knights of the Pyre, as a slayer of evil and a planes traveler.

Unique Abilities:

  • Resistance Reduction: As a planar wizard, Drogh has been closer to and has more accurate knowledge of beings with magic resistance. Thus whenever he casts a spell at a creature or object with magic resistance, he lowers their resistance by 17%.

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