Kysh


Kobold half-phoenix male 9th-level fighter

Armor Class: -3
Movement: 6
Hit Points: 81
THAC0: 12 (6 w/axe)
No. of Attacks: 2 or 3/2
Damage/AT: 1d6+7
Alignment: Neutral good

STR 14, DEX 16, CON 17, INT 11, WIS 12, CHR 14, COM 12

Spell-like Abilities: Affect normal fires thrice per day, pyrotechnics and fireball each once per day, and wall of fire once a week; furthermore, Kysh bears the constant protection of a ring of fire resistance upon his person.

Weapons of Proficiency: Hand axe (specialized), spiked club, short sword, spear, battle axe, and horseman?s flail.

Nonweapon Proficiencies: Animal lore; close quarter fighting; danger sense; fishing; modern languages (Common); running.

Equipment: Standard adventuring equipment.

Magical Items: A bone of slaying (save vs. death or die), a hand axe +5, a ring of water adaptation (allows the wear to breathe underwater and act as if wearing a ring of free action for the purposes of penalties and limited actions caused by underwater adventuring), the Phoenix shield, red steel chain mail of the desert evening +1 (as red steel, this armor is only half weight, weighing an incredibly light 20 pounds. The wearer ignores penalties caused by wearing metal armor under extreme heat conditions, and it is always cool and comfortable).

Combat/Tactics: Kysh has a firm grasp on group fighting techniques and is a matter of surprise. He usually fights with his magical axe and is always positioning his deadly shield.

Being a kobold, Kysh is usually the last one attacked, unless he proves threatening. As Intelligent and powerful enemies will most likely attack one of the other knights, as they think he isn't a major threat.

Allies/Companions: The Knights of the Pyre: Drogh DeGisfi, Lionyyn, Shungeera Razorshield, and Lord Tyrianado.

Foes/Enemies: All evil beings.

Appearance: An average sized male kobold, Kysh has violet skin and dark gold eyes with burning red pupils. He wears red chain mail armor, and carries a medium shield with a lifelike phoenix carved into its surface.

Personality: Kysh is brash, youthful, and can be recklace at times. He dislikes bright light and recieves a -1 attack penalty under such conditions.

Experience: 294,585.

Experience For Next Level: 500,000.

Locales Frequented: Sigil, Aber-Toril (especially Cormyr), and anywhere else the knights venture.

History: Born in the hills of Cormyr, Kysh was taken as a familiar of a powerful conjurer. Serving his master in Sigil, he was killed after stealing some minor magical rings (or so they were thought to be minor). Killed by a single flame arrow, kysh was soon reborn into the creature he is today; as he was wearing a ring of the phoenix. Having met the other Knights of the Pyre, he soon tagged along and has since fit in nicely. He now travels around the planes protecting his friends as they help others in similar situations.

Motivations/Goals: Kysh's goals are to bring the fight to enemies of good, and justice to those who have none.

Campaign Uses: A fighter with some fire ability, Kysh can be encountered wherever the knights are in the area, as his race and size keep him with friends for protection and acceptance.

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