Tremble Orell'Zan

The Lizard Rider
Tremble is a mercenary currently renting himself to the clerics of the Second House of Menzoberranzan, Barrison Del'Armgo! He is never without his riding lizard figurine, and wears a smiling mask made of pure gold.
Tremble
Drow male 9th-level fighter
Armor Class: -5
Movement: 12
Hit Points: 72
THAC0: 12 (9 w/scimitar, 11 w/rod*)
No. of Attacks: 5/2
Damage/AT: 1d8+3 (x3/2) & 1d8+1
Magic Resistance: 68%; +2 on saves vs. magic
Alignment: Chaotic evil

STR 17, DEX 19, CON 15, INT 16, WIS 12, CHR 10, COM 17

Spell-like Abilities: dancing lights, darkness, detect magic, faerie fire, know alignment, and levitate each once per day.

Weapons of Proficiency: All swords; two weapon style; rod; dagger; spear.

Nonweapon Proficiencies: Blind-fighting; direction sense; endurance; modern languages (Common & Undercommon); reading/writing (Drow & Common); spellcraft; survival (Underdark); tracking; tumbling.
As an Underdark warrior, Tremble gets blind-fighting, endurance and survival (Underdark) as bonus proficiencies.

Equipment: Standard drow adventuring gear.

Magic Items: A scimitar of life stealing, a vampire rod* (19), a ring of regeneration, a ring of x-ray vision, a gold ear ring of protection +2, an amulet of magic resistance (20%), boots of levitation, wings of flying, a solid gold mask of true seeing, a death lance (6), a transport hole, a figurine of wonderous power: ruby riding lizard (named Manstreal; see the end of this entry), a hat of disguise, eyes of minute seeing, a scroll of protection from magic, a gold coin*, and numerous potions, including human control and .

Combat/tactics: Tremble enters combat on Manstreal (see below), using his lance. He fights two-hander style common to all drow warriors with his scimitar and rod if his opponents get too close to him. He normally only fights for profit or revenge.

Allies/Companions: The Dark Spiral.

Foes/Enemies: All good beings, especially surface elves!

Appearance: Tremble is a young 5' 6" tall drow, who weighs 150 pounds. He has stark white hair and dark amber eyes. Tremble wears fine clothing, despite only being a commoner of Menzoberranzan. In combat he wields a blue-black scimitar and an ink black rod.

Personality: Despite his alignment, Tremble has a good sense of humor and has spared many people who have made him laugh. His good humor is also reflected in his pranks and tortureous acts of violence. Tremble seems to feed off of other beings misery, and does not hesitate to hurt or maim someone just for fun!

Locals Frequented: The Underdark leading to and from Menzoberranzan and Ched Nasad. He also frequents trading ports like Skullport and Mantol-Derith.

Motivations/Goals: Tremble is set out to make a name for himself, by becoming a Weapons Master in Menzoberranzan or Ched Nasad, wherever he first gets the job.

Manstreal: AC 7; MV 16, Sw 20; HD 5; hp 70; THAC0 15; #AT 3; Dmg 2d6/2d6/2d4; SA regenerates 1 hit point per 5 turns, half damage from fire and heat-based attacks; SZ H (12' high, tail is 10' long); ML fearless (20); AL LN; XP 975.
Manstreal, like normal riding lizards has keen balance (18 Dexterity) and 160' infravision. His infravision is halved if a signifigant light source is nearby. Manstreal is sensitive to cold and suffers an extra point of damage per die from cold-based attacks.
He has sticky pads on his feet and can trot or even run on walls and ceilings. Manstreal can leap up to 30' upwards, 50' horizontally (leaping causes a Dexterity check) and can descend up to 80' without harm.
(Those figures are reduced by 10' if riders are mounted on him. Riders also slow him down, lowering his movement rates by 1 for one rider, and 3 for two riders.

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