Hezikiah "Zeke" Selgard

Master of the Magics, Mage of Worthy Note, Wielder of the Wild Destruction
Human male 16th-level invoker

Armor Class: -3
Movement: 9
Hit Points: 89
THAC0: 15 (13 w/staff)
Alignment: Neutral good

STR 10, DEX 17, CON 16, INT 23, WIS 13, CHR 15, COM 16

Spells (6/6/6/6/6/4/3/2; including specialist bonus spells): 1st-burning hands, chromatic orb (x2), magic missile (x3), 2nd-ice knife (x2), Melf's acid arrow (x3), web, 3rd-dispel magic, fireball (x2), lance of disruption, lightning bolt (x2), 4th-fire shield, ice storm (x2), Otiluke's resilient sphere, stoneskin, wall of fire, 5th-Bigby's interposing hand (x2), cone of cold (x3), wall of force, 6th-Bigby's forceful hand, chain lightning, disintegrate, globe of invulnerability, 7th-Bigby's grasping hand, delayed blast fireball, limited wish, 8th-Abi-Dalzim's horrid wilting, Bigby's clenched fist. (Zeke's speciality spells are in Bold)

Weapons of Proficiency: dart, dagger (thrown), staff, two-hander style.

Nonweapon Proficiencies: agriculture; cooking; direction sense; engineering; heraldry; navigation; reading/writing; religion (Faerunian); riding, land-based (horse); spellcraft; swimming.

Equipment: Standard adventuring gear.

Magical Items: A staff of power (20), an onyx panther, Mervic's dagger (+2 wizard levels), bracers of defense AC 2, gauntlets of dexterity, a pale green prism ioun stone (+1 level), and a scarab of protection.

Combat/Tactics: Zeke is an Invoker. He throws fireballs and lightning bolts like theres no tomorrow. He favours the various Bigby spells for defence and sometimes loads defensive spells onto Zak making them a very powerful duo indeed.

Allies/Companians: Zeke, his twin brother; Arkon Zutat, their business partner; Tannus Blade; the Dalesmen Adventuring company and now the Golden Enclave.

The Dalesmen Adventuring company Active roster currently includes: Thorfinn Skullsplitter the eye of the law (C8), Austin Silverymane (F4, archer), Thorginoff Ironcarver (F3), Jarl Elricson (F7).

Foes/Enemies: Tyranthraxus, church of Bane (now mostly defunct), Church of Moander (dead god), Most of Zhentil keep, mainly the black network.

Appearance: Zeke stands 6' 1" and weighs 173 pounds, with black hair and brown eyes. He looks older than his brother, most likely from the hours of study and the stress from the magic he wields. Zeke is much thinner than his well-muscled brother, and his shoulders slouch. Furthermore, he usually bears a huge smile upon his face, causing acquaintances to believe him to be an idiot. Zeke also walks with a bad limp from an accident during an adventure years in the past.

Personality: Zeke is fun loving, almost lazy and laid beck in even the most urgent and dangerous battles. Zekes only real drive in life is a overzealous love for magic which often leads both him and Zak into dangerous situations.

Experience (+10%): ?.

Experience For Next Level: 1,500,000.

Locales Frequented: All over the Realms, particularily the North, the Dalelands and the Western Heartlands.

Brief History: Zak and Zeke are twin brothers from the farming community of Shadowdale. Zak started life following the teachings of Tyr by becoming one of his paladins. He quickly learned that often laws must be broken to protect the weak and innocent and later abandonned the life of a paladin, however he is still a devoted follower of Tyr. Zeke chose the ways of the Art. Quickly finishing his apprenticeship he set out with Zak for the life of adventurers. The two travelled to Phlan were they started the Dalesmen adventuring company. Through many adventures the two along with members of the dalesmen whose roster once included the transmuter of great renown Arkon Zutat they twice defeated Tyranthraxus and the god Moander. The Dalesmen then established there base of operations in Suzaile where Zak and Zeke signed on as honourary members of the Purple Dragons. They are always encountered together.

After disappearing off the face of Faerun for two years the two recently resurfaced in Suzail and making contact with there old friend Arkon Zutat and through him the Golden Enclave.

Motivations/Goals: To live and acquire more wealth and see to his fine Silver Shanty in Suzail.

Campaign Uses: A great spellcaster, Zeke fights for good. He can be found wherever he is needed and has a vast amount of spells, which to call upon if in need.

[Bestiary] [Classes] [The Fallen Ones] [The Gods] [The Golden Enclave] [Heroes' Lorebook II] [Heroes' & Villains' Lorebook] [House Rules] [Kits] [Magical Items] [Mystic Places] [Neutrals' Lorebook] [Poems & Short Stories] [Proficiencies] [Races] [SPELLSPHERE] [Villains' Lorebook II]

Email me at:
[email protected]