Weenie Magic Items

I'm missing the name of the compiler, any help would be appreciated

 

Introduction:

The following is the list of the Weenie Magic Items which have been compiled by myself for the Usenet. I hope everyone enjoys it. :-)

 

Notes:

A large majority of the items were already being compiled by Boudewijn Wayers to wit I would like to express a deep gratification that he had the foresight to capture a lot of the item descriptions as they passed through. Thanks again Boudewijn!

 

Disclaimer:

It is hoped that none of the following items infringes upon anyone's copyrights, or that the description of items gives offense to anyone. Neither is the intention of this list. Nor is it the intention of this list to compete against anyone who is or has published a Weenie Magic item list or a book which might contain such items. Instead, this is a public domain type rendering of those thoughts generated under the title of "Weenie Magic Items" and/or any such derivative lines of thought placed upon the Usenet. Being public domain means that no recompense is recommended or wanted by myself or anyone else who might be compiling these ideas. The ideas belong only to those who thought them up and these people should be consulted as to their final standing. Again, we are not attempting to infringe upon any copyrights be it past, present, or future. Nor do we wish to be held responsible for the infringement thereof. Or in other words:It's your baby. Feed it, love it, and maybe it will grow larger over time. :-)

 

General Set-Up:

The following list has been expanded from the original by Boudewijn Wayers into more of a database type listing. The following areas or titles are associated with each of the items:

 

DATE: The date on which the submission was sent to myself.

 

TITLE: This is the general title of the item. If nothin was given, an appropriate title will be placed onto the item. The owner of the item can, if they so wish, send a new title and it will be placed with the item itself so long as the name is not onerous to the general public (my decision unfortunately ;-) ).

 

INVENTOR: This is the Usenet/Ethernet/Whatevernet name underwhich the item was sent. Where appropriate, an additional

AUTHOR: subclause will be used to show the actual author's name, address, etc.... Otherwise, only INVENTOR will be placed in this location.

 

CLASS: This section denotes the major character class which uses the magical item. If the item belongs to a subclass (or if it is felt to belong to one) a SUBCLASS: line will also be added to the item's entry.

 

COST: When and where appropriate, a cost for the item is given. Otherwise, the cost is left up to the individual referee.

 

SYNOPSIS: This is a short description which you, the referee, can use when describing the item to your players.

 

DESC: This is a full description of what the item looks like, what it does, how it works, how it is made, and whatever else the person who submitted the item thought was important enough to include.

 

NOTES: This is a set of notes which can or should be used when dealing with the magic item.

 

Notes on Items:

Where possible, the erlier the submission, the farther up on the list the item will be placed. However, at a later date everything will be placed alphabetically with the DATE: field denoting the date the submission was received. Enjoy.

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Item Number: 1

Date: 05-28-1992

Title: The Magical Address Book

Inventor: [email protected]

Author: Mark Manning

Class: All

Subclass:

Cost: 50GP

Synopsis:

A magical address book usable by anyone.

Description:

This is an unassuming address book which, when someone is thought of, and it is opened, it will tell you their exact location.

The book is only usable once per day.

Notes:

There are many different types of these books which present their information in the language they were designed to give it in. Thus, you may find an elvish book, a dwarven book, etc...

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Item Number: 2

Date: 06-13-1992

Title: Saddle of lightness

Inventor: [email protected]

Author: Mark Manning

Class: All

Subclass:

Cost: 150GP

Synopsis:

A saddle for horses.

Description:

The Saddle of Lightness is a saddle made of some find leather material which does not chaff, or otherwise hinder the animal it is placed on. The saddle also allows the animal to go longer before becoming tired.

Notes:

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Item Number: 3

Date: 16 Oct 91 05:27:50 GMT

Title: Arrow of Tracking

Inventor: [email protected]

Author:

Class: Fighter

Subclass: Archer

Cost:

Synopsis:

An enchanted arrow which has no bonuses to hit or damage but which will attempt several times to hit it's target.

Description:

An enchanted arrow. No bonuses to hit or damage but if fired at a target & missess, instead of falling to the ground, it stays aloft & turns around to try again (NOTE: it could be a back attack this time). This continues until either a successful hit is made or d4 tries have been attempted(not counting the initial to hit roll for firing the arrow). The arrow locks on one target (whether dead or alive). If a 1 is rolled on a to hit roll, a mis-lock occurs & the person who fired the arrow is now the acquired target. Other than turning around, this arrow does not avoid obstacles. as such, hitting a solid object will stop the arrow.

Notes:

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Item Number: 4

Date: 16 Oct 91 05:27:50 GMT

Title: Pearl of Spell Mixing

Inventor: [email protected]

Author:

Class: Mage

Subclass:

Cost:

Synopsis:

A lustruous pearl, one inch in diameter, which is hollowed out and can hold several spells within itself.

Description:

A lustruous pearl of 1 inch diameter which has been hollowed out. Its dweomer is such that a spell caster can cast up to d4+1 spell levels into the pearl. The cast spells are now held in the pearl (for 4d8 hours). To trigger the held spells, the pearl must be crushed/shattered/broken/etc. All held spells go off simultaneously, centered on the pearl (or whoever is holding it, if applicable). If not used before the time limit expires, the spells trigger at the end of the time duration. Use common sense in ruling what spells you will allow held by this item.

Notes:

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Item Number: 5

Date: 17 Oct 91 11:18:30 BST

Title: Earings of Fruit Detection

Inventor: [email protected]

Author: Alan Braggins

Class: ANY

Subclass:

Cost:

Synopsis:

A pair of earings which help you to detect nearby fruit.

Description:

A friend of mine once got a pair of earings of fruit detection. You could specify a fruit, and be told the direction and range of the nearest piece of that fruit. They were intended to be totally useless, but once each member of the party had a different fruit, you could tell where everybody was in the dark, or if the party got split up [this was live action].

Notes:

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Item Number: 6

Date: 17 Oct 91 11:18:30 BST

Title: Ring of Earth Walking

Inventor: [email protected]

Author: Alan Braggins

Class: ANY

Subclass:

Cost:

Synopsis:

A nondescript ring which allows the user to walk on any earthen surface.

Description:

Also not as useless as it first sounds - Ring of Earth Walking. Allows the user to walk on earth - including stone walls or ceilings, scree slopes, cliffs, etc.

Notes:

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Item Number: 7

Date: Fri, 18 Oct 1991 14:34:20 GMT

Title: Wand of Pillows

Inventor: [email protected]

Author: David Butler

Class: ANY

Subclass:

Cost:

Synopsis:

A normal looking wand which produces pillows.

Description:

OK, here is the most fun magic item I ever found, a "Wand of Pillows". Just point and it produces loads of nice fluffy pillows. Great for padding that dungeon room to sleep. Actually of use on occasion to pad the bottem of a drop we would have to make if we had lost all of our rope. Also use do defeat opponents through bewilderment, "Vile villian, stand back or surely I shall slay you with my great and powerful wand", where upon activation of the wand the enemy would fall in to uncontrolled laughter etc, etc, etc...

Notes:

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Item Number: 8

Date: 18 Oct 91 20:36:03 GMT

Title: Flaming Wooden Sword

Inventor: [email protected]

Author: Michael Lane Wilson

Class: ANY

Subclass:

Cost:

Synopsis:

A sword, made of wood, which will burst into flames upon command.

Description:

Or one of my old favorites, a wooden sword, flames on command. It starts as a 2H sword, +4 to hit and damage after the command word is spoken. (Without being activated, the weapon is nothing more than an ornate club.) The flame lasts for 1 combat or 1 turn, whichever is shorter, or however the GM wants to work it. After the first use, it burns down to a wooden long sword, +3 to hit and damage, flames on command. In this same manner, it goes from here to a +2 short sword, a +1 dagger, and a nice little pile of ashes. It sheds light in a 5' per plus radius, and yields the heat of a small campfire in the larger modes. (Suitable for saving someone from frostbitein a cold glacier cave (at least _I_ let them get away with it).

Notes:

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Item Number: 9

Date: 16 Oct 91 05:27:50 GMT

Title: Ruler of Measurement

Inventor: [email protected]

Author: CHENG, TEH S

Class: ANY

Subclass:

Cost:

Synopsis:

Appears to be a standard wooden ruler.

Description:

A standard wooden rule, usuable three times per day. Upon command, the ruler will flop end over end rapidly towards the indicated point and back. When the ruler finishes (at which time it should be back in its orignal starting position) the measured distance will be glowing magically on the ruler for all to see. The time it takes for this measurement depends upon the distance. The ruler measures at 1 FPS (flop per second). i.e. 60 feet per minute. The ruler makes a slaping/floping noise as it traverses the distance and can be disrupted by being picked up.

Notes:

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Item Number: 10

Date: 19 Oct 91 23:04:17 GMT

Title: The Mass Weenie Roaster

Inventor: [email protected]

Author: Russell Wallace

Class: ANY

Subclass:

Cost:

Synopsis:

A Gatling gun apparatus.

Description:

One of my favourite magic items is, half a dozen wands of Fireball or Lightning Bolts in a Gatling gun arrangement - 36d6 hit points of damage per round to everything in the target area!

Notes:

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Item Number: 11

Date: 20 Oct 91 21:16:51 GMT

Title: The Brass Bit of Holding

Inventor: [email protected]

Author: Norman Scott Murray

Class: Mage

Subclass:

Cost:

Synopsis:

A brass bit which has been changed into a bag of holding.

Description:

Here's a great weeenie magic item, when my brother was a GM. We played this system that let you roll percentiles for special events every ten years of your character's life. One fellow rolled the one that gave him one choice from the equipment tables of a value less than 50 gold pieces he already had all the stuff he wanted, and he needed a magic item. Now magic items are hard to find, and they cost 100 to 1000 times what the unenchanted item would. So he bought a 5 brass bit (1/1000 of a gold piece) and asked my brother to make it into a bag of holding... it was a pretty weenie idea.

Notes:

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Item Number: 12

Date: 20 Oct 91 22:12:44 GMT

Title: Broom of Mighty Sweeping

Inventor: [email protected]

Author: Brian Palmer

Class: ANY

Subclass:

Cost:

Synopsis:

A broom which does your house cleaning for you.

Description:

clears all dust from a room into a little pile, sweeps 10' sqare per second.

Notes:

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Item Number: 13

Date: 20 Oct 91 22:12:44 GMT

Title: Toilet of the Gods

Inventor: [email protected]

Author: Brian Palmer

Class: ANY

Subclass:

Cost:

Synopsis:

A commode for the rich and famous.

Description:

The most stupendous comode you will ever encounter. Belongs only to the rich and powerfull, this is immobile. First off, it has working plumming. Also, a full wet bar, a magazine rack with every periodical from that plane, heavenly music filling the air, air freshener, and silken toilet paper. All fecal matter turns to gold when it hits the water, but retains texture and smell. Urine changes color and smell to that of expensive wine.

Notes:

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Item Number: 14

Date: 17 Oct 91 15:22:53 GMT

Title: Armor (any type) of Displacement

Inventor: [email protected]

Author: CHENG, TEH S

Class: ANY (If leather is allowed for mages)

Subclass:

Cost:

Synopsis:

Armor which, when worn, will act as a cloak of displacement.

Description:

When describing this, treat as if a variant of the cloak of displacement. All testing and trials will verify this.

However, at the first occurance of real combat, the entire suit of armour will displace itself 5 feet to the right and (1) fall to the ground with a loud crash, or (2) animate and follow the movements of the wearer. Ref's option.

Notes:

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Item Number: 15

Date: 21 Oct 91 13:28:11 GMT

Title: The Blue Gauntlets

Inventor: [email protected]

Author: Andy Merritt

Class: ANY

Subclass:

Cost:

Synopsis:

A pair of dark blue leather gauntlet which allow a character to know what is happening to another character.

Description:

This pair of dark blue leather gauntlets radiates magic when detected for. However, their dweomer is somewhat obscure, and it may be hard to discover their purpose. The way they are intended to be used is for each gauntlet to be worn by a different person. If either wearer experiences an extreme feeling such as great fear, great pain, or extreme danger, then the other wearer will be aware of this state. Both wearer's are aware of the other's current concious state (gauntlet not worn, awake, asleep, unconcious or dead).

In order to somewhat disguise the nature of the gauntlets, previous owners have had a second pair of identical looking gauntlets made, and each of them have worn one of each pair.

Notes:

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Item Number: 16

Date: 26 Oct 91 09:12:04 GMT

Title: Parchment of Mail-order Catalog

Inventor: [email protected]

Author: Gordon Burditt

Class: ANY

Subclass:

Cost:

Synopsis:

A rolled up piece of parchment with obscure writing and (mayhap) pictures.

Description:

Intended to be used like toilet paper, this paper is covered with undecipherable writings, and has the consistency of modern sandpaper (or what passes for toilet paper at certain colleges). The person who uses it in the normal way (and on himself) suffers 1 hp of damage and until it is healed, must save vs. spells every time he sits down and every round while sitting, or s/he will stand up. Using it on a non-willing subject who is not tied down or an infant requires a to-hit roll at -10 (or worse if the target is wearing armor), and anyone seeing you try this will think you're a pervert.

Notes:

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Item Number: 17

Date: 26 Oct 91 09:12:04 GMT

Title: Terminal of Usenet Posting

Inventor: [email protected]

Author: Gordon Burditt

Class: Techno

Subclass: Computer Freak

Cost:

Synopsis:

A technological device with dubious intent.

Description:

This mysterious device permits you to communicate with others at a distance, and, regardless of how hard you try, increases your reputation for being stupid, argumentative, and a not nice person. The accuracy of information you get is questionable at best.

Notes:

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Item Number: 18

Date: 26 Oct 91 09:12:04 GMT

Title: Amulet of Earthquake Prediction

Inventor: [email protected]

Author: Gordon Burditt

Class: ANY

Subclass:

Cost:

Synopsis:

An amulet which seems to tell when an earthquake is about to happen.

Description:

This amulet emits a wail warning of a natural earthquake, between 1 minute and 3 hours in advance. The trouble is, about 99% of the time it's a false alarm. At the GM's option, it may give warning of magically-caused earthquakes, probably with not much warning. In this case it should probably give false warnings any time anyone thinks of using earthquake-type spells. Every hour of game time, the GM rolls percentile dice until 01 does NOT come up. The number of times 01 comes up is counted and looked up on this chart (this is probably best done with a computer):

0-1: Nothing happens

2 or more: the amulet gives a warning (with the probabilities given, this goes off about once every 14 months of game time. The GM is allowed to fudge rolls.)

2: Nothing happens

3: Minor earth tremors, no significant damage, but definitely noticible.

4: Moderate earth tremors. Structural damage to buildings, people walking may fall, dungeons, mines, and tunnels may collapse.

5: Serious earthquake, like San Francisco or any other really bad earthquake you care to name. People may get thrown into cracks in the earth. Most of a dungeon collapses.

6. Catastrophic earthquake: worse than #6, and on a planetary scale.

7. Earth explodes, Sun explodes, comet knocks Earth out of orbit, moon crashes into Earth, or similar astronomical accident

8. Galaxy explodes. Might as well include all the planes, too.

Notes:

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Item Number: 19

Date: 26 Oct 91 09:12:04 GMT

Title: Amulet of Sunset Prediction

Inventor: [email protected]

Author: Gordon Burditt

Class: ANY

Subclass:

Cost:

Synopsis:

An amulet similar to the Earthquake Amulet but instead tells you that the sun is going down.

Description:

Looks and sounds just like an amulet of earthquake prediction, but goes off every evening between 1 minute and 3 hours in advance of sunset.

Notes:

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Item Number: 20

Date: Tue, 29 Oct 91 02:46:59 GMT

Title: Ring of Animal Shape

Inventor: [email protected]

Author: Scott Bernier

Class: ANY

Subclass:

Cost:

Synopsis:

A ring which allows the user to assume the shape of a given animal.

Description:

To activate the ring the wearer needs to mumble a command word (usually it deals with some aspect of the animal or saying that animal's name). Upon activation, the wearer becomes that animal in shape and skills/AC, etc. until he/she wills him/herself back to his/her original form. Sounds like a ring of temporary polymorph right?

Well, here is where it gets interesting.... Each ring only works for one animal type. While the ring is worn, no matter the user's present form, they will get some of the attributes of the animal- type of the ring...For example: Squirrel--the ability to climb trees quickly. After each use there is a 1% cummulative chance that the user will not want to or be able to change back from the animal form (DM should roll this secretly ahead of time), however if this finally comes to pass, the user can save vs polymorph in order to forcefully change him/herself back (don't forget the system shock roll).

After the 5th use, the user startes to retain some of the features of the specific animal type...wiskers, feathers, etc. The closer the user gets to the percentage rolled above, the more features he/she should retain. Afterall, I am not completely coldhearted and try to give my players a hint when something is being overabused. That is the reason behind these last two "side affects" of this item.

Notes:

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Item Number: 21

Date: Fri, 25 Oct 91 13:28:48 EDT

Title: Uncuttable String

Inventor: [email protected]

Author: Allan Longley

Class: ANY

Subclass:

Cost:

Synopsis:

A normal looking string which can only be cut with magical weapons.

Description:

String that can only be cut by magical edges

Notes:

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Item Number: 22

Date: Fri, 25 Oct 91 13:28:48 EDT

Title: Protected Sword

Inventor: [email protected]

Author: Allan Longley

Class: ANY

Subclass:

Cost:

Synopsis:

A sword which won't tarnish.

Description:

A sword protected from rust, tarnish, and dulling. It receives a +1 on saving throws and counts as a magical weapon, but no bonuses.

Notes:

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Item Number: 23

Date: Fri, 25 Oct 91 13:28:48 EDT

Title: Sword of Screaming

Inventor: [email protected]

Author: Allan Longley

Class: ANY

Subclass:

Cost:

Synopsis:

A sword which won't tarnish.

Description:

Sword screams out OUCH!! or OMPH! whenever it hits a creature. No bonuses to hit or damage.

Notes:

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Item Number: 24

Date: Tue, 29 Oct 91 13:52:16 +0100

Title: Towel of Cleanliness

Inventor: [email protected]

Author: Ketil Malde

Class: ANY

Subclass:

Cost:

Synopsis:

A towel for those who can't stop to clean-up.

Description:

Will wipe anything clean and free from dirt (Our DM also increased healing by 1HP/day if used to clean wounds)

Notes:

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Item Number: 25

Date: Tue, 29 Oct 91 13:52:16 +0100

Title: Amulet of vision

Inventor: [email protected]

Author: Ketil Malde

Class: ANY

Subclass:

Cost:

Synopsis:

An amulet which helps the user to see.

Description:

Can be activated/deactivated. Creates a 20' diameter area around the wielder to be lit as per Faerie Fire.

Notes:

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Item Number: 26

Date: 11/5/91

Title: Oosha

Inventor: [email protected]

Author: Dan Holscher

Class: ANY

Subclass:

Cost:

Synopsis:

A cape which makes a character look like superman.

Description:

This floor length cape has the word "oosha" wriiten on a tag on the inside collar (written in an easily accessable language). When this word is spoken a *slight* breeze makes the cape rise and flap in the wind. This would very probably draw attention to the wearer as they entered a bar or other establishment.

Notes:

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Item Number: 27

Date: 11/5/91

Title: Bic

Inventor: [email protected]

Author: Dan Holscher

Class: ANY

Subclass:

Cost:

Synopsis:

A magical Bic lighter.

Description:

This magic item is a blue piece of metal about 3" high, 3/4" wide, and 1/4" deep. There is the following word wriiten on the side: phyr. When the command word is spoken, a very small flame appears at one end of the item and lasts until blown out. The flame gives off illumination in a 3 inch radius (real inches).

Notes:

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Item Number: 28

Date: 11/5/91

Title: Pot

Inventor: [email protected]

Author: Dan Holscher

Class: Cleric

Subclass:

Cost:

Synopsis:

A strange cigarette-like substance which induces divination.

Description:

Each joint of this exotic weed which is smoked gives the smoker a 1% chance of divination.

Notes:

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Item Number: 29

Date: 11/5/91

Title: Claw of the Griffon

Inventor: [email protected]

Author: Lightchild

Class: Fighter

Subclass:

Cost:

Synopsis:

A sickle-sword which does extra damage to opponents.

Description:

I once designed a sword called "claw of the griffon". It's basically a longsword with a sickle - like blade projecting out and downward from the hilt. When a party first finds it they have no idea what it is. A detect magic reveals something magic where the sickleish blade meets the hilt. Later they find one of the guys that made it and for a price he will tell them what it is. It is a sword that, when used correctly, enables a fighter to slash with the blade then, with a flick of his wrist, follow through with the sickle thingy (same dam as a normal dagger), thus enabling him to have an extra attack/round, even if it does pitiful damage. The other fighters in the party think "great!" , go and get a blacksmith to forge identical swords, and the sickle- blade shatters/breaks off first time they use it. The magic was in the bond that holds the thing on.

Notes:

Obviously other bits can be added on to this situation (the fighter can use it only if he trains with the guy that made it for x time, the sword and sickle- part can have pluses, etc.)

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Item Number: 30

Date: 11/5/91

Title: Ring of Ogre Power

Inventor: [email protected]

Author: Benjamin R Pierce

Class: ANY

Subclass:

Cost:

Synopsis:

A finger ring for finger power.

Description:

Similar to the gauntlets of the same name, this ring gives the wearer ogre strength--in the finger the ring is worn on only. Great for thumb wrestling...

Notes:

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Item Number: 31

Date: 11/5/91

Title: Boots of Elviskind

Inventor: [email protected]

Author: Benjamin R Pierce

Class: ANY

Subclass:

Cost:

Synopsis:

Boots made for rocking, rolling, jiggling, and singing.

Description:

These boots, cunningly crafted from blue suede, will instantly give the wearer a charisma of 18 with regards to females of the same species. His voice will become a deep bass, and he will grow sideburns. In addition, he will get an uncontrolable urge to overeat and dress in gaudy clothing.

Notes:

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Item Number: 32

Date: 11/5/91

Title: Hockey Stick +5, Holy Terror

Inventor: [email protected]

Author: Benjamin R Pierce

Class: Jocks

Subclass:

Cost:

Synopsis:

A Jock's dream come true Hockey Stick.

Description:

In the hands of most characters, this is a simple non-magical hockey stick. In the hands of a Jock, however, the true power of the item is revealed: the stick is +5, and will knock out 1-6 of the opponent's teeth on a natural 20.

Notes:

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Item Number: 33

Date: 11/5/91

Title: The Sack of Loaves and Fishes

Inventor: [email protected]

Author: Russ Gilman

Class: ANY

Subclass:

Cost:

Synopsis:

A sack with fish and toast in it.

Description:

When found, this large belt pouch contains 2-5 pieces of smoked fish and 2-8 pieces of toast. Four of whatever pieces will fill a belly. The pouch is ever-filling, but if it is completely emptied, the magic is gone. Optional rule: (one i used) one piece of bread will satisfy an appetite, and one piece of fish will heal 1 hp.

Notes:

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Item Number: 34

Date: 11/5/91

Title: A robe of comfort

Inventor: [email protected]

Author: Bumble

Class: ANY

Subclass:

Cost:

Synopsis:

A robe which looks like any other robe but isn't.

Description:

Keeps wearer at room temp for large outside temperature range.

Notes:

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Item Number: 35

Date: 11/5/91

Title: Water tablets

Inventor: [email protected]

Author: Bumble

Class: ANY

Subclass:

Cost:

Synopsis:

Alkaseltzer in reverse.

Description:

Magically condensed tablets fill several gallons when used. (fun to swallow)

Notes:

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Item Number: 36

Date: 11/5/91

Title: Magical gloves

Inventor: [email protected]

Author: Bumble

Class: ANY

Subclass:

Cost:

Synopsis:

For those with discriminating tastes - Valley Gloves.

Description:

Manicure and polish nails to any color.

Notes:

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Item Number: 37

Date: 11/5/91

Title: A sword (or other weapon) of surety.

Inventor: [email protected]

Author: Ami A. Silberman

Class: Fighter

Subclass:

Cost:

Synopsis:

A sword which never fumbles.

Description:

If you use any sort of fumble system, this weapon can never be fumbled. Also available as guantlets of surety.

Notes:

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Item Number: 38

Date: 11/5/91

Title: A scrollcase +3.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

A plain looking scroll case with remarkable properties.

Description:

Adds three to the saves of any scroll in the case.

Notes:

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Item Number: 39

Date: 11/5/91

Title: Wand of cantrips.

Inventor: [email protected]

Author: Ami A. Silberman

Class: Mage

Subclass:

Cost:

Synopsis:

A darkly colored wand with gemdust embedded into one end of it.

Description:

A wand containing only the cantrip spell.

Notes:

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Item Number: 40

Date: 11/5/91

Title: Small cage +5.

Inventor: [email protected]

Author: Ami A. Silberman

Class: Fighter

Subclass:

Cost:

Synopsis:

A small cage with a great saving throw for whatever is in it.

Description:

Adds five to the AC and saving throws of any small animal in it, also subtracts five from escape attempts. A great place to put one's familiar.

Notes:

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Item Number: 41

Date: 11/5/91

Title: Book covers plus n.

Inventor: [email protected]

Author: Ami A. Silberman

Class: Mage or Cleric

Subclass:

Cost:

Synopsis:

Plastic, vinyl, or strangely decorated coverings for spell books

Description:

Protects spell book.

Notes:

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Item Number: 42

Date: 11/5/91

Title: Bookplates of guilt.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

A great guilt trip for thieves.

Description:

(Comes in boxes of 20). The plates say "from the library of ????????, it ain't yours, bring it back." If the books are either stolen, or found by someone once lost, and you are still alive, the new owner must save vs. magic each week or feel real guilty and, if he is of lawful or good alignment, return the book. Also available as the nametags of guilt.

Notes:

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Item Number: 43

Date: 11/5/91

Title: Dragon whistle.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

A small whistle which works on Dragons rather than other animals.

Description:

(cursed item.) Like a dog whistle, but affects dragons. Could be used occasionaly to ambush them, but dragons aren't as stupid as dogs.

Notes:

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Item Number: 44

Date: 11/5/91

Title: Magical meat tenderizer.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

A small, shake-able can with a swivel lid.

Description:

Sprinkle a dash of this on any sort of dead animal material, and it will immeadiately become wholesome, nutritious, tasty and tender. Does work on moderately spoiled meat. Poisonous meat (ex., wyvern tail) gets a save vs. magic to remain poisonous.

Notes:

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Item Number: 45

Date: 11/5/91

Title: Enchanted cowtail of bug control.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

An object which looks a lot like a cow's tail but smells like one too?

Description:

Prevents bearer from being bothered by flying insects below the size of giant insect. (i.e, normal and large versions).

Notes:

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Item Number: 46

Date: 11/5/91

Title: Never empty pen.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

Either a writing impliment or an animal container.

Description:

Just what it says.

Notes:

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Item Number: 47

Date: 11/5/91

Title: Whetstone +1.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

A Whetstone which always appears ready for use and never needs oiling.

Description:

Capable of honing any edged weapon to be equivelent of a +1 sword (optionaly, still not effective vs. monsters that need a +1 to hit.) If a 20 is rolled on an attack, the weapon reverts to normal.

Notes:

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Item Number: 48

Date: 11/5/91

Title: Gloves of protection.

Inventor: [email protected]

Author: Ami A. Silberman

Class: Thieves

Subclass:

Cost:

Synopsis:

Protection against contact poison.

Description:

For use by theives. These gloves prevent the theif from being affected by contact poison. The poison does not stick to the gloves either. The only disadvantage is a -5% on picking locks.(optional)

Notes:

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Item Number: 49

Date: 11/5/91

Title: Magic chalk.

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

Indelible chalk. Good for a week at least.

Description:

Writings made with this chalk last for at least a week, during this time they can only be removed by dispell magic or by actually damaging what is marked.

Notes:

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Item Number: 50

Date: 11/5/91

Title: Ring of Rotten Tooth.

Inventor: [email protected]

Author: Per Ivar Roervik

Class: ANY

Subclass:

Cost:

Synopsis:

A dentist's dream come true. A ring which rots teeth.

Description:

It is a ring of protection +1. Unfortunately it will in 1d4 days start to rot a tooth. The first day it will be uncomfortably, the next annoying. Upon the third day the PC will be at -1 due to pain, the day after at -2, and so on. In 5 days the tooth will be gone, but then a roll for infections will be aproppriate. And a new roll of 1d4.

Notes:

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Item Number: 51

Date: 11/5/91

Title: +0 magic weapons of striking.

Inventor: [email protected]

Author: Robert E Day

Class: ANY

Subclass:

Cost:

Synopsis:

True weeny magic. Gives magic capability to an item without the extras.

Description:

They have no hit or damage bonuses, but they will hit anything needing magic weapons. Without over-powering the party, these are weapons that low-levels would like.

Notes:

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Item Number: 52

Date: 11/5/91

Title: Bangle Bracelets.

Inventor: [email protected]

Author: Brian Brunner

Class: ANY

Subclass:

Cost:

Synopsis:

Bangle bracelets which help a character save on rolls.

Description:

Appear in 4d10, worn on the wrist like jewelry, each one is worth +1 on a save once per bangle. Thus with 15 bangles you could fail 5 saves by 3 points each and still makethe saves, but that uses up the bangles. They evaporate when used. The owner has to state before the roll if he really wants to make this save. Might cost him nothing (if the roll + other applicable adjustments saves) and might cost him everything and still fail. A one always fails! Gives the character an indicator of remaining good luck.

Notes:

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Item Number: 53

Date: 11/5/91

Title: Quaals Feather Tokens.

Inventor: [email protected]

Author: Brian Brunner

Class: ANY

Subclass:

Cost:

Synopsis:

Various usages for Quaal feathers.

Description:

Invent more, they can be patterned off existing spells or invented... A 1-shot create food & drink. Get silly and make it a kosher feast, or barleyhusk bread.

Notes:

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Item Number: 54

Date: 11/5/91

Title: Arrows of the Hornet's Nest.

Inventor: [email protected]

Author: Brian Brunner

Class: Fighter

Subclass: Archer

Cost:

Synopsis:

Arrows which appear to be magical but aren't.

Description:

These turn into 1d4 normal arrows in flight.

Notes:

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Item Number: 55

Date: 11/5/91

Title: Caltrops with Magic Mouth spells on them.

Inventor: [email protected]

Author: Brian Brunner

Class: ANY

Subclass:

Cost:

Synopsis:

A great idea to guard against thieves who try to move silently.

Description:

Sold by your local money-making mage. They scream when stepped on, in case the stepper didn't.

Notes:

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Item Number: 56

Date: 11/5/91

Title: Oil of Vampiric Regeneration.

Inventor: [email protected]

Author: Brian Brunner

Class: ANY

Subclass:

Cost:

Synopsis:

An oil which causes hits to become healing on someone.

Description:

Must be applied within an hour of use, good for 1d4 hits, confers vampiric regeneration (1/2 damage inflicted is healed to wielder), 1d4 applications in bottle. The imagination is the only limit.

Notes:

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Item Number: 57

Date: 11/5/91

Title: Preserved swords

Inventor: [email protected]

Author: Allan Longley

Class: ANY

Subclass:

Cost:

Synopsis:

Cosmaline for weapons.

Description:

A sword (or any weapon) that is protected from rust, dulling, tarnishing, etc., but no magical bonuses to hit.

Notes:

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Item Number: 58

Date: 11/5/91

Title: Blankets of Warmth

Inventor: [email protected]

Author: Allan Longley

Class: ANY

Subclass:

Cost:

Synopsis:

Sleeping blankets which don't let you get cold.

Description:

These sleeping blankets protect a person covered in them from temperatures down to 32 F. At temperatures below 32 F the blankets add an effective 50 F to the persons temperature.

Notes:

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Item Number: 59

Date: 11/5/91

Title: John Madden's Ring of Instant Replay

Inventor: [email protected]

Author: A Note from a Friend

Class: ANY

Subclass:

Cost:

Synopsis:

Football ring. Has strange writing on it which looks like favorite team.

Description:

When the wearer dies, the players will get to see him die over and over again, with views from every conceivable angle. If the players are lucky, the ring will have a chalkboard option, which will replay the scene, trying different ways of doing what got that player killed.

Notes:

This ring was invented as a way to get the entire party for about five mins or more, depending on how creative the players are at coming up with new and exciting views.

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Item Number: 60

Date: 11/5/91

Title: A Ring of Sunburn Protection.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A plain golden ring with a sunburst pattern on it and an umbrella under it.

Notes:

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Item Number: 61

Date: 11/5/91

Title: A Wand of Hand-held Breezes.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Looks like the hand held electric fans.

Notes:

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Item Number: 62

Date: 11/5/91

Title: A Buckle Can-opener (+2 vs. platemail).

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

An ordinary looking belt buckle which can also open platemail fairly quickly.

Notes:

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Item Number: 63

Date: 11/5/91

Title: A Ring of three Fishes.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A ring which looks like it contains a genie. Slightly tarnished brass with a milky opal in which swirls clouds of mist. No matter what the wearer wishes for, out pops a fish (up to three).

Notes:

As an interesting side note; you could make there be a fourth wish but what the wearer gets is himself or herself turned into a fish.

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Item Number: 64

Date: 11/5/91

Title: A Rod of Reservations.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Unknown. Maybe it pops up an indian village? Automatically makes a reservation for you at every inn in town? Changes a character into someone who is reserved? Or makes every affected hesitate?

Notes:

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Item Number: 65

Date: 11/5/91

Title: A +5 Two-handed Sword of Dragonfly Slaying.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

The sword is a true +5 sword but only against Dragonflies. Everything else it is a normal sword.

Notes:

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Item Number: 66

Date: 11/5/91

Title: An Arrow of Slaying (mosquito, flea, orc, goblin, etc, etc,).

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Same as the sword above only for the intended creature.

Notes:

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Item Number: 67

Date: 11/5/91

Title: A Staff of Cantrips (now this is power if you role-play).

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A staff which contains only Cantrips.

Notes:

As an aside; you could have "The Staff of Can Trip!" which, of course, causes people to stumble.

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Item Number: 68

Date: 11/5/91

Title: A Copper of Returning.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A Copper of Returning (like the dollar bill with the unusual markings that keeps making it into your pockets).

Notes:

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Item Number: 69

Date: 11/5/91

Title: A Wand of Lumitation.

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A wand which can shed light from a soft candle to a bright torch.

Notes:

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Item Number: 70

Date: 11/5/91

Title: Stealth Armor

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Armor, completely undetectible by radar (but completly detectible by all the normal visions).

Notes:

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Item Number: 71

Date: 11/5/91

Title: Super Artificial Worms

Inventor: [email protected]

Author: Roche, Robert F.

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Some worms guarunteed to catch a fish if you leave it in the water long enough (how long is enough hmmmmm....).

Notes:

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Item Number: 72

Date: 11/5/91

Title: A Razor of Sharpness.

Inventor: [email protected]

Author: Mike Whitaker

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Enchanted to cut hair but not flesh.

Notes:

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Item Number: 73

Date: 11/5/91

Title: The Molko Bush.

Inventor: [email protected]

Author: Jeffery Brown

Class: ANY

Subclass:

Cost:

Synopsis:

A plant which feeds on blood and produces gems.

Description:

The Molko bush is a magical plant whose fruit is precious gems. It is a nondescript little bush in a brass pot. It spends most of its time dormant. When watered regularly with human blood, however, it develops flowers, and fruit, if the blood is continued. It takes about a pint a day while flowering (typically two weeks) and eight pints a day (i.e., the blood of one human) while the fruit is ripening (which takes three months or so). Interruption of the watering for more than two days makes the fruit go bad and fall off (resulting in worthless flawed quartz crystals, usually). The yield of the bush can be "adjusted" by gamemaster fiat to make it large or small enough to be relevant to your campaign.

The sinister thing about the Molko bush is that while flowering and ripening it radiates a psionic suggestion to water it with blood, and this suggestion grows stronger as the fruit ripens. It gets so strong that very often the tender of the plant opens his wrist veins into the pot and expires about two weeks before the fruit are ripe. Since the bush is normally kept secret and tended by one person, its fruit rarely actually make it to full ripeness.

The people who do manage to harvest the fruit tend to be stong, evil princes who sacrifice criminals and/or enemies to the bush, and in the last month or so of the ripening just put the victims, nude, in the same room as the bush. The psionic suggestion is enough at that point to take care of things; most people end up tearing open their arms with their teeth.

There are rumored to be some evil nonhuman races who maintain stocks of human captives simply to supply the "fertilizer" needed to keep whole orchards of these bushes producing. (Finding such a place, freeing the captives, and destroying the keepers and the orchard might make a good quest.)

Notes:

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Item Number: 74

Date: 11/5/91

Title: The Varakar

Inventor: [email protected]

Author: Jeffery Brown

Class: ANY

Subclass:

Cost:

Synopsis:

A magical tiger which eats people and defecates gems.

Description:

The Varakar is an enchanted tiger. The preparation of the enchantment involves making a collar (for the tiger) and a ring (for its master) of iron with matching geometrical designs. The enchantment makes the tiger a slave to the will of the enchanter, and some versions also make it proof against normal (nonmagical) weapons, and some forms of magical attack. Once enchanted, the tiger's eyes appear to lose iris and pupil and look like empty orbs of hellish red, and the tiger's coat becomes an even, unstriped red-gold. Aside from being absolutely obedient to the will of its master, the varakar does not notice these changes and is unaware of its state. The enchantment can be undone by destroying the ring of control, at which point the varakar becomes an ordinary tiger again.

Besides giving the master a tiger to command, the varakar has another wonderful property. So long as the varakar is fed exclusively on the flesh of human virgins (either sex) which it slays itself, beginning on the sixty-sixth day that the diet is maintained, its droppings are precious gems, the color of which is determined by the color of the eyes and hair of its victims. The varakar, being of animal intelligence, cannot tell a virgin human from any other, so the intervention of its master is needed in selecting its food. A lapse in the diet (i.e., a nonvirgin or a nonhuman) results in its droppings resuming the normal cat-dropping state.

It is rare to find only one varakar; a mage who can enchant one usually enchants a number of them, and maintains some as hunters and others as jewel-makers, feeding the latter on children. Destroying such an individual is another good quest.

Notes:

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Item Number: 75

Date: 11/5/91

Title: Pipe of illusion

Inventor: [email protected]

Author: John Nolin

Class: ANY

Subclass:

Cost:

Synopsis:

A pipe which creates illusions.

Description:

I made this item up for a halfling in the goup. When smoked, the pipe smoke creates a smokey image of whatever the smoker is thinking of. The image can be moved around, manipulated (i.e. anything the smoker is thinking about). The group I play with has found many practical uses for this item.

Notes:

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Item Number: 76

Date: 11/5/91

Title: Magic Origami Paper

Inventor: [email protected]

Author: John Nolin

Class: ANY

Subclass:

Cost:

Synopsis:

Sheets of magical paper which becomes whatever is made of them.

Description:

These are simply enchanted sheets of paper (1D8 pieces) that when folded become what they represent. Of course, it helps if the character knows the paper folding art of oragami. I'll leave it up to each DM to put restrictions on size, duration, etc.. I usually say nothing bigger than a horse and the duration is a day.

Notes:

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Item Number: 77

Date: 11/5/91

Title: Dicky's Deadeye Dagger

Inventor: [email protected]

Author: John Nolin

Class: ANY

Subclass:

Cost:

Synopsis:

A magical dagger with exceptional TO HIT ratios.

Description:

Once a week this item can hit any mark (within a thrown dagger's range) that the thrower desires. Thus, it automatically hits. But, the dagger can be affected by such spells as Stoneskin etc.. If a player insists on using the one shot for a "kill" shot, I just treat it as an automatic natural 20. The dagger only works if thrown. I've had players knock wands out of magic user's hands, hit ropes that are holding weights, you get the idea. It is +4 for purposes of minimum to hit requiremnets. The +4 is not added to damage, nor is it added when using the dagger in it's normal capacity.

Notes:

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Item Number: 78

Date: 11/5/91

Title: Towel of dirt removal.

Inventor: [email protected]

Author: Ketil Malde

Class: ANY

Subclass:

Cost:

Synopsis:

Appears to be an above average towel with the initials "H.I." on it.

Description:

Cleans anything you rub with it, without getting the towel dirty.

Notes:

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Item Number: 79

Date: 11/5/91

Title: A Jacket of Protection From Rain.

Inventor: [email protected]

Author: Harri Haanp

Class: ANY

Subclass:

Cost:

Synopsis:

Worn by Gene Kelly in "Singing in the Rain"?

Description:

This one should speak for itself.

Notes:

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Item Number: 80

Date: 11/5/91

Title: A scroll of read magic.

Inventor: [email protected]

Author: Harri Haanp

Class: Mages

Subclass:

Cost:

Synopsis:

An ordinary looking scroll.

Description:

It's useful... In AD&D you first have to cast a read magic on a scroll to understand it and to be able to cast the spell on it. Now, you find this scroll. You take it home and cast a read magic on it and find out that it's a read magic scroll. Next time you find another weird scroll. Now, you haven't memorized read magic.. but fortunately you hvae this scroll with you..

Notes:

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Item Number: 81

Date: 11/5/91

Title: Needles of the Tailor

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Gives a bonus on sewing profficiency. You can do this with any nwp.

Notes:

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Item Number: 82

Date: 11/5/91

Title: Arrows of recovery

Inventor: [email protected]

Author: Ami A. Silberman

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Normal arrows with a very minor mystical aura to aid in recovery, or perhaps that glow after they are shot. Good for finding arrows in the bushes.

Notes:

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Item Number: 83

Date: 11/5/91

Title: The Infamous Rubber Axe.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Looks like, feels like, smells like, everything like a real, honest to god +5 axe. But it is really made of rubber. Illusion permanized on the axe gives the thing a real look to it. A curse on it makes the user always see it as a beautiful magical axe. But if thrown at someone/thing it simply bounces. Boing!

Notes:

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Item Number: 84

Date: 11/5/91

Title: The Holy Avenger sword.

Inventor: [email protected]

Author: Mark Manning

Class: Fighters & Priests

Subclass: Paladins

Cost:

Synopsis:

Description:

This sword is really filled with holes. The words are inscribed inbetween the holes (ie: "Holy Avenger Sword"). It too has an illusion permanized on it to simply make it seem to be a very powerful sword. But really it is a rusted, about to break, piece of junk.

Notes:

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Item Number: 85

Date: 11/5/91

Title: Genie in a bottle.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A bottle which looks to have something in it. When you open it a gust of wind comes out of it, mist spews forth, and a voice from inside of the bottle says:"I'm not coming out til you ask nicely!" Needless to say - nothing ever comes out. The voice is a magic mouth which simply talks when the bottle is unstoppered.

Notes:

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Item Number: 86

Date: 11/5/91

Title: Bottomless bag of holding.

Inventor: [email protected]

Author: Mark Manning

Class: AN4Y

Subclass:

Cost:

Synopsis:

Description:

This is just a real bag with no bottom to it. Sewn into the seam someplace are the words:"Bottomless Bag of Holding" If the bag is sewnup by someone then the words change to "Size 6 underwear" or some other

stupid phrase.

Notes:

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Item Number: 87

Date: 11/5/91

Title: Wandering hole.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This is a hole which does indeed wander. It usually leads down to the next level in a dungeon and is a great way to get those who are reluctant down to the more juicy levels.

Notes:

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Item Number: 88

Date: 11/5/91

Title: The Hot Dog of Heaven.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A hot dog which, once smelled, has to be eaten by the player. No other action can be taken during this time. Monsters smelling the hot dog will also want it making for some fun food fights.

Notes:

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Item Number: 89

Date: 11/5/91

Title: The Blade of Reversing.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A weapon of the sword genre which, upon every turn, reverses where the handle and the blade is located. Thus, the player has to be somewhat acrobatic to be able to use this weapon.

Notes:

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Item Number: 90

Date: 11/5/91

Title: The Oil Flask of Dripping.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

An oil flask which leaks! Great for making the weapon weilder loose his/her hold on their weapon afterwards.

Notes:

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Item Number: 91

Date: 11/5/91

Title: The Oil Flask of Geysers.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

An oil flask which, when opened, shoots out a geyser of oil all over everything. Repeatable or no.

Notes:

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Item Number: 92

Date: 11/5/91

Title: +3 Vorpar Butterknife.

Inventor: [email protected]

Author: cheng, teh s

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Against anything else, it is only a mallable, silver, dull knife. But when used upon butter, it becomes as hard as adamentine and sharp enough to slice stone.

Notes:

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Item Number: 93

Date: 11/5/91

Title: Toothpick of Piercing.

Inventor: [email protected]

Author: cheng, teh s

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Looks like a steel toothpick. May be thrown as a +2 weapon. Damage: 1d2/1d1 (plus strength & magic modifiers). In a thief's hands, gives a +5% to pick locks. A special manuever with this is for the thief to have this in his mouth & spit it at someone (usually with surprise). Range:5'/10'/15'.

Notes:

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Item Number: 94

Date: 11/5/91

Title: Ruler of Measurement.

Inventor: [email protected]

Author: cheng, teh s

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A standard wooden rule. usuable 3x/day. Upon command, the user can set the ruler on the ground and cause it to measure a distance from where it was placed to a point (line of sight) indicated by the owner. Visibly, the effect is for the ruler to flop end over end in rapidly towards the indicated point and back. When the ruler finishes (at which time it should be back in its orignal starting position) the measured distance will be glowing magically on the ruler for all to see. The time it take for this measurement depends on the distance. The ruler measures at 1 fps (flop per second). i.e. 60 feet per minute. The ruler makes a slaping/floping noise as it traverses the distance and can be disrupted by being picked up.

Notes:

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Item Number: 95

Date: 11/5/91

Title: Potion Box

Inventor: [email protected]

Author: vurlicer, Ryan Mark

Class: Mages

Subclass:

Cost:

Synopsis:

Description:

Any potions (or other fragile items) put inside the box will not shift at all as long as the box is closed. The only way items can be damaged is by destroying the box itself.

Notes:

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Item Number: 96

Date: 11/5/91

Title: Enchanted Sword

Inventor: [email protected]

Author: vurlicer, Ryan Mark

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Is a normal sword (or whatever weapon) that has a random number of uses (charges). When a charge is expended, it causes the item to temporarily act as a magical weapon (with a bonus to attacks, defends, and damage). Spending multiple charges may or may not improve the weapon's power (GMs option). Not rechargeable. (Daggers w/ a couple of charges make excellent emergency weapons...)

Notes:

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Item Number: 97

Date: 11/5/91

Title: Accounting Pouch

Inventor: [email protected]

Author: vurlicer, Ryan Mark

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Upon adding or subtracting any money, the wearer is instantly aware of the total amount of all money in the pouch.

Notes:

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Item Number: 98

Date: 11/5/91

Title: Fate Coins

Inventor: [email protected]

Author: vurlicer, Ryan Mark

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Magical coins (which appear as normal ones) which, when cast as a group, yield some knowledge of the future (related to the person casting the coins). May or may not have multiple uses.

Notes:

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Item Number: 99

Date: 11/5/91

Title: Sun/Moon Dial

Inventor: [email protected]

Author: vurlicer, Ryan Mark

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Yep. A sundial that works at night. Also is not affected whatsoever by extra light. In bright light, a shadow will indicate the time. In low light, a glow will.

Notes:

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Item Number: 100

Date: 11/5/91

Title: Sleeping Bag of Comfort

Inventor: [email protected]

Author:

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A sleeping bag which allows adventurers to sleep in full armor without having to regret it in the morning.

Notes:

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Item Number: 101

Date: 11/5/91

Title: Sleeping Bag of Clinging

Inventor: [email protected]

Author:

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This one will stick to any surface, allowing adventurers to sleep on vertical slopes

Notes:

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Item Number: 102

Date: 11/5/91

Title: A crystal medallion of tax-evasion.

Inventor: [email protected]

Author:

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Actually has its uses.

Notes:

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Item Number: 103

Date: 11/5/91

Title: Guinea Pig of Distraction

Inventor: [email protected]

Author: Faye Levine

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This small, stupid, but unbearibly cute rodent has such a high charisma that it's almost impossible to resist "A-a-a-aw"ing at. It is terribly affectionate, and loves to be cuddled. The victim is inevitably drawn to holding it. After 1D10 minutes, however, the guinea pig gets very comfortable, and with a dainty sigh of relief pees all over whoever's holding it. Its high charisma saves it from being hurled across the room, and while it scrambles off squeaking , the victim will be distracted enough for someone to pick his pocket, sneak through a door, etc.

Notes:

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Item Number: 104

Date: 11/5/91

Title: Hat of Not-Blowing-Off-in-a-Storm

Inventor: [email protected]

Author: A Note from a Friend

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A hat which can be of any type but once placed upon the head will not blow off.

Notes:

In the campaign i am currently in, our party ended up on a boat, and the captain of the vessel (who happens to be a complete lunatic) has a couple of interesting items that i thought would fit in with this line.

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Item Number: 105

Date: 11/5/91

Title: Coat of Protection from Rain

Inventor: [email protected]

Author: A Note from a Friend

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A raincoat which causes all water to be redirected to a foot away from the wearer.

Notes:

In the campaign i am currently in, our party ended up on a boat, and the captain of the vessel (who happens to be a complete lunatic) has a couple of interesting items that i thought would fit in with this line.

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Item Number: 106

Date: 11/5/91

Title: Scourge of Crew Abusing

Inventor: [email protected]

Author: A Note from a Friend

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Self explanatory.

Notes:

In the campaign i am currently in, our party ended up on a boat, and the captain of the vessel (who happens to be a complete lunatic) has a couple of interesting items that i thought would fit in with this line.

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Item Number: 107

Date: 11/5/91

Title: Boots of Comfort.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

They never cause blisters or corns, and heal any that you already have within a few hours.

Notes:

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Item Number: 108

Date: 11/5/91

Title: Boots of Hard Wearing.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

They never wear out. (They can be damaged by other means as ordinary boots.)

Notes:

Non-magical Boots of Comfort or of Hard Wearing can be made to measure (expensively) by any good cobbler. The two attributes cannot be combined. The Boots of Comfort are just as comfortable as the magical type, but fall apart after a few months of heavy wear.

ADDITIONALS:Gloves of Warmth? Tenser's Floating Umbrella? Potion of Resistance to Travel Sickness? Seven Yard Boots? Bigby's Pointing Finger? (A gigantic hand appears in midair, pointing in whatever direction the spellcaster wishes. That's all.) Mace of Subdual? (+1 damage, but all damage it inflicts is subdual damage only. Much in demand by police and other thugs, for beating someone up without accidentally having a corpse on their hands.) Scroll of Excellent Hearing? (So acute does the subject's hearing become that they can hear nothing but the roaring of blood in their ears and the beating of their heart.)

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Item Number: 109

Date: 11/5/91

Title: Earrings of fruit detection

Inventor: [email protected]

Author:

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A friend of mine once got a pair of these. You could specify a fruit, and be told the direction and range of the nearest piece of that fruit. They were intended to be totally useless, but once each member of the party had a different fruit, you could tell where everybody was in the dark, or if the party got split up [this was live action].

Notes:

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Item Number: 110

Date: 11/5/91

Title: Scarf of illusion.

Inventor: [email protected]

Author: Bradley A. Spencer

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Amaze your friends and scare the living daylights out of your foe. This is a 6 foot long bright red scarf that, when activated by the owner, will bring forth the illusion of a Type IV demon. All those around (except owner) who do not make a save vs spell will believe that it is a Type IV demon. The demon can be told to do simple thing, such as sing, dance, and beat on the 20 kobolds that are attacking the owner (all "illusion" damage, of course). As an option the DM could rule that the scarf will bring forth a real Type IV demon 1% of the time.

Notes:

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Item Number: 111

Date: 11/5/91

Title: A Scroll of Scoffing.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

If there are any illusions in the vicinity, of a sort which can be dispelled by successfully disbelieving them, everyone within earshot of the Scoffing so disbelieves.

Notes:

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Item Number: 112

Date: 11/5/91

Title: A Scroll of Taunting.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

If you've seen Monty Python and the Holy Grail, you can work out the rest. Whether it is useful is up to the GM's discretion.

Notes:

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Item Number: 113

Date: 11/5/91

Title: Hamlet's Hat.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A hat whose brim is always wide enough to prevent rain from putting out the wearer's cigar.

Notes:

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Item Number: 114

Date: 11/5/91

Title: The Terrible Trivium's Pebbles.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A bag full of pebbles. When these are cast on the ground in front of someone, that person must save against magic or be compelled to count them all, attending to nothing else until the task is completed. The time this takes will depend on intelligence. For example, a group of orcs can be engrossed permanently.

Notes:

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Item Number: 115

Date: 11/5/91

Title: The Terrible Trivium's Sandbag.

Inventor: [email protected]

Author: Richard Kennaway

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Like the Pebbles, but the subject is compelled to transfer the whole heap of sand from where it is to another spot a few feet distant, one grain at a time, using the tiny pair of tweezers also contained in the bag.

Notes:

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Item Number: 116

Date: 11/5/91

Title: Misc. Magical Items

Inventor: [email protected]

Author: Eric Jablow

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This was not quite a weenie magic item, but it's appropriate here. In Bill Seligman's Argothald campaign many years ago, our party entered the land of Fairy Tails to bring back an old witch we needed. We ended up repairing the Jack and the Beanstalk saga, which had gone wrong in this FairyLand. We were offered monetary treasure for our success, but we declined. After all, it wasn't dramatically appropriate. So, Bill and the party thought up some appropriate items; a Ruby Slipper that would fit the person most deserving to be King, a matching slipper for the person most deserving to be Queen, and the best of all, a Ruby Cricket statuette, which would whisper into its owner's ear what the ethical and moral thing for him to do in any situation. If he disobeyed it, nothing would happen, until he next slept. Then, he would have a truly horriblle nightmare. I think the one I remember was of him being eaten by a Demon, that he thought he had protected himself from, awakening as he was eaten, and being eaten again! We were all fooled by the description.

A few years ago at PrinceCon, I gave out a silver scrying bowl; an intelligent character could use it to communicate and to scry, but a dumb one would be transfixed by his reflection. A character with an INT of 3 used it, and he fell in love; he had been Disguised as a six-year old girl.

Notes:

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Item Number: 117

Date: 11/5/91

Title: Teeney-Weeny-Bikini

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This object, when worn, will shrink upon command revealing more and more of the wearer's body thus distracting any and all male counterparts. If the saving throw versus magic is not made, the men around the woman will do various stupid things like run into walls, trip, or make strange burbling sounds as they try not to let it be know how they feel.

Although the bikini will shrink, it will or will not reveal anything depending upon the wearer's wishes. Thus, modesty in one might be flagrant display with another. The bikini will fit anyone of any size. The bikini also appears originally as a full body, 1920's style swimsuit.

Additional References: The Teeny-Weeny-Swimsuit for men. Cost: Varies.

Notes:

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Item Number: 118

Date: 11/5/91

Title: Pagoda Dragon Statue.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Comes to life. Used as a guardian for old places.

Notes:

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Item Number: 119

Date: 11/5/91

Title: Rice Paper of Smothering.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Rice paper used to cook with but which, when chewed, suddenly expands. Or, when swallowed and the acid in the person's stomach comes into contact with it, it expands.

Notes:

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Item Number: 120

Date: 11/5/91

Title: Bamboo Shoots of Death.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

These innocent looking and edible bamboo shoots grow at an alarming rate after being eaten. 1d4 per round until gotten

rid of.

Notes:

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Item Number: 121

Date: 11/5/91

Title: Urn of many things.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Similar to a deck of many things except that it is an urn. When opened, an oriental styled item comes out.

Notes:

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Item Number: 122

Date: 11/5/91

Title: Rice Wine of Knowledge.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Small vase with rice wine in it. Raises Int or Wis (DM's choice) by 1d4 points for thirty minutes or so.

Notes:

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Item Number: 123

Date: 11/5/91

Title: Plum Wine of Divination.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Raises the chance a cleric has of divination.

Notes:

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Item Number: 124

Date: 11/5/91

Title: Fingernail Brush.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Causes a person's fingernails to grow longer very quickly. Useful when trying to impersonate a high ranking official who has long nails.

Notes:

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Item Number: 125

Date: 11/5/91

Title: Rice Paper Fan of Gentle Breezes.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Does what it says:Causes a gentle breeze to spring up with opened and used.

Notes:

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Item Number: 126

Date: 11/5/91

Title: Rice Paper Fan of Hurricane Force Winds.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Causes a hurricane force wind to erupt from inside of the fan when it is opened.

Notes:

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Item Number: 127

Date: 11/5/91

Title: Fan of Spines.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A fan which shoots needles at an opponent.

Notes:

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Item Number: 128

Date: 11/5/91

Title: Fan of knives.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A fan which, when snapped open, pops out several blades which can be magical as well. Each blade should only do 1pt of damage but since there are usually twelve, it is a good idea to treat it as if it were a regular weapon and have the person roll a 1d12.

Notes:

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Item Number: 129

Date: 11/5/91

Title: Shoe knives.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

A pair of shoes which spring blades from their tips. Treat as if it were a dagger.

Notes:

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Item Number: 130

Date: 11/5/91

Title: Hand Bow of Fire.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Causes arrows to ignite when they hit.

Notes:

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Item Number: 131

Date: 11/5/91

Title: Hand Bow of Cold.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Causes arrows to freeze an opponent when they hit.

Notes:

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Item Number: 132

Date: 11/5/91

Title: Kite of Dragons.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Summons a dragon when flown.

Notes:

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Item Number: 133

Date: 11/5/91

Title: Kite of Illusions.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Seems to summon a dragon when flown. Unlike #15, this dragon is under the control of the kite flyer.

Notes:

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Item Number: 134

Date: 11/5/91

Title: Bamboo of Air Breathing.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This short, three inch piece of bamboo will grow as a hollow tube up to six feet long. Great for laying under water.

Notes:

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Item Number: 135

Date: 11/5/91

Title: Bamboo Pipe of Shooting.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Appears to be an empty piece of bamboo. Blowing through the correct end causes a normal dart to shoot out the other end. Blowing through the incorrect end can cause problems on the inhalation!

Notes:

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Item Number: 136

Date: 11/5/91

Title: Blood Sucking Cherry Tree Blossoms.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

As the title says. Found only very rarely, these trees live off the blood of other creatures. Usually kept by various sects and fed well to keep them healthy.

Notes:

The blossoms can be pulled off and will remain alive for one week if fed daily.

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Item Number: 137

Date: 11/5/91

Title: Anti-Leeks.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Leeks are large green onions but originally grown in the orient only. These plants, while still healthy, can cause any wound to stop bleeding. However, each plant will only stop 1d8 to 4d8 of damage before they, themselves wither and die.

Notes:

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Item Number: 138

Date: 11/5/91

Title: Komodo Lizard of Flying.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

This lizard, which looks like a regular Komodo Lizard, can be taught to bear a human on it's back. As a full adult, they grow wings and can fly like a dragon. An idea would be to have a small statue or figurine of the lizard.

Notes:

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Item Number: 139

Date: 11/5/91

Title: Teeth of the Komodo Lizard.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Can raise up one undead skeleton per tooth.

Notes:

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Item Number: 140

Date: 11/5/91

Title: The Komodo Lizard's Tooth.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Not to be confused with the above. This single tooth, when rubbed, causes the person to become a Komodo lizard for one hour. DM's option to make the person forget they were a human before or not.

Notes:

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Item Number: 141

Date: 11/5/91

Title: The Marco Polo Scroll.

Inventor: [email protected]

Author: Mark Manning

Class: ANY

Subclass:

Cost:

Synopsis:

Description:

Causes the person to be teleported to a distant location which is at least greater than one day's journey from where he/she currently was located. Great for splitting up a party and giving them an objective.

Notes:

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Item Number: 142

Date: 06-14-1992

Title: Tome of mindlessness

Inventor: [email protected]

Author: Mark Manning

Class: All

Subclass:

Cost: 50,000GP

Synopsis:

A useful defense, a useless offense

Description:

This is a tome which, once opened, makes the person act as if they were watching TV - mindless. Endless sitcoms with no meaning appear on the pages. Bad jokes abound. Hopelessly idiotic situations no normal person would ever think of letting themselves get into abound. Everyone succumbs. The only way to get out of the embrace of the tome is by making an intelligence roll (3d6 < Int). Failure gives you two more tries, but each time your intelligence drops by half. Further, this drop lasts for a period of one day per point.

Notes:

Now, where was that TV guide?

.

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Item Number: 143

Date: 06-14-1992

Title: Bottle of Drunkeness

Inventor: [email protected]

Author: Mark Manning

Class: All

Subclass:

Cost: 5GP

Synopsis:

A bottle of various drinks.

 

Description:

This bottle will change water or any other liquid into whatever type of alcoholic drink you wish. Great for those parties where people can't decide what it is they wish to drink.

Notes:

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Item Number: 144

Date: 06-14-1992

Title: The Extra Hand

Inventor: [email protected]

Author: Mark Manning

Class: Mages

Subclass:

Cost: 1,500GP

Synopsis:

Something every mage needs.

Description:

This is an extra hand which hangs, as a glove, from a thong either on the mage or nearby. When needed, the mage whistles and the glove comes flying over to do the mage's bidding. Great for helping to serve drinks.

Notes:

 

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