The 100 uses for the Dangerous Derv Wand of Wonder.

I don't know who the author is

DM's Remember the word of command is Nikto! There is a 25% chance that when spoken other wands of wonder will go off also.

01--Target turns to stone.

02--Roll on experimental arrow chart.

03--Caster glows a bright pink.

04--Room or area is filled with a very bright light. <Sunlike>

05--Wand Summons 1D4 Skeletal Warriors.

06--1D20 Daggers fly from the wand towards target.

07--Magic washes over the caster <unlimited wish>

08--Heavy stone block appears above caster then falls...DODGE!!!

09--Wand shoots a fireball. Treat as normal fireball.

10--Wand teleports caster behind target.

11--Supercharge. Wand gains unlimited charges.

12--Monster Summoning 3

13--Gold pieces fly from wand. 1D12 thousand.

14--Target grows 2 more arms and 3 more feet in height.

15--Sputter. Sputter. Wand just shoots out sparks.

16--Random roll. One member of party grows branches.

17--Caster multiplies. Creates one more exactly like himself.

18--Target multiplies. Creates one more exactly like himself.

19--Wand disappears for 1D4 days. Reappears in casters hand.

20--Wand glows brightly. Will detect magic for 1D6 turns.

21--Dangerous Derv appears and will answer one question for party.

22--Wand shoots forth a multitude of flowers. Gets in everyone's way.

23--Magic washes over Caster. Can talk to animals for 1 week.

24--Monster Summoning 2

25--All gold on caster doubles. Double weight.

26--Disintegration beam. Disintegrates a 10'x10'cube.

27--Target gains an extraordinary ability.

28--Wand will remove caster out of dangers way.

29--Wand will develop speech.

30--Summons Earth Elemental. 10 hit dice. Will unerringly obey caster.

31--Target is hasted. Permanently.

32--Something of the casters appears in the targets hands.

33--Lightning Bolt 180' 10' wide.

34--Casters hair falls off. All of it.

35--Target disappears

36--Warps casters mind. Will attack party.

37--Luck increases by 1 permanently.

38--Caster is put into haste until end of battle.

39--Wand shoots forth water. 1000 gallons.

40--Wand turns to dust.

41--Party is teleported away from danger.

42--Time Stop. Everything is stopped but caster. 1D4 turns

43--Target ages 100 years.

44--Pit opens between caster and target. 20'wide 30' deep.

45--Makes 4 bottles appear before caster. Earth, Wind, Fire, Water.<elemental>

46--Monster Summoning 1

47--Caster gains Special Ability.

48--Caster becomes Impotent.

49--Caster learns 2 more languages.

50--Wand shoots gems out towards target. 1D20 gems of 500gp value.

51--Deadly poison drips from wand tip.

52--Summons 1 Star Demon. Very pissed and not pleased to be there.

53--Target's arms morph into iron spikes.

54--Roll on Experimental Healing Potion chart for caster effect.

55--Wand sucks in all available oxygen in the room.

56--Wand becomes highly magnetic.

57--Caster changes sex.

58--Target goes blind.

59--Wand opens a portal to a random plane.

60--Absolutely nothing happens. Go figure.

61--Summons a familiar. DM's choice.

62--Target's size is halved.

63--Caster gains X-ray vision for 1D10 rounds.

64--Target dies. Gets saving throw vs. death. if succ. 10D10 damage

65--Caster becomes immortal.<feels tingle. wont age.>

66--Caster doubles his/her weight.

67--Target becomes loyal to party. Will help them if possible.

68--Whole party starts to fly. Lasts 1D10 turns.

69--Target instantly goes berserk. double its attacks/melee no dodge

70--Wand makes a wild magic zone in room.

71--Wand makes a 100mph wind gust shoot towards target.

72--Summons a kender. Oh shit! :)

73--Wand creates a Bigby's crushing hand and sends it to target.

74--Target teleports behind party.

75--Caster turns to stone. Gets saving throw.

76--Target runs away from caster.

77--Target becomes smarter +5 Int.

78--Pit appears below target and caster. 10'deep

79--All magic in room starts to glow.

80--All Within 30 ft Go Blind for 1d10 Rounds (inclu. wand holder)

81--100-1000 lbs (1d10) of Manure buries Target Or Wand Wielder 50% chance

82--Target gains additional d6 1=hand 2=leg 3=head 4=tail 5=arm 6=foot

83--Random Magic Item From Party Disappears and a map reappears w/location

84--A Small Meteor Strikes Target 10d10 x1d10 damage up to 10-60 yards radius

85--Caster soul switches with target

86--Caster loses -1 from prime req.

87--Caster and Party IT's to random Tenanted Dragons Lair

88--Caster Gains Notice of Deity 50-50 bad or good

89--Random minor power added to random party item

90--Gates In Barbed Devil 50% attacks party or target then disappears

91--Wielder becomes monster attractor 25%

92--Target becomes missile attractor 300ft rad.

93--Wielder Gains 1d6 hits permanently

94--Random Magic Item within 50 ft drained of magic 1-6 days

95--Target or caster polymorphs into Bozo the clown (minus weapons) 50%

96--Target suffers Major wound (roll random critical)

97--Solar arrives to help or hinder depending on align or 50% roll

98--Bottle appears in front of caster (random)

99--Wielder loses any 1 curse (dm's option)

100-Wieldor becomes in love with next monster he/she sees

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