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Backup Copies |
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CDRWIN is available from
Goldenhawk Technologies www.goldenhawk.com |
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Open CDR-Win and observe the
following menu: |
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Click on the "Extract Disc" button
as shown above. |
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The next menu box to appear is
pictured below. Note the numbered fields and refer to them
while reading the remaining steps in the procedure.
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To begin, note the Table of
Contents on the disc, as this will determine how to configure
the setup of CDR-Win. If, in the table of contents box, you
observe either a) one Mode 2 Track or b) one Mode 2 Track and
one Audio Track, set Subcode Analysis to Auto. If multiple
Audio Tracks appear set the Subcode to fixed. (This will be
explained again in # 7 below). |
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Select the "Disc Image/Cuesheet"
radio button.
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Select the drive that the source
disc is in.
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This is where you specify your
image file name. Name the file appropriately ensuring you do
not use spaces and the name is under eight
characters.
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Set to "Copy Raw" for all PSX
games.
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Set the "Error Recovery" button
to "Ignore".
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Set "Jitter Correction" to
disable.
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Again, as mentioned above, after
reviewing the Table of Contents, set the Subcode Analysis to
Fixed for multiple Audio Tracks.
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Set "Read Retry Count" to a
number of at least 50.
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Set the Data and Audio speeds to
1X for best results.
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Press the "Start" button and the
copying process will begin. |
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Note: With CDR-Win, no capturing errors should be
present. If you experience a capturing error, re-extract the
original and begin the process again. |
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After extracting an error free
image, refer to the original menu and select the "Record Disc"
button as follows: |
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The next menu to appear is shown
below. Again, note the numbered locations within the
capture: |
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Select your CD-R type in this
field.
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Press the "Load Cuesheet" button.
Select the directory that your image was selected in and
choose the *.cue file that was created
previously.
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Ensure that the proper *.cue file
was selected as shown in this field.
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Set recording speed to 1X for
best results.
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Press the "Start Recording"
button to begin the copy process. |
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Images Courtesy of www.pker.com |
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This chip was not produced by Sony Corp nor any of
its affiliates or representatives. This modification is not
endorsed by SECA, therefore they hold no responsibility for
the use of this modification with their product. PlayStation
is a registered trademark of Sony Computer Entertainment, to
which we have no affiliation. CCJ Technologies is a division
of 1331053 ONT LTD.
Copyright© CCJ Technologies 1999 -
2000 |