Overview
Race War Kingdoms (RWK) is a free, browser-based
game. Upon selecting a name and password you will be thrust into a
tumultuous world of chaos with thousands of other players all competing for
power and riches. The game takes place on a 10 by 10 map on which you
may freely move about. Players are able to battle monsters as well as
each other as a means to improve stats and gain gold.
Weapons/Armor
Your weapons and armor are a very important factor in your effectiveness as
a fighter and should not be ignored. The numbers beside the weapons or
armor on the drop-down menu shows its trade-in price. This value may
change depending on what weapons or armor you currently have since you are
given partial credit for trading in old weapons. You must trade your
weapons and armor, however; you can have only one of each at any given
time. Weapons and armor are automatically equipped upon purchase.
Kingdoms
To start a kingdom simply find an abandoned territory and click
"settle" to claim the land for yourself. As a king you have
the option to change the tax rate and hire kingdom guards. Depending
on the tax rate you set, you will receive a portion of all money earned by
players that fight in your kingdom. This occurs whether you are online
or off, dead or alive. If you decide to move you will retain the
ownership of the land until someone else claims or overthrows your kingdom
in your absence. In order to overthrow an existing kingdom you must
first kill the king himself if he is present, and then the guard.
Guards
In order to successfully maintain multiple kingdoms it will be necessary for
you to hire guards to protect your land while you are traveling or
offline. Much like weapons and armor, the price for hiring guards is
shown beside their names and you can only have on guard per province at any
given time.
Logging
There is no need to do any special procedures to
log-out. Your character's status is automatically saved each turn and
you can close your browser at any time to end play.
Stats
Strength (STR) - determines the amount of damage you
are able to inflict.
Dexterity (DEX) - determines how often you will hit your opponent and how easily you can steal.
Agility (AGI) - determines how often you will dodge attacks and how much you will prevent theifs from stealing from you.
Durability (DUR) - determines your relative toughness or "hit points". Intelligence (NTL) - determines the strength of your spells. Concentration (CNC) - determines the likelihood that your spell will be successful. Contravention (CNT) - determines you ability to interrupt your opponent's casting.
Actions Attack - Use your weapon to try to hurt the enemy. Cast - Use your offensive magic. Heal - Use your heal spell. Steal - Attempt to take your opponents money. Dodge - Raises your chances of dodging an attack significantly. Contravent - Raises your chances of causing your opponent to fizzle significantly. Rest - Skip a turn. Run - Attempt to flee the fight.
Notes on Combat You cannot do the same action two times in a row during combat. For instance you cannot attack twice in a row, you will have to allow yourself time to recover either by alternating casts and attacks, or using some of the defensive disciplines such as heal, dodge, or contravent.
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