AMF-X27 Rogue
by David Crowe

The Rogue is the Axis's experiment in unlimited military spending. The Rogue proves the theory that any design can work if you pour enough points into it. It can dish out and take more damage than an average squadron of meks. Its 10K force field makes it almost totally untouchable by most Algol meks. With the full cloaking and stealth, you aren't too likely to get a good shot at it, and if you do, the drones may spoil it. Only the Vandal and Gadram have a good chance against this monster. Maybe a squadron of Fireballs, too.

The old Rogue was MV-3, 120 tons and 2347.4 CP

AMF-X27 Rogue

1749.9 CP MV -3 Land MA 4, Flight MA 20

88.6 tons +25.2 tons of drones

Servos & Armor

    Torso-MW with MH-G armor 28 cp

    Head-HS with LH-G armor 19 cp

    R. Arm-HS with LH-G armor 20 cp

    L. Arm-HS with LH-G armor 20 cp

    R. Leg-HS with MH-G armor 23 cp

    L. Leg-HS with MH-G armor 23 cp

Total Kills: 88 Total cost 133 CP

Weapons

Beam Rifle WA +1, Rng. 10, Dmg 10K, Shots inf., 10 Kills, Loc R. Hand, Spc. (6), BV 2 Handheld, -13.8 spc. eff. Cost 26.7 CP

Scatter beam WA +1 Rng 8 Dmg 4K, shots inf. 4 Kills, Loc T, spc. 2, 60 degree wide angle, Anti-missile/anti-personnel, -30.4 spc. eff. Cost 47.6 CP

Plasma Bomber WA +3, Rng. 4, Dmg 15K, Shots inf., 15 Kills, Loc T, Spc. 3, 3 turn warm-up -13.7 spc. eff. Cost 23.6 CP

Beam sword WA +2, Rng M, Dmg 12K, Shots inf., 3 Kills, Loc. R-hand, spc 6, handheld -12 spc. eff. cost 24

Axe WA +2, Rng M, Dmg 10K, Shots inf., 10 Kills, Loc. hand, spc 6, AP, Thrown, -18 spc. eff. cost 33

Force Sheild Dmg 10K, 10 Kills, Loc. Torso, spc 4, Reset Time 0, -56 spc. eff, cost 88 CP

Binder DA-2, Dmg 7K-alpha, 7 Kills, Loc RA, spc 1, 6 binder spaces, cost 15 CP

Binder DA-2, Dmg 7K-alpha, 7 Kills, Loc LA, spc 1, 6 binder spaces, cost 15 CP

R Hand WA 0, Rng M, Dmg 1K, Shots inf., 1 Kill, Loc RA, spc 1 Quick, Handy Cost 2 cp

L Hand WA 0, Rng M, Dmg 1K, Shots inf., 1 Kill, Loc LA, spc 1 Quick, Handy Cost 2 cp

Total Weapon Cost 276.9 CP Total Kills: 68

Sensors

Main AH loc. Head, 3 Kill, 1 space cost 22 cp

Backup SL, loc T, 2 kills, 1 space cost 2.5 cp

Remote Control LH Control range 9 Op. range 27 6 spaces per binder, 2 spcaes head, -2.8 spc. eff cost 18.2 cp

System splitting for Remotes 6 cp

Torso cockpit, no options

Vernier spc. eff -9 spaces 4.5 cp

Fuel 1000 KM 8.4 tons

Thrusters MA 20 66.4 +-54.4 spc eff 6 spc/leg. Total cost 93.6 CP

Base cost 556.7 CP

Cool supercharged powerplant (.3)

Heavy hydralics (.1)

Env. protection: Space, Re-entry, Water, Desert, Arctic (.3)

Stealth (.2)

Cloaking: Active, Mag. refract, Pulse refract, combat (.8)

Verniers +3 MV 3/spc per arm (.3)

Total modifers 2.0

556.7x 3=1670.1+ 79.8 (drones)=1749.9

Drones x6

SL torso (2 CP) 2 SP alpha armor (3 CP)

Beam gun WA +1, Rng. 6, Dmg 4K, Shots inf., 4 Kills, Loc T, Spc. 1.1, -4.2 spc. eff. (7.4 CP)

Thrust MA 6 (.9 CP)

500 KM fuel (.2 tons)

4.2 tons ea. 13.3 CP ea.

25.2 tons, 79.8 CP total

This Page Last updated: 01/24/00 09:38 PM

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