EMA-216-X Comet
by David Crowe
The old Comet had a design oversight that I fixed: No space
environmental protection. The mines it had were nukes, which back in MTS only acted like a
megabeam, hitting every servo at once. Since there is no such option for Z+ missiles, I
went with Blast 1 instead. The beam sabers and head laser are identical to weapons from
the Vantage and Vigil. This was the only conversion where the new and old costs were
identical. The old Comet is MV-3, 395 CP and 79.7 tons EMA 216-X Comet 395 CP 51.7 tons MV -3/-5 Land MA 6 Flight MA 16/32 Servos & Armor Torso-MW 10 Kills, 16 Spaces with MW-A Armor 19.5 cp Head-MW with MW-A Armor 13.5cp R. Arm-HS with MW-A Armor 13.5 cp L. Arm-HS with MW-A Armor 13.5 cp R. Leg-LH with MW-A Armor 15.5 cp L. Leg-LH with MW-A Armor 15.5 cp Total Cost: 91 CP Total Kills: 80 Weapons Laser Net WA 0, Rng. 8, Dmg 6K, Shots. inf., 6 Kills, Loc T, RA, LA, Spc 25, 60° Wide Angle, Variable antimissile, -15.5 spc. eff. Cost 45.2 Pulse Laser WA 0, Rng. 4, Dmg 3K, Shots 5, 1 Kill, Loc Head, Spc. 5, BV 5, fragile, -.7 eff Cost 6 Beam Sword WA +1, Rng. M, Dmg 4K, Shots inf., 1 Kill, Loc R. Hand, Spc. 4, Cost 4 Beam Sword WA +1, Rng. M, Dmg 4K, Shots inf., 1 Kill, Loc R. Hand, Spc. 4, Cost 4 Mines WA 0, Rng 0, Dmg 8K, Shots 2, 1 Kill, Loc RL, spc 2.4, Mine, Blast 1, cost 2.4 Mines WA 0, Rng 0, Dmg 8K, Shots 2, 1 Kill, Loc LL, spc 2.4, Mine, Blast 1, cost 2.4 R Hand WA 0, Rng M, Dmg 1K, Shots NA., 1 Kill, Loc RA, spc 1 Quick, Handy Cost 2 L Hand WA 0, Rng M, Dmg 1K, Shots NA., 1 Kill, Loc LA, spc 1 Quick, Handy Cost 2 Total weapon cost 68 CP Total kills 13 Sensors Str. loc. Head, 1 Kill, 1 space cost 2 cp Cockpit, torso, no options Splitting for Laser Net T, RA, LA 6 CP Fuel 1000 KM, 4.7 tons Thrusters, MA 16 31 CP + -19.8 spc. eff. Rt. Leg 8 MA, Left Leg 8 MA Total CP 40.9 Base cost 207.9 Cool Supercharged power plant (.3) Transformation (.55): Fighter (.3 Transat (.15) Weapon Network (.1) Env. Protection: Space (.05) Total Modifiers .9 207.9 x 1.9=395 CP |
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