SMT-12 Moray
by David Crowe

The Moray, the Elaran Mek made from reverse-engineered salvage, is a personal favorite for some reason. Maybe it is the way the cost came out to a whole number.

The Moray's best weapons are melee ones, but this combined with its lack of a flight system put it at a disadvantage against every other Algol mek (since they all have thrusters and can just stay out of melee range). Note that the Moray doesn't have any Environemental Protections, since they are a function of the submarine, and the reason it was a transformable in the first place was that a humanoid form couldn't stand high pressure.

The Moray was unarmed in its transformed state, so I put a torso weapon mount on to hold the Beam SMG. Also, I've perhaps bent the rules a bit on the command armor. I bought it, and not the mek, with a Weapons Network, allowing the CA weapons (only) to be used while transformed.

The old Moray is MV -2 (-3) 354.9 CP and 38.8 (89.7) tons

SMT-12 Moray

380 CP

MV -1 (-2) [-3 (-4) in submarine mode]

Land MA 6/5, GES MA 12/11

38.8 (56.3) tons

Servos & Armor

    Torso-HS with LH armor 17 cp

    Head-S with HS armor 8 cp

    R. Arm-MS with MW armor 11 cp

    L. Arm-MS with MW armor 11 cp

    R. Leg-HS with LH armor 13 cp

    L. Leg-HS with LH armor 13 cp

    Tail MS with MS armor 8 cp

Total Cost 81 CP Total Kills: 81

Weapons

Beam SMG WA +1, Rng 8, Dmg 4K, Shots inf., 4 Kills, Loc- 2-hand, space (9), BV 2 Cost 9 CP

Beam Cannon WA +z, Rng. 10, Dmg 6K, Shots inf., 6 Kills, Loc Tail, Spc. 4, -4.1 spc. eff., 1 turn Warm Up Cost 10.2 CP

Trident WA 0, Rng M, Dmg 6K, Shots NA., 6 Kills, Loc 2-H, spc (7.2) Throwable, AP Cost 7.2 CP

Net Shocker WA 0, Rng M, Dmg 2K, Shots NA., 2 Kills, Loc. hand, spc (3) Shock only, Entangle, Throwable Cost 3 CP

R Hand WA 0, Rng M, Dmg 1K, Shots NA., 1 Kill, Loc RA, spc 1 Quick, Handy Cost 2 CP

L Hand WA 0, Rng M, Dmg 1K, Shots NA., 1 Kill, Loc LA, spc 1 Quick, Handy Cost 2 CP

Total Weapon Cost 33.4 CP Total Kills 20

Subassemblies

    Sensors MS loc. Head, 1 Kill, 1 space cost 4 CP

    Torso cockpit, E-pod 2 spaces, cost 2 CP

    Damage Control Package, light Loc. T, spc, 1 cost 2.2 CP

    Weapon Mount (Beam SMG) Loc. T, spc. 2 cost 2 CP

Fuel 1000 KM, 5.1 tons

GES MA 12 11.6 CP 6 MA RL, 6 MA LL Cost 11.6 CP

Base Cost cost 136.2 CP

Hot Overcharged powerplant (.15)

Transform (Submarine)(Command Armor Compatible) .25

Verniers +1 MV (5 spc. in torso) (.1)

Weapons Network (CA Only) [(.1)]

Total modifiers 1.5 [1.6]

Weight efficiency -17.3 tons 34.6 CP

136.2 x 1.5+204.3 + 34.6= 238.9 w/o Command Armor

COMMAND ARMOR

    Torso LH-Alpha 15.7 CP

    R. Arm HS 3 CP

    L. Arm HS 3 CP

    R. Leg HS 3 CP

    L. Leg HS 3 CP

CA servo total cost 39.7 CP, total kills 19 Balance Mod. 1.4

CA Weapons

Torpedoes WA +1, Rng. 10, Dmg 8K, Shots 4, 2 Kills, Loc CA-T, spc 12.5, Blast-1, cost 12.5

Subroc WA 0, Rng. 8, Dmg 2K, Shots 80, 11 Kills, Loc 40 CA-RA, 40 CA-LA, spc 12, -8 spc. eff, cost 24

Proximity Charges WA 0, Rng 0, Dmg 4K, Shots 12, 3 Kills, Loc 6 CA-RL, 6 CA-LL, spc 12, Mine, Blast 3, cost 12

CA Weapons total cost 48.5 CP Total Kills 16

Command Armor Base cost 88.2 x 1.6=141.1

238.9 (Mek cost) + 141.1 (CA cost)= 380 CP

This Page Last updated: 01/24/00 09:38 PM

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