FMS-1213 Gadram
by David Crowe

The Freelancers Guild's Recon/Interceptor mekton. I'd hate to see their heavy assault one...

While the Gadram has an e-pod, it could really use links, which seem like a real no-brainer to put in considering the symmetrical nature of its weapons layout. The original had none, but this was such a glaring oversight that I just had to link the Shock Lauchers.

The Gadram has a 10 K reactive sheild, which makes it a tough nut to crack, but lacks the weapons to breach such a sheild on enemy Meks. It can easily stand up to anything up to a Rogue, though that would be a long and frustrating fight on the part of both pilots.

The old Gadram is MV -2 1248.6 CP and 48.7 tons

FMS-1213 Gadram

1107.2 CP

MV -2

Land MA 6, Flight MA (Grav & Thrusters) 22

48.7 tons

Servos & Armor

    Torso-MS with LH-G armor 22 cp

    Head-S with HS-G armor 13cp

    R. Arm-MS with LH-G armor 19 cp

    L. Arm-MS with LH-G armor 19 cp

    R. Leg-HS with MW-G armor 18cp

    L. Leg-HS with MW-G armor 18cp

Total Cost 109 CP Total Kills: 71

Weapons

    Beam Sprayer WA +1, Rng 5, Dmg 3K, Shots inf., 3 Kills, Loc-RA, space 3, -14.8 spc. eff., 60 degree Wide Angle, BV 2 Cost 25.2 CP

    Beam Sprayer WA +1, Rng 5, Dmg 3K, Shots inf., 3 Kills, Loc-LA, space 3, -14.8 spc. eff., 60 degree Wide Angle, BV 2 Cost 25.2 CP

    Shock Launcher WA +2, Rng. 8, Dmg 7K, Shots inf., 7 Kills, Loc T, Spc. 1, -12.9 spc. eff. Cost 20.4 CP

    Shock Launcher WA +2, Rng. 8, Dmg 7K, Shots inf., 7 Kills, Loc T, Spc. 1, -12.9 spc. eff. Cost 20.4 CP

    Missiles WA 0, Rng. 8, Dmg 3K, Shots 30, 6 Kills, Loc RL, spc 5, -5.1 spc. eff, cost 12.7

    Missiles WA 0, Rng. 8, Dmg 3K, Shots 30, 6 Kills, Loc LL, spc 5, -5.1 spc. eff, cost 12.7

    Force Sheild MW reactive shield 10 Kills, Loc T spc 1 -59 spc. eff, Reset time 0 cost 89.5

    R Talon WA +1, Rng M, Dmg 2K+2K, Shots inf., 2 Kills, Loc RA, spc 1, -8 spc. eff. AP, Quick, Handy, Cost 13

L Talon WA +1, Rng M, Dmg 2K+2K, Shots inf., 2 Kills, Loc LA, spc 1, -8 spc. eff. AP, Quick, Handy, Cost 13

Total Weapon Cost 232.1CP Total Kills 46

Sensors LH loc. Head, 3 Kills, 1 space cost 12 CP

Backup SL loc. T, 2 Kills, 2 spaces cost 2 CP

Torso cockpit, E-pod 2 spaces, cost 2

Sensor ECM, ECCM (6), Radar, Missile ECM (4) loc. H, spc 0, -6 spc. eff, cost 27 CP

Tech analyzer loc. H, spc. 1, cost 5 CP

Remote Control LW Loc T spc 0 -8 spc. eff cost 12 CP

Vernier efficiency -10 spcaces cost 5 CP

Crosslink (Shock Launchers) 2 CP

Extras total 140 CP

Fuel 1000 KM, 6.6 tons

Gravitics MA 14 34.1 CP +-17 spc. eff. 0 spc Loc T. Total 51.1 CP

Thrusters MA 8 14.6 CP + -7.3 spc. eff. O spc. Loc T. Total 21.9 CP

Base Cost cost 481.1 CP

Cool Supercharged powerplant (.3)

Heavy Hydralics (.1)

Verniers +2 MV (in torso) (.2)

Env. Protection All (.45)

Virtual controls (.05) Total modifiers 1.1

Weight efficiency -23.4 tons 46.8 CP

SENSOR DRONE

    LW Torso w/Str-A armor 7.8 CP

    MH Sensors 3 Kills, 1 Spc, cost 16 CP

    Advanced Sensor Package spc. 2 cost 10 CP

    Resolution Intesifiers 7 levels ea. for audio and video spc. 2 cost 7 CP

    Gravitics 6 MA 1.5 spc cost 1.5 CP spc. efficiency -2.5 cost 1.3 CP

Base drone cost 43.6

Cool overcharged Powerplant (.15)

Drone cost 43.6 x 1.15= 50.1 CP total drone cost.

481.1 x 2.1 + 50.1 + 46.8=1107.2 CP

This Page Last updated: 01/24/00 09:38 PM

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