IMK-08 Deathstalker
by David Crowe
The new missile rules in Zeta make the Deathstalker's Death
Blossom somthing to worry about a little more (the bulk of those missiles can
theoretically hit a target now). It got lighter, but more expensive in the conversion. The
Deathstalker is somewhat dependant on its sheild, which can be a problem since it won't
take but 3-4 hits. It is faster than a Vantage or Vigil and should hang back and shoot
from safety. The old Deathstalker is 134.3 CP, MV -5 and 67.2 tons IMK-08 Deathstalker 183.8 Cp MV -4 Land MA 5, Flight MA 16 56.7 tons Servos & Armor Torso-HS with MS armor 14cp Head-HS with MS armor 9 cp R. Arm-MS with MS armor 9 cp L. Arm-MS with MS armor 9 cp R. Leg-HS with MS armor 10 cp L. Leg-HS with MS armor 10 cp R. Wing-MS with no armor, 3 kills, 6 spaces 4 cp L. Wing-MS with no armor, 3 kills, 6 spaces 4 cp Total Kills: 43 Total cost 69 CP Weapons Autocannon WA 0, Rng. 6, Dmg 4K Shots clips, 4 Kills, Loc. R. Hand, Spc 4.2, Burst Value 3, -3.8 spc. eff., cost 9.9 cp
AP laser WA +1 Rng 6 Dmg 2K Shots inf 2 Kills Loc H Spc 3 Anti-personnel only cost 3 cp Rastas (melee weapon) WA 0, Rng. (throw) Dmg 4K, shots inf. 4 Kills, Loc R Hand, spc 2.4, thrown, cost 2.4 cp Missiles WA +1, Rng. 9, Dmg 4K, Shots 10, 3 Kills, Loc R. Wing, Spc. 5.8, Linked to other wing Cost 5.8 cp Missiles WA +1, Rng. 9, Dmg 4K, Shots 10, 3 Kills, Loc L. Wing, Spc. 5.8, Linked to other wing Cost 5.8 cp Death Blossom WA 0, Rng. 8, Dmg 1K, shots 50, 3 Kills, Loc. Torso, spc. 7.5, cost 7.5 cp R Hand WA 0, Rng M, Dmg 1K, Shots inf., 1 Kill, Loc RA, spc 1 Quick, Handy Cost 2 cp L Hand WA 0, Rng M, Dmg 1K, Shots inf., 1 Kill, Loc LA, spc 1 Quick, Handy Cost 2 cp Total weapon cost 40.8 cp Total kills 23 Sheild MH-ablative DA -1 12 Kills Loc LA spc. 1 cost 7.5 cp Sensors Str. loc. Head, 1 Kill, 1 space cost 2 cp Link-wing missile pods cost 3 cp Head cockpit-no options Fuel 5.2 tons Thrusters MA 14 29.8 cp + -15.3 eff. 2.5 Torso, 6 per leg. 37.5 cp Hot overcharged power plant. 159.8 x 1.15= 183.8 CP |
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