Apple Pie
Baked In The Rising Sun: Japanese Anime and Its Influences on the
Anime has made its way into
the mainstream culture, whether we wish to acknowledge it or not.� It has slowly become a part of the everyday
American household.
I.
Introduction --
What is anime?
a. Japanese animation � �Revolution� is an
understatement
b. Moving manga � Astro
Boy in action
c. Osamu Tezuka � The God of anime
d. The First Wave � The lion with emotions
II.
Anime of the
70�s
a. The Second Wave � The space out there
b. Lieji Matsumoto � Master of Yamato
c. Accelerated production � The coming of age
III.
Anime of the
80�s
a. The Third Wave � �The Golden Years�
b. The VCR � The invention that brought a revolution
c. Rumiko Takahashi � Queen of the romance-comedy
d. The re-production companies � When fan-subs grow up
IV.
Anime of the
90�s
a. The Fourth Wave - Nadia
b. Gainax � The Savior
c. The J.A.I.L.E.D. Project � Blessing in disguise
d. Sailor Moon � The magical girl
V.
Anime in the
American home
a. Cartoon Network -- Toonami
b. DVD � If sugar could taste any sweeter
c. Conclusion � Or is it only the beginning?
��������� Moving pictures� the simple idea brought to life by
��������� �Anime� is the Japanese word for �animation.�� It is used to describe any animated work that
resembles manga, or Japanese comic strips.�
The birth of anime is attributed to Osamu Tezuka with his creation of an
animated TV series based on his Tetsuwan
Atomu (Astro Boy) manga in 1961
(Tezuka Productions).� His serialized
masterpiece soon caught the eye of TV executives around the world.� Fred Ladd, an NBC executive and syndication expert,
saw immediate potential in the �little robot boy with an atomic heart� and
convinced NBC to help fund Tezuka�s production in exchange for licensing rights
(TRSi, History).� The show was a smash
hit throughout the world, and NBC saw a bright future for anime in
��������� The First Wave fans of the 60�s became hooked on the few
anime titles that made their way to American shores.� These memorable series include The 8th Man, Tetsujin 28, and
the ever-popular Speed Racer.� In the wake of these and Astro Boy�s success, an American went to Tezuka with ideas and a
large checkbook, and together they created an animated version of Tezuka�s
manga, Jungle Taitei (Kimba the White Lion), the first
colorized anime (O�Connell).� When Kimba
reached American television sets, viewers discovered something that they had
never seen in animation before: emotion.�
Suddenly, there existed a cartoon that was not something �just for
kids;� there existed a cartoon that even adults could enjoy and feel touched by
(TRSi, History).� The First Wave fans
were spellbound and as the 70�s approached, the Second Wave was already
beginning.
��������� Lupin Sansei, a
series about an art thief and his adventures, debuts in the early 70�s,
bringing with it adult humor and violent situations (O�Connell).� The series is received exceptionally well,
and the more adult-focused route of future anime productions is clear.� The intended audience of Second Wave anime is
easily seen to go way beyond that of the small children targeted by the First
Wave.� The anime that struck American
television sets in the 70�s set the image for what the average person would
think of as Japanese animation.� Mecha,
large war-fighting robots, and space travel were to somehow be involved in
almost every series of Second Wave anime.
��������� Leiji Matsumoto defined the Second Wave of anime.� Like Tezuka, he too created huge manga epics
and later translated them into anime.�
Viewers were blessed with an influx of space adventure and adult drama
through his works such as Space Cruiser
Yamato (Star Blazers), Uchu Kaizoku Captain
Harlock (Captain Harlock: Space Pirate), and Galaxy
Express 999 (TRSi, Global).� The
success and popularity of Space Cruiser
Yamato spawned the mecha-based Mobile
Suit Gundam universe in 1979; this paved the way for the Macross (Robotech) universe, the record holder for highest production costs,
a few years later (O�Connell).� As more
and more Americans craved anime, production houses in
��������� The 80�s brought about the Third Wave of anime, also known
as the �Golden Years� (TRSi, Global).� As
more and more manga serials were being translated into animated series, the
variety of genres and themes expanded exponentially (O�Connell).� Production houses doubled, tripled, and even
quadrupled in size during this high-demand market for animated
programming.� Teen viewers in both
��������� With the VCR, fans could record their favorite anime shows
for later viewing.� Production houses
responded to their fans, and began selling commercial-free episodes of series
on VHS tape.� The profits, already too
high to chart from the increase in TV viewers, soared again.� Straight to video OAV (Original Animation
Video) productions were also started up by the large production houses and
became highly successful, spawning whole series in of themselves as in the case
of Bubblegum Crisis and Bubblegum Crash (TRSi, Global).
��������� The romance-comedy genre flourished in the 80s, and the
viewing audiences were captured from every chuckle to every heart-felt dramatic
scene.� Rumiko Takahashi created all
three of the �big� animated romance-comedies of the 80�s: Urusei Yatsura, Maison Ikkoku,
and Ranma �.� All adapted from her own manga serials, they
were the perfect blend of the First Wave�s comedy with the serious emotion of
the Second Wave.� As the rumors of the
next �big-thing� reached American shores, fan groups began forming all over
college campuses and importing video tapes (sometimes at prices of over $100
for a Japanese language tape).� When
asked in an interview about the popularity of her shows in the
Maybe [because it is] a school
comedy/romance with some science fiction and whatnot, based on a foundation of
slapstick...? Add in the play on words such as the puns and the metaphors and
the allusions...these aspects might be hard for the American reader to grasp.
What does that leave us with as a reason for its popularity in
Although the reasons were
unclear, the principle was certain; Americans loved it and were willing to do
anything to have more.
��������� While playing with a Macintosh computer and a newly
acquired Colorspace II video-overlay board in the late 80�s, anime fans Robert
Woodhead and Roe Adams had an industry-changing idea (AnimEigo).� Using the system, they overlaid English
subtitles onto Vampire Princess Miyu
OAV1, creating the first �fan-sub,� or fan-driven subtitling project
(AnimEigo).� Robert traveled to
��������� In the early 90�s, AnimEigo�s subtitled works of robotic
war and hard-suited women warriors were making the rounds in
��������� Thanks to a hefty financial backing from Bandai (800
million dollars, the largest anime production budget for a single project in
history), Japanese viewers of 1989 found Gainax�s Oneamitsu No Tsubasa Oritsu Uchu Gun (Wings of Honneamis) (GiantX).�
All of
��������� Whether introduced through a showing of Akira, a late-night presentation on a
college television station, or watching a friend�s copy of Urotsukidoji while his parents were gone, the number of people
discovering anime in
��������� In 1992, Naoko Takeuchi�s Bishoujo Senshi Sailor Moon (Sailor
Moon) aired, a show directed at junior-high school girls. (Takahashi,
Brief).� The show was a hit, running for
over 200 episodes and three full-length movies (Takahashi, Brief).� In 1995, DiC, a television syndication
company, saw this show�s success and future potential in the
��������� On
��������� The DVD, or digital versatile disc, is a format which
allows a re-production company to deliver theater-quality audio and video,
along with both subbed and dubbed versions of a program in a single package,
all for a cost less than that of a single VHS tape.� Thanks to the ease of DVD, production costs
are cut in half, leaving re-production companies more assets with which to
license even more anime, something the American public is ready for with
twenty-dollar bills in hand.
��������� Yes, the time of anime in
Endnotes
1.�������� The history of anime can be broken down into �waves.�� They roughly follow the decades of the 20th century, and are distinguished by common themes and styles.� The First Wave consists of the child-driven programs of the 60�s such as Astro Boy and Speed Racer.� The Second Wave comes in the 70�s, bringing with it action, space adventure, and generally a more �grown-up� feel.� The Third Wave contains the works of the 80�s which mainly include romance comedies and martial art epics.� The Fourth Wave comes to life in the 90�s and brings very short, highly emotional serials and the magic girl.� The Fifth Wave is happening now at the beginning of the 21st century, and what it holds for the viewers is still unknown as of yet.
Works
Cited
A. D. Vision. �About Us.�� A. D. Vision Web Site. Online. Available: http://www.advfilms.com/info.html.
AnimEigo. �History � About Us.� AnimEigo Web Site. Online. Available: http://www.animeigo.com/About/HISTORY.t.
Clark, Mark, Jr. �Toonami History Lesson.� The Toonami Xperience. Online. Available: http://www.geocities.com/animecentral1/toonamihistory.html.
GiantX. �Information on Gainax.� The Unofficial Gainax Web Site. Online. Available: http://www.geocities.com/Tokyo/Pagoda/2129/gainax.html.
O�Connell, Michael. �A Brief History of Anime.� The Anime/Manga Web Essays Archive. Online. 1999. Available: http://gwu.edu/~koulikom/history.html.
Save Our Sailors (SOS). �SOS Supporter Signatures.� SOS Web Site. Petition. Online. 1997. Available: http://dau.physics.sunysb.edu/~ming/sos/sigs.shtml.
Takahashi, Alan. �Brief history of Sailor Moon.� Anime Web Guide. Online. 1996. Available: http://www.tcp.com/~doi/alan/webguide/postings/smoon.sailor.3.history.html.
Takahashi,
Alan.� �Musings on Anime
Tezuka Productions. The Story of Tezuka Osamu. Tezuka Osama @World. Macromedia Flash presentation. Online. 1999. Available: http://en.tezuka.co.jp/osamu/story/story.html.
The Right Stuf International, Inc. (TRSi). �Global History of Anime.� The Right Stuf International, Inc. Web Site. Online. 1996. Available: http://www.rightstuf.com/resource/globalhistory.shtml.
The Right Stuf
International, Inc. (TRSi). �History of Anime in the
Viz Communications (Viz). �Interview with Rumiko Takahashi.� Viz Communications Web Site. Interview. Online. Available: http://www.viz.com/products/series/takahashi/interview_03.html.