12 February '00 : Next release is scheduled for 1 or 2 weeks.
I've corrected a big bug in controller setting. Noone where able to use something else then the default config (e.g. when using joypad start key where mapped as '1' key, and so on...) It was due to modifications in Allegro I hadn't noticed. It's now corrected and will be present in 1.10 release.
By the way, I'm looking for certain roms not working in Hu-Go! among a certain list :

Thanks in advance to those who will help me with it (I repeat I'm looking for version of these games that doesn't work in Hu-Go!).
As for ports, Hu-Go! should be ported to Mac when I'll have my sources cleaned (they're far too dirty to be ported to a very different architecture).


5 February '00 : Release 1.09 is out now.
This version shows you an improved gui, you'll find how it will be in the final code.
Under Linux, CD now play audio in bios mode.
Else, some bugs have been removed (in edit ram function e.g.) and the skin name is now modificable. About this, you can find the draft skin and the one of PrimeGL in a dedicaced page (simply called the page). I hope we'll soon see there skins of yours.
Utopia Team is almost ready to open to public (even if far of being finished). I hope you'll soon see a little news announcing the official opening and its url. I already thank all of those that has shown interest in it, trusting me :)
As for Hu-Go! ports, you may have seen the BePCEngine emulator. It's based on Hu-Go! public sources and soon will be the official Hu-Go! Beos port. Check it out .
Big Thanx of its author, Lukos (another french guy, the world is little sometimes :)


28 January '00 : In order to learn how to code under Windoz, I've made a little frontend for Hu-Go! you can grab . It's not much but it should help some people with command line options even if not finished yet. Sources of it will be released in the utopia team project, if anyone wants to improve it or makes it for any other purpose, it'll be possible...
As for Hu-Go! development, I've corrected some stuff related to differences between Linux and Dos versions, plus some other bugs. I've also received gui sources from a nice coder but he left the idea of skin and panels as I wanted so I've been unfortunately obliged to refuse this version of code. Let's wait and see ... :)
This site should also change from server, well, not exactly since emuunlim team was keen enough to let me use the place on their server and a secondary/mirror place. I think I'll propose both places for download since one server is in the states and another in France. In general, both sites will refer to each other to allow faster access for everyone. Thanx to the two emu sites that host my site.


22 January '00 : Release 1.08 today. No really new feature but debugged ones. The adpcm sound should be available now. Not perfect but it will let you hear the first approach (I still need to change the algorithm to a perfect one, the current one is approximate).
As for the linux world, the minimum bios mode now works correctly.
I've also increased the sound chip frequency in order to try to increase synchronisation in CD games with audio (the intro of DraculaX e.g.). Finally, I've allowed HuCards accessing Adpcm stuff (Super Star Soldier makes it I think), it was crashing it before. Maybe we'll hear for Adpcm sound in it when I'll have all implemented !
I had also forgotten to remove a logging message for sound and you were getting huge Hu-Go!.log file while speed of the emu were decreasing while you were playing longer. Of course, it's corrected in this version.
As for other news :
This site should be redesigned and should also change of hosting server. I have nothing to reproach to Emuunlim but a very close friend will soon have his own server and really wanted to host me (Sorry bwb, next time).
Some of you have maybe already heard a bit about Utopia Team. This is a project trying to gather creators on the net (but not only them) having nothing special to do and parentless project. As an example, before I began taking over Hu-Go!, I was a "projectless" coder. If such a site has existed before, I could have find that a emulator was more or less discontinued and sources available, then I would have say I was taking care of it but still missing gfx-man e.g. and asking for more help, and so on...
This way, I'd like to gather "idling" people on the net with suspended, abandonned projects or idea of project. Everyone is invited to propose ideas, help, etc...
hmm, I fell like I've not explained it very well. We'll have to make the index of this site clearer :). I hope it will be online in a few days or weeks. If you are already interesting in it, you can already send me a .


14 January '00 : It appears that last release was containing a buggy adpcm support. I wanted to do my best to improve the adpcm support I coded in the private alpha version and finally I broke it. Sorry. It will certainly be corrected in the next release.
I now have access to Win9X compiler so I may certainly play with them a bit and not work as much as before on Hu-Go!. I'd like to make a front end or a cd dumper under Windows. And also a Win9X port of Hu-Go!. So please, don't blame me if you wait a bit more for future releases...
The design of this page could also change since I have two propositions for redesigning this site. Thanks to my two friends who want to make this look better.

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8 January '00 : A classic "Happy new year" to all :)
I'm sorry not having been able to do more during the holydays as promised but in fact I did a lot but it wasn't really visible.
I've continued coding Hu-Go! and I'm making a new release today with sound under Linux and begin of Adpcm support e.g. (plus some little improvement in iso and hcd emulation).
I've also made some .hcd to have more games running you'll find soon (if not already) at .
I've also tested some very nice skins provided by PrimeGL (taking care of the PCE section at .
However, I've made some changes to theduring these holidays without having written a news just for some more games running.


18 December '99 : As for today, I've updated the .
By the way, I wanted to call once more for some gui skin. I've added today an archive containing binaries and source for a little draft skin generator. The only parameters that could change are height and width of the font to use but since I give the source, just a few changes can help you making a new draft accordingly to these parameters. Find them in the I've also set up a new draft gui in bmp format for those who don't want or can't compile an djgpp+allegro code source. This draft is always .




Developpement section

Currently tackled features :


Current features :
These feature are in the developpement version, not necesary in the current public release, but certainly in the next public release

Features to come:

@