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Dark Reign 2, Sprawler's Stories

June 1, 2000

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The Sprawlers

  The year is 2506. Earth is a wasteland. Despite remarkable advances in genetic and environmental engineering, the weight of pollution and overpopulation has nearly exhausted the planet's facility for supporting human life. Not everyone suffers, however. The elite of society have constructed agricultural and residential 'domes' in which a relatively safe and comfortable living environment is sustained artificially. Outside these domes, the great majority of humanity lives in vast 'Sprawls', exposed to the toxic air and the harsh solar radiation from which the whispy remnant of Earth's ozone layer can no longer protect them.

  Despite these hardships, life for this challenged majority goes on, and society has reinvented itself to conform to the new realities of life on Earth in the 26th Century. The human polity has gradually reorganized into tribal groups which act variously as social infrastructures, religious groups, militias and trade cartels as the need arises. While not enjoying the physical advantages of the residents of the domes, denizens of the Sprawls have proven highly inventive and adaptive, and depending on the observer's perspective could in many ways be considered more advanced than the dome-dwellers: necessity has dictated that they innovate in order to survive, and they have risen to the challenge.

Life in the Sprawls is not for the weak or timid, however. It is not a gentle world, and in most cases the rule of law has been completely replaced by the rule of force. Justice is delivered at the tip of a weapon rather than the fall of a gavel, and those who possess the greatest fighting prowess generally run Sprawl society. And the Sprawlers are always fighting amongst themselves. Turf wars and blood feuds are part of the natural order of society. Even among the young, violence is considered an everyday occurrence in the Sprawls, and over the years the lust for combat seems to have been bred into the populace.

The fighting capability of the Sprawlers is therefore considerable. A group commonly known as 'Rumblers' make up the bulk of the heavily armed urban street militias, while the dilapidated highways are traversed by marauding bands of 'Go-gos', female biker gangs with specially modified sets of wheels. There are also bloodthirsty, mutant 'Fiends' who lurk in the Sprawl shadows, waiting for tasty victims to wander by. And for those who are injured in combat, there is a kind of medical attention available: the terrifying priests of the 'Voodun' blood cult seem to have almost magical energy-channeling powers that allow them to rapidly heal the wounded without the use of traditional medicine. If the Sprawlers were ever able to unite these disparate groups into a single fighting force, the Dome dwellers would face a serious challenge indeed.

The maintenance of the comparatively softer life of the Domes would seem to many far more desirable, but that life comes to dome residents at a price. Dome dwellers have become extremely dependent on a once obscure law enforcement processing organization, the JDA, to keep their positions of comfort and safety secure. The JDA (Jovian Detention Authority) was originally founded to process the transfer of violent criminals from Earth to the new prison facilities constructed on the moons of Jupiter. It quickly became apparent to many overburdened earth governments, however, that the more people who could be deemed dangerous, the more people could be deported from the overcrowded surface of the earth.

By the 26th Century, scores of people are rounded up daily by JDA patrols and carted off to processing stations to await the long voyage to the grim, icy prisons on Io and Callisto. This 'reign of terror' and arbitrary law is kept in place not only as a means of controlling population growth but also as a convenient way of keeping the Sprawlers fearful of JDA power and of getting rid of any of their number who gains enough political sway to possibly unite the Sprawls under a single banner. The JDA is a prison patrol that has become a police force that has become an army, and the residents of the domes realize only too well that their disciplined legions are all that stand between them and the teeming, hungry masses in the Sprawls below. And now it seems to many in these troubled times, both Sprawlers and dome dwellers, that this volatile social model cannot persist, and that the JDA's very instrument of control may become the hammer that drives the world into chaos and open war.


So where, then, did the Sprawls come from? They weren't built. In fact, they were always there. They are essentially massive ruins, the refuse of a once great civilization. It is not the case, as many people in our domes assume today, that people migrated to the Sprawls to live. They were always there - and never left. They were left behind when the rest of humanity escaped to their new reality in the dome cities - when people gave up on one kind of civilization and decided to start over. Poverty and decay had been eating away at urban areas like a cancer. But what happens when every cell has been consumed? The organism becomes the cancer. The people of the Sprawls are also, then, a different kind of human.

It is difficult, therefore, to say that the Sprawls 'started' in a particular period in history. They are made up of the remnant of humanity left behind after the migration of the elite to the Domes - left behind to contend with the dangers and uncertainties of an unstable planet - left exposed to the toxic air and the harsh solar radiation from which the whispy remnant of Earth's ozone layer could no longer protect them. Despite these hardships, life for this challenged majority went on, and Sprawl society reinvented itself to conform to the new realities of life on Earth in the 25th Century. This gigantic human remnant gradually reorganized into 'tribes', which act variously as social infrastructures, religious groups, militias and trade cartels as the need arises. While not enjoying the physical advantages of the residents of the domes, denizens of the Sprawls have proven highly inventive and adaptive, and depending on the observer's perspective could in many ways be considered more advanced than dome-dwellers: necessity has dictated that they innovate in order to survive, and they have risen to the challenge.

Despite this history, many people today assume the Sprawls have existed in essentially the same state since their formation and that all Sprawlers are pretty much alike. The truth, however, is that groups within the Sprawls have undergone a remarkable evolution in just few centuries, and now there are a number of distinct ethnicities, sects, and military alliances. The in-fighting for which the Sprawlers are well known is also commonly misunderstood. This activity is not chaotic and random, but rather is part of a complex system of social interaction and a kind of 'tribal' territorialism. Indeed, instead of being the dirty mob that you've always read about, Sprawler society is quite sophisticated. While certain groups within the Sprawls possess more combat prowess than others, there isn't a precise hierarchy of tribes. Each group seems to serve a particular function or have a particular realm of control. The largest of these groups is the 'Rumblers'. The Rumblers are perhaps the most militant of Sprawl groups, heavily armed and always ready for a fight. They also serve as a kind of de-facto law enforcement for the Sprawls. While there is no known Sprawl law code, the 'rules' are pretty well known by everyone: don't steal from your neighbor, don't take your neighbor's wife or children, and don't kill anyone without a venrit (statement issued by your tribal leader giving permission to kill another person). Rumblers are also often accused of raiding JDA Food Distibution Centers and supply outposts. When the retributive 'round-ups' sweep through, most of the men picked up are Rumblers. The exact origin of the Rumblers is unclear. They seem to have first emerged around 2350. Over time, they developed their own system of social organization, dividing themselves into territory-based sub-groups, or "Rums". Each Rum is led by a "Dorman" who serves as the group's combat leader and judge. Within Rumbler groups, only a Dorman can issue a venrit.

Rumblers aren't the only warriors in the Sprawls, however. Because of the violent nature of life in the Sprawls, everyone is a fighter of one kind or another. But the natural conditions shaped by the Sprawls' toxic, irradiated environment have made for some interesting advancements in certain individuals' fighting abilities. Some have even developed strange mutations that give them super-human strength or the ability to see in the dark. Those Voodun Boontas who saved my life back so many years ago were also part of a fearsome fighting force, capable of using energy channeling technology that JDA scientists have yet to explain. The women in Sprawl society can also be tough combat adversaries: Go-Gos are mostly all-female 'biker gangs' that patrol the slums looking for food, guns, and sometimes just for trouble.

The Sprawls, then, are home to a tremendous diversity of people. It is my purpose to tell their story, and maybe, if I'm allowed to, improve your awareness of who these people are, what they care about, and what they aspire to. Maybe an improved understanding of the people who dwell down here can lead to an improvement in their living conditions, and their opportunities. We have much to learn from them as well, and much to give them if we will only realize it. If the rift between us is ever to be repaired, humans will have to once again ask themselves who they are, what makes them human, what really matters. Can the two competing models of humanity ever be fused together again? Only time will tell, but until it happens, there will continue to be strife and bloodshed. And while our Domes and their protectors, the JDA, are powerful, they're not invincible - and ultimately our vision of human reality may yet be defeated.

Story from Activision

 

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