allLightsInt
mel script version 1.0
[All the materials provided on this page are copyrighted] |
The allLightInt mel script creates a node that multiplies the intensity of the lights you have selected. Usage: Source the script, select your lights, and execute it. A null node is created "baseLightInt_int". Select this node, open the extra attributes tab, and modify the value. You'll see your light's intensities changing according the value you set to the multiplier. The 2 delete extra attributes are the cleanest way to remove the nodes created by the script. - delete_wOldValues
attribute will remove the nodes and will restore the old values you set
to the light's intensities (before you execute first this script) You can create as many groups as you want.
Limitations: I've been a bit lazy with this one. You'd better choose light nodes instead of something else... That's it folks, have fun with it... ;-) |
allLightsInt
mel script v1.0 (c) Emmanuel Campin - 20th August 2001
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