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Cammy's back, only this time she's in full polygonal 3D

DETAILS
Publisher Capcom
Developer RARE
Genre Platform
Origin U.K.
Number of Players 4
Rumble Pak YES
Expected Release Date Aug. 01, '00
Peripherals Memory Pak

a d v e r t i s e m e n t


The game's arsenal (and graphics) have been compared to Tomb Raider
RARE, the UK developer behind Nintendo's Donkey Kong revival, is also responsible for Vengeance Strike
Assuming the game plays as good as it looks, Vengeance Strike should be on every N64 owner's most wanted list


Delta Red: Vengeance Strike

Brand-new screen-shots of Capcom's latest platform-shooter.

April 1, 1999

After being relegated to flashback games, Capcom's golden girl, Cammy, returns with Delta Force for a tactical strike in what has been described as a major departure from her orignal character in Super Street Fighter. The game's cutting edge, smooth semi-3D engine was made to stand up to the likes of Quake and Goldeneye, and it passes with flying colours. Capcom has appointed developer RARE to establish Cammy's reputation on the 64-bit front with Delta Red: Vengeance Strike, currently scheduled for an April '00 release.

Come on!
In Cammy's latest adventure, the gun-toting secret agent returns to her anti-terrorism unit when she learns learns of a Shadaloo-sponsored plot to assasinate the world leaders, one at a time. But this is no ordinary, run-of-the mill terrorist plot like Delta Red has fended off so many times in the past, this is the real deal. These Terrorists, it is eventually revealed, have been experimenting with time travel with two objectives in mind: travel to the future, trading "rare artifacts" for high-powered ordinance. And, travel to the past and eliminate Cammy's ancestors, an interesting line of women made up of patriotic heroes, assassins, and English royalty, thus erasing present-day Cammy before she's even born. But Cammy isn't about to let that happen without a fight.

Playtime is ended

Traveling back through time has its advantages, especially if you happen to be a kickboxing assasin from the future. Here are just a few of the time-zones players can duke it out with Delta Red:

  • Futuristic and present day streets of New York City where they will fight throughout the streets, at and in the Statue of Liberty, and on busy turnpikes throughout the metropolitan area.
  • The Old West where they will face their adversaries in western towns, jails, on paddle steamers, in old western forts, and in mines.
  • Victorian England in and about towns, in graveyards, on rivers, in airships, inside island castles and inside scientists labs.
  • "Rerun zone" -- Capcom won't say what this is, only that Resident Evil players will definitely remember this level.

Your missing teeth will remind you of my victory.
The biggest difference between Vengeance Strike and previous Capcom shooters is that the game does not take place via an exclusive third-person view a la Street Fighter. Whereas even the most recent Mega Man games have retained the classic platform view, Vengeance Strike takes an alternate approach to the franchise: an optional first-person "Scope" view, leaving the third-person action to the map and some navigation. Because of that, Delta Red's maneuvers and options are increased greatly. In addition to shooting off a vast arsenal of weapons, the Covert Ops members can climb ladders, roll, grab onto ledges, slide, and crawl through every inch and corner of the game's numerous and varied levels. And in a surprising addition, each level will come equipped with a set list of objectives very similar to that seen in Mission: Impossible and Goldeneye. For example, instead of simply hitting switches to exit levels, Cammy may be expected to use a crowbar, or even wire cutters to achieve the desired results. Some levels require Cammy to snipe guards and free captured schoolgirls whereas others may simply want her to make it out alive.

Whereas previous titles were more or less sequels from other systems, Vengeance Strike has been designed from scratch to take advantage of Nintendo 64's hardware. Capcom, working closely with RARE, has designed time-specific levels ranging from a futuristic world equipped with monitoring cameras to an underground mine-shaft with rail-barrel. No longer is Cammy 2D and flat; instead, she has finally made the long-awaited jump to 3D polygons and she, along with all of the game's enemies and objects, look better than ever. All this and a consistency that surpasses 30 frames per second.

Four Brits are Better than One
Thankfully, Vengeance Strike will feature a four-player split-screen deathmatch mode in which players can hunt one-another down. This has also afforded a peek at the other members of Delta Red, from the withered Col. Wolfman to the irreverant Gabe.

Outlook
Delta Force: Vengeance Strike looks to be a very promising title for many reasons: the first and most obvious, it stars Cammy. The second, it's being developed by RARE, the same team responsible for the ever-popular GoldenEye. And third, it's a third-person action/adventure with mature themes and lots of objectives, a long-neglected genre for Nintendo 64. Keep an eye on this one.


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