Spitoon, or maybe Spitball
Real name: Sam Farnulson
Sex: male
Age: 7


Strength: 0.3
Agility: 1.4
Endurance: 1.0
Damage Capacity: 0.2
Speed: 0.8
Intelligence: 0.4

Equipment/Gadgets: usually has a straw and some paper.

Fighting Ability: 0.1 - mostly just runs away and hides. Good spitting accuracy, though.

Natural Powers: mutation involving the saliva glands and possibly the digestive system, which allows the creation of strange substances to be secreted and spit out.

Description: Sam is a natural mutant whose powers are just begninning to manifest. His spitting ability is pretty useless right now, as it only changes the color of his saliva and is difficult for him to control. However, the studies of ATHENA have shown that an extreme liklihood exists for him to eventually be able to produce almost any organic chemical substance at will. Probably the tests will not be conclusive until Sam finishes puberty, at which time his mutation should be fully manifested. Sam is somewhat agile and atheletic, enjoying TV and outside sports more than school or reading comics. he rarely exhibits original thoughts and looks to Timmy as a leader, because "he lives with ATHENA! cool!"

Cameleon
Real name: Josua Brighton
Sex: male
Age: 10

Strength: 0.7
Agility: 0.9
Endurance: 0.7
Damage Capacity: 0.8
speed: 0.9
Intelligence: 0.5

Equipment: none

fighting Ability: 0.4 - kind of a bully but no realistic fighting experience.

Natural powers: possibly a natural mutant, Josua has the ability to create pigment changes in his skin.

Description: somewhat arrogant and big for his age, josua is a little obnoxious and overbearing. currently his ability allows him only to change his color with emotional states, and he has no control over this ability, just turns dark red and then black in an unnatural display over anger, or somewhat green when depressed. Eventually it is believed that he would be able to alter his skin color in patches and to match all sorts of shades, at will.

"Sal" or "Selina" (Selendikdkai Bandalanaden)

Strength: 5.6
Agility: 4.7
Endurance: 5.0
Speed: 3.4
Damage Capacity: 4.2
Intelligence: 4.0

Fighting Ability: 5.2 - Trained commando, augmented by superhuman attributes.

Natural Powers: Naturally superhuman attributes, enhanced intelligence and senses.

Description: The equivalent of a "Captain" of a small unit (~27 soldiers) in the JK Omega 7 armed forces. These sectoid creations were abandoned due to the hostility of the planet. Those who managed to survive evolved to deal with the harsh conditions and the result is "perfection" of the human genome (or at least, improvement.) "Selena" is a completely dedicated soldier with no goals except winning whatever war she is currently involved with. Her great intellect is used only for strategy, tactics, and military history. She has little or no sense of humor and no appreciation for the arts. Although her experience is extensive and her sense of worth in battle is well-developed, she has no concept of her own physical beauty and occasionally exhibits suppressed manic depressive behavior due to her isolation in society.

Name: Jenni
Strength: 4.7
Agility: 4.2
Endurance: 3.8
Damage Capacity: 3.8
Speed: 2.8
Intelligence: 3.4

Fighting Ability: 2.9 - Rejected most combat training and shows no desire for combat, but has natural ability and exceptional attributes.

Natural Powers: like her mother, but dampened somewhat - superhuman statistics and senses.

Description: Because Selena's genes were dominant over mine, most of her physical attributes resemble her mother. About all she got from me was an inherent interest in science and the arts, and a lazy, stubborn streak. Both her mother and I contributed to her somewhat manic-depressive tendancies. Of course, these are all the things her mother found most annoying about her (and me). For the first 7 years of her life, Jenni was closer to me than to her mother due to some feelings of rejection. At this point Selena sacrifices her life for a military action, seemingly without hesitation or thought for her family. While noble, this was disruptive to both of our mental lives. Eventually Jenni becomes distanced from me and extremely stubborn and self-sufficient, as well as developing some slightly neurotic problems involving her moodiness and feelings of self-worth. At the age of 12 we are "separated" as I return to the battle against sectoids and other stuff full-time, and she is left on her own to develop in the high-tech society of alien deep-space. Her mother's superior intellect is combined with my interest in the romantic arts and science to give her a mind capable of surpassing most of her peers in schooling and society, but her somewhat unstable psyche often makes me worried about her ability to function alone.

Coronus
Real Name: unknown
Sex: male
Age: 17 (developed extremely rapidly, looks about 27)

Strength: 5.2
Agility: 4.7
Endurance: 4.9
Damage Capacity: 4.5 (8.5)
Speed: 3.5
Intelligence: 2.5

Equipment: Wears an experimental sectoid form of armor, apparently unique. Has an incredible damage capacity and appears to be an attempt to manufacture artificial Atlantium, and has an additional skintight EM field which helps resist energy-based attacks and adds electric damage to strikes. contains onboard tracking systems which can be attuned to genetic signatures, effective up to 500 yds, through an unknown mechanism. Visual heads-up display in helmet creates targeting system for smart-weapons and operates in 99% of the EM spectrum, as well as applying light and sound amplification and filtering. Instantaneous communication with sectoid channels is achieved at the same time as psionic dampeners for mind-control resistance (non-sectoid only.)

Natual Powers: Genetically designed superhuman attributes, healing factor (appx. 5X normal human), supersensitive hearing, smell, and vision, resistance to all known poison and disease, innate sense of direction and concentration, some resistance to mind control, torture, and fatigue, and built-in genetic homing beacon/reciever which enables continual control by sectoid forces.

Fighting Ability: 4.5 - Loves combat and especially hunting, but prefers attacking weakened targets to a fair fight. Extensive commando training, natural agressive instinct, and hightened agility.

Description: Coronus is the ultimate creaton of sectoid geneticists in their attempt to combine human physical qualities with sectoid control and mental capabilities. His personal disposition is the perfect hunter, and he loves to pursue escaped genestock, especially augmented humans which provide more sport. His usual methods involve coordinated attacks with a small (~10-20) force of similarly augmented hunters, and one or two sectoid-human psi crosses for telepathic relay and psychokinetic backup. As the only hunter intelligent enough to be given command priority over the psi crosses, he is extremely arrogant about his "perfection" and loves abusing his authority. Very sadistic, enjoys watching suffering and torture almost as much as inflicting it. His bloodlust and sadisim are unsettling to his sectoid controllers, especially his "psi-rider" who maintains telepathic/empathic contact at all times to ensure obedience, however this aggression is deemed an unavoidable part of augmenting disturbed species such as "earth humans". His controller is slowly becoming linked and as such is developing his own disturbed psyche.

Dragonfly
Real name: Tim
Sex: male
Age: 27


Strength: 1.6 (6.2)
Agility: 1.8 (2.5)
Endurane: 1.2 (9.0)
Damage Capaity: 1.3 (7.2)
Speed: 1.4 (9.5)
Intelligence: 1.4

Equipment: the Dragonfly suit

Natural powers: none

Fighting Ability: 5.0 - his dozens of years of experience and training in power armor give him an advantage over most of his enemies.

Description: Having matured into a confident athlete, Tim's obsessive training with various forms of power armor have given him an edge over any other pilot in the field. many of the setoids and ex-government's attempts to create power armor pilots have fallen far short of Tim's natural affinity and early head start in the field. Most attempts to create pilotable power armor for humans fail miserably due to a lack of the constant practice neessary to learn to walk and fight without falling down, let alone doing it with any agility and learning the secrets of experience. Tim's power armor was designed by the JA engineer (insert name here). The newest design of the Dragonfly can lift 85 tons and fly at near-light speed outside of the earth's atmosphere, and is powered by an interdimensional energy flux capacitor.

Atlantean Information, General

Surb Moa is the second in command in Yato's army, and chief Mystical advisor.

He's one of Atlantis' greatest masters of Surbin Magic. This is a nasty combat type of magic that mainly focuses on destroying enemies and most of the area around them.

It can't be gesticulated properly with four fingers, so trainees tape together their ring and pinkie fingers. When you're serious, you cut your pinkie off.

Surb has cool Akuma hair, and wears a robe with ribbony things across his chest. And, of course, he has no pinkies. He's kind of a prick, and has a tendency to think of his troops as cannon fodder (as opposed to Yato, who gets really upset whenever one of his men dies). Surb never carries any weapons or armor, since his forcefields protect him better than anything he can wear, and he's a little too arrogant to imagine he'll ever encounter something his magic can't handle.

Sei Balaen (named after the Sei Whale, Balaenoptera borealis, a whale that can swim at 35 mph in bursts)

This guy is really fast. He moves about one and a half times faster than a normal Atlantean, and fights with twin magic gauntlets. They fire nasty blasts and make his punches hit harder. He also carries a couple of big knives. He works as a runner for the group to send messages in case of their magic radios in their helmets not working or if their psionics get killed. Yato likes to be prepared for anything.

The other notable members of the army are two magical healers/combat medics, two offensive mages, two defensive mages, a psionicst, and a few other squad leaders that will have abilites that seem superhuman. Like one will be deadeye sniper, one will be really tough, one will be a sneaky ninja, etc. There will be a total of about 10 unique guys that hold rank, and a bunch of personality-less warriors in matching uniforms.

All of their weapons were going to be spears and swords, but they'll probably shoot magic shit. Nothing they have will fire solid projectiles unless it's completely biodegradable or something like rocks or coral. Atlanteans are nature freaks and will probably constantly complain about dry landers and their dirty toxic dumping habits.