Far in the south of the known world of Shalor are the feudal lands known as Pelhaes. This land is divided into nine small kingdoms. Each kingdom is independent and sovereign unto itself. The kingdoms of Pelhaes have been warring and squabbling with one another for as long as any can remember. There used to be many more kingdoms of Pelhaes but through the centuries they have one by one dyed out. Some have succumbed to plague, some to war, and some have been swallowed up by the ever expanding Mnorum Swamp. Thousands of years ago during the breakup of the Mnorum empire the pelhaesian kingdoms were formed by those eager to grasp what they could of the disintegrating empire, and they have been struggling with each other ever since.
The kingdoms are as a rule somewhat primitive, but over thousands of years of warring with their neighbors they have developed very effective fighting forces. On average, a pelhaesian knight is perhaps one of the deadliest soldiers to be found within the lands of Shalor. Any knight of title will wear a suit of tempered steel armor. Pelhaesian armor is only second to dwarven mail. Pelhaesian armor, though heavy, is relatively quiet and comfortable, and not very restricting. Most important a suit offers great protection. In game terms, one may wear a suit of pelhaesian armor for extended periods of time, and in emergencies even sleep in it. To a pelhaesian knight his armor is equally a sign of status and honor as it is a tool of battle.
The centuries of fighting and armored warfare have bred into the pelhaesian people corollary characteristics. All pelhaesians have st +1 (10 pts), and extra encumbrance advantage (15 pts). It costs 25 pts to play a common pelhaesian.
A pelhaesian knight of honor will have the following; status level 2 (10 pts), wealthy (10 pts), st +1 (10 pts), extra encumbrance (15 pts), and a chivalric code of honor (-20 pts). It cost a total 25 pts to play a pelhaesian knight of honor. However there are many exceptions to this standard. Some pelhaesian kingdoms engender little or no honor among their people and knights. Most notably among these are Faul and Carthas. If one were to play a knight from one of these kingdoms the code of honor should be diminished or not taken at all, and this would affect the initial cost of playing the knight.
At some later time I might detail more fully each of the nine kingdoms of Pelhaes, but this is all for now.