LIKE "ELSEWORLDS" and "Year
One" before it, "Legends of the Dead Earth" is the uber-title
given to the DC annuals of 1996. Each story stands on its own, and there
is no connecting storyline linking them together.
The concept is pretty much a retreaded "Elseworlds," but
with a twist. Each story is set thousands of years in the future, in a
time when Earth's descendants are living on thousands of worlds. In each
annual, someone recalls the legends handed down to them by their
ancestors, legends of heroes and villains in battle. Of course, the
stories they tell don't exactly get the details right.
A good example is the Batman annual, in which an old man named
Posea is filling the minds of little children with stories and
"nonsense" about heroes and villains. Only later do we realize
that they live in a society where the children must be implanted with
mind-control chips before they become adults, and that Posea is far more
than what he seems.
There are some real stabs at originality here, especially in the
framing stories that set up each story about the heroes. That said,
there are only so many ways DC can find their way back to the
"Elseworlds" well, and "Legends of the Dead Earth"
shows that even a good idea can occasionally get stretched a little too
far.