My Final Fantasy Page | |||||||||||||||||||
| My Favorite Final Fantasy | |||||||||||||||||||
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It is difficult to choose just one Final Fantasy as my favorite. Each game is great in its own unique way. I will now group the games according to the system of their original release in the order of my favor (#1 being my favorite). NES: 1. Final Fantasy III- This game is the most extensive of the NES games; it is the first to allow the player to customize the class of each character. 2. Final Fantasy I- The first game in the series! Although the player can choose the class of each character, the chosen class cannot be changed. 3. Final Fantasy II- The class system was altogether bagged in this game. The gameplay is fairly extensive as the player can affect the growth of individual statistics by certain actions in battle. Some players may like this, but I didn't. SNES: 1. Final Fantasy IV(hardtype)- This game utilizes the character-specific class/command system that is found in FFVI. The text is a whole lot more descriptive than its easytype counterpart, making the already excellent storyline soar to new heights. This could possibly be my absolute favorite Final Fantasy. 2. Final Fantasy VI- The character development in this game is absolutely unmatched, even in the Playstation sequels. The gameplay is rather simple, but it is still enjoyable. 3. Final Fantasy IV(easytype)- This game could possibly feature the best storyline of all Final Fantasies. The story-based class system and magic system could have been improved in terms of customization, though. 4. Final Fantasy V- The class system has been improved once again, giving this game the highest fun factor. Playstation: 1. Final Fantasy VIII- The Junction system improves on the ability system utilized in Final Fantasy V, but this ends up making the game too easy. 2. Final Fantasy VII- This is almost tied with VIII. The story is almost as good as that of IV (not quite as well written, though). The Materia slot system allows excellent customization. Well, there it is. As soon as Final Fantasy IX is released, we will see if it can stand with the present Playstation giants. Stay tuned. | ||||||||||||||||||
| Final Fantasy IX | |||||||||||||||||||
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According to various sources (www.squaregamer.com, www.ffonline.com, OPM), this game should encompass the "best" elements from all previous Final Fantasies. First of all, it appears to use FFIV's character-specific class system (i.e., one character is always a thief, one is always a knight, etc.) and the commands of FFIV(h)/FFVI. The magic system (Action Abilities) appears to be a combination of the systems of FFVII and FFVI; the characters learn abilities from weapons and armor in an Esper-like fashion (learned over time). Character-enhancing abilities (Status Abilies) are similar to those used in FFV or FFVIII (either learned by level-up or by choice, I'm not sure). The crystal-based theme of Final Fantasies I-V will return. If any of you have played Star Ocean: The Second Story, then you should recongnize Active Time Events (Private Actions). For those who haven't played SOSS, these events consist of your party dispersing throughout a town, enabling your main character (another interesting point to be addressed later) to speak with them and trigger special occurances. About the "main character", this system will be like FFVI's: many characters in your party get a turn in the spotlight. This is definitely good for those who hated keeping Cloud or Squall in your fighting group in FFVII and VIII. This game seems as though it has the potential to absolutely ROCK! We will see how it fares sometime in October. (July 17 for those in Japan). | ||||||||||||||||||
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