Codename: Monk

The Monk is a master of Chi. The Monk uses the power of her mind to enhence her fighting ability.
Select this advanced class if you want your character to master her chi and become a Monk..
The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible.

Requirements
To qualify to become an Elemental Psychic, a character must fulfill the following criteria.
Allegiance: Law
Skills: Balance 6 ranks, Tumble 6 Ranks
Feat: Wild Talent, Combat Martial Arts, Defensive Martial Arts

Class Level BAB Fort Save

Ref
Save

Will Save Special Def Bonus Rep Bonus
1st +0 +0 +2 +0 Psionic Skills, Psionic Powers +1 +0
2nd +1 +0 +3 +0 Living Weapon 1d6, Psionic Powers +2 +0
3rd +2 +1 +3 +1 Bonus Feat, Psionic Powers +2 +0
4th +3 +1 +4 +1 Fast Movement +10, Psionic Powers +3 +0
5th +3 +1 +4 +1 Combat Manifestation, Psionic Powers +4 +1
6th +4 +2 +5 +2 Bonus Feat, Psionic Powers +4 +1
7th +5 +2 +5 +2 Living Weapon 1d8, Psionic Powers +5 +1
8th +6 +2 +6 +2 Fast Movement +10, Psionic Powers +6 +1
9th +6 +3 +6 +3 Bonus Feat, Psionic Powers +6 +2
10th +7 +3 +7 +3 Wholeness of Body, Psionic Powers +7 +2

 

Class Information
The following information pertains to the Monk advanced class.

Hit Die
The Monk gains 1d8 hit points per level. The character's Constitution modifier applies.

Action Points
The Monk gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.

Class Skills
The Monk's class skills are as follows.
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (current events, theology and philosophy), Move Silently (Dex), Profession (Wis), Psicraft (Int) Read/Write Language (none), Swim (Str), Speak Language (none), Tumble (Dex).

Skill Points at Each Level: 5 + Int Modifier.

Class Features
All of the following features pertain to the Monk advanced class.

Psionic Skills
Same as Battle Mind.

Psionic Powers
Same as Battle Mind, except that Bonus Power Points per Day is calculated using the Dex Score rather than with Str.

Living Weapon
A Monk is a highly trained unarmed fighter who receives considerable advatages in unarmed combat. The Monk attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Monk may even make unarmed strikes when her hands are ful, and there is no such thing as an off-hand attack for a Monk striking unarmed.
The Monk also deals more damage with her unarmed strikes. At 2nd level, she deals 1d6 points of damage with an unarmed strike. At 7th level, damage increases to 1d8.

Fast Movement
At 3rd level and higher, a Monk moves faster than normal. At 3rd level the Monk's base speed increases by +10 feet. At 8th level her speed increases by an additional +10. A monk in armor (even light armor) or carrying a medium or heavy load loses this extra speed.

Bonus Feats
At 3rd, 6th, and 9th level, the Monk gets a bonus feat. The bonus feat must be selected from the folowing list, and the Monk must meet all the prerequisites of the feat to select it.

Acrobatic, Athletic, Blind-Fight, Advanced Combat Martial Arts, Combat Expertise, Combat Reflexes, Combat Throw, Elusive Target, Focused, Improved Disarm, Psi Adept, Unbalace Opponent

Combat Manifestation
At 5th level, the Monk becomes adept at manifesting psionic powers in combat. He gets a +4 bonus on Concentration checks to manifest a power while on the defensive.

Wholeness of Body
At 10th level the Monk can cure her own wounds. She can cure up to twice her Monk level in hit points each day, and she can spread this healing out among several uses.

Monk Powers
The Monk chooses her psionic powers from the following list. Power not from d20 Modern Core Book are in the Psionics Handbook.

0-Level Monk Powers
Burst (Dex). Speed improves by 10 feet for 1 round.
Catfall (Dex). You recover from a fall well.
Detect Psionics (Wis). You detect the presence of psionic activity.
Far Punch (Con). Telekinetic punch deals 1 damage.
Low-Light Vision (Str). You have low-light vision.
Verve (Int). You gain 1 temporary hit point.

1st-Level Monk Powers
Combat Precognition (Wis). Gain a +1 insight bonus to defense.
Feather Fall (Dex). Objects or creatures fall slowly.
Lesser Body Adjustment (Str). You heal 1d8 hp, or gain a +1 bonus on your next Fortitude save to resist poison or disease, or heal 1 point of temporary ability damage.
Lesser Concussion (Con). Mentally pummel target for 1d6 damage.
Vigor (Str). You gain 3 temporary hit points.

2nd-Level Monk Powers
Body Adjustment (Str). You heal 3d6 damage, or gain a + 2bonus on your next Fortitude save to resist poison or disease, or heal 2 points of temporary ability damage.
Combat Focus (Wis). Gain a +4 insight bonus to initiative.
Combat Prescience (Wis). Gain a +2 insight bonus on attack rolls.
Concussion (Con). Mentally pummel target for 3d6 damage.
Darkvision (Wis). See in the Dark.
Levitate (Dex). Subject moves up and down at your direction.

3rd-Level Monk Powers
Greater Concussion (Con). Pummel fo for 5d6 damage.
Haste (Dex). Extra attack action, additional move, and +2 defense.
Mind Darts (Str). A flurry of mental bursts deals 2d6 damage to target.
Negate Psionics (Con). Cancels Psionic powers and effects.
Rejuvination (Str). You heal 1 points of temporary ability damage/hour.

4th-Level Monk Powers
Aura Sight
(Wis). You can read things in other's Auras
Freedom of Movement (Dex). Move normally despite impediments.
Natural Armor (Str). You gain a +4 natural armor bonus to Defense.
Psychofeedback (Str). Use power points to boost Str, Dex, and/or Con modifiers.

 

New Feats

Psi-Adept
You have exceptional psionic skills.
Benefit: You get a +2 bonus on all Autohypnosis and Psicraft Checks.
Special: Remember that the Autohypnosis and Psicraft skills can't be used untrained.