Advantage Rule: A cornerstone
of water polo which permits a referee to refrain from declaring a foul
if,
in his opinion, such
a declaration would be an advantage to the offender's team. Applied properly,
it
speeds up the game and
should result in more scoring.
Backhand: A pass
or shot, made with either a bent or straight arm, in which the ball is
projected directly
behind the thrower.
Ball Under: It
is an ordinary foul to take or hold the ball underwater when an opponent
makes a bodily
contact with the shoulder,
arm or hand of the player holding the ball under. If the goalkeeper or
any
defensive field player
takes the ball under inside the four meter area, with the object of preventing
a goal,
a penalty throw must
be awarded.
Brutality: A
major foul which includes deliberately attacking, striking or kicking an
opponent or making
disproportionate movements
with that intent or to endanger another player in any way. The offending
player is excluded from
the remainder of the game and a penalty throw is awarded.
Bunny: See Donut.
Caps: Identification
caps with plastic ear guards and visible numbers must be worn by all players.
Visiting teams wear
white caps in highschool and college games. Home team wears white under
international rules.
Goalkeepers caps must be red or quartered with two contrasting colours.
Change of Ends:
At the conclusion of each period, including overtime periods, teams will
change ends
prior to the start of
the next period.
Choice of Ends:
Determined by the toss of a coin at the pre game meeting between the team
captains,
coaches and referees.
In pools with one end deep and one end shallow, it is believed to be an
advantage
to attack the deep end
in the final period of play.
Control (of the ball):
A player in control is not holding the ball, but the ball is within his
reach and
protection.
Counter Attack:
Offensive stategy that seeks to create a fast break or advantage situation
at the
offensive end after
a turnover by the opponent in the defensive end of the pool.
Dead Time Foul:
Any defensive foul committed during dead time is considered a major foul.
A
defensive player committing
a foul is ejected for 20 seconds. With the exception of a "double dead
time
foul", an offensive
dead time foul is not a personal fault, but the offensive team loses possession
of the
ball.
Donut: A goal
that is scored by a hard shot that is aimed close to the goalie's head.
Double Dead Time
Foul: When both an offensive and defensive player simultaneously commit
a foul
during dead time. Both
players are ejected and the original free throw is maintained.
Double Post:
When the offensive stategy uses two hole sets, one in front of each of
the goal posts. Also
known as a double hole.
See hole man.
Dribbling: The
technique of moving and controlling the ball while swimming the front crawl
stroke.
Drive: Quick
swimming movement made toward the goal by an offensive player without the
ball.
Drivers: Field
players who specialize in driving skills and quick shooting techniques.
Drivers must be
extremely fast swimmers
and have above average, hand-eye co-ordination.
Drop: Almost
a zone defence, where the defensive players drop back to help protect the
centre of the
pool and help block
shots. It generally resembles either a sagging man-to-man or a 3-2-1 zone.
The ball
carrier must be pressured
to force a bad pass or a hurried shot.
Dry Pass: A pass
made when there is a need for a quick reception by the receiver and the
ball may be
caught without it touching
the water.
Eggbeater: The
alternating leg kick that enables players to lift themselves vertically
out of the water.
Ejection: The
punishment for a defensive player who commits a major foul. The offender
is required to
swim to the ejection
area and remain there for 20 seconds, or until a goal is scored, or upon
the signal of
the defensive referee
following a clear change of possession - whichever comes first. The ejected
player
also is awarded a personal
fault. See major fouls and personal faults.
Ejection Area:
An area behind the goal line and to the right of each goal where the penalty
time is served
by a player who has
committed a major foul.
Face Off('Neutral
throw"): Should the ball strike an overhead
obstruction, or both teams offend
simultaneously and the
referee cannot distinguish who committed the foul first or in the case
of a double
live-time major foul,
a face off is held. The referee will line up one player from each team
in a lateral
position near the location
of the stoppage. He will then throw the ball between the two players so
that
neither has an advantage
in reaching it.
Feinting (fake or
balking): A body, arm or eye movement, or combination of these, which
act to freeze a
defensive player or
make him leave defensive positioning, to the advantage of the offensive
player.
Field Player:
A player other than the goalkeeper.
Flat: Pertaining
to offensive player positioning. The "Flats" are generally positioned 5
to 8 meters out
from the goal posts.
The "flat" is the position from which most "drives" are initiated.
Forfeit: When
a team fails to comply with the rules, or decides not to complete a game
for any reason, or
fails to appear, the
referee may declare the game a forfeit and the score will be recorded 5-0.
Fouls: See Four-meter
Foul, Major Fouls and Ordinary Fouls.
Four-Meter Foul:
A four-meter foul should be called if the offensive player is held, sunk,
or pulled back
when he/she is in control
of the ball and has inside water while on or inside the four meter line,
or any foul
committed while the
ball is in the four meter area directly aimed at preventing a goal from
being scored.
The player committing
the foul has a personal fault recorded against him/her and the opposition
is
awarded a penalty throw.
Fronting: Defensive
positioning whereby the hole guard gets in the passing lane (between the
ball and
the hole set), thereby
preventing the hole set from receiving a pass.
Free Throw: The
method of putting the ball in play after a team is awarded the ball by
the referee. It must
be taken from the point
of the infraction, unless otherwise specified, and by the player closest
to that spot.
The player may throw
the ball or drop it in the water and dribble it, but a free throw may not
be thrown
directly at the goal
even after dribbling.
Goal: One point
is awarded for each goal scored. A goal is scored when the ball passes
fully over the
goal line between the
uprights and under the crossbar providing it was not punched in and was
played by
at least two players
after the start, restart or free throw. The size of the goal is 3 ft. x
10 ft.
Goalie (Goalkeeper):
The only player permitted to take the ball in both hands or punch it so
long as he is
within his own four
meter line. Outside the four meter line he has the same restrictions as
a field player,
however the goalkeeper
may not cross the halfway line.
Goal Throw: A
free throw awarded to the goalkeeper after a member of the offensive team
has caused
the ball to go out of
bounds across the goal line
Greenie:
A vertical, quick shot taken by a perimeter player following a pass from
the two meter position.
Pass and shot are taken
quickly in an effort to catch the perimeter defender by surprise.
Hold, Sink or Pull Back
Rule: It is a major foul to hold, sink or pull back an offensive player
who has
attained the advantage
of inside water. It in addition, if the offensive player is inside the
four meter line
and is in control of
the ball, a four-meter foul is the appropriate call. If the offensive player
is NOT facing
the goal and is on or
inside the posts and is inside the 4 meter line when he is held, sunk,
or pulled back,
whether he is in control
of the ball or not, it is a major foul.
Holding the Ball:
Lifting, carrying, pressing underwater or placing the hand under or over
the ball while
actually touching it
are all instances of holding the ball.
Hole Set (2 meter
man): An offensive player who takes position directly in front of the
opponents goal,
between the four and
two meter lines. The best hole players have above average size, great leg
strength,
excellent passing abilities
and are skilled in specialized goal scoring techniques.
Hole Guard: A
defensive player who takes position in front of his/her own goal and guards
the hole set.
To be effective, the
hole guard should be able to match the hole set in size and leg strength.
Impeding: It
is an ordinary foul to push, push off from or refrain the free limb movement
of, or to impede in
any way, an opponent
who has not gained an offensive advantage and who is not holding the ball.
See
ordinary fouls.
Inside Water:
An offensive advantage that exists when an offensive player has positioned
himself
between the goal he
is attacking and his defender. A four meter foul should be called if the
offensive
player is held, sunk,
or pulled back when he is in control of the ball and has inside water while
on or inside
the four meter line.
It is a major foul if the offensive player is held, sunk, or pulled back
when he/she has
inside water outside
the four meter line whether in control of the ball or not.
Interference:
To deliberately make any attempt to play the ball before a free throw is
taken, or to delay or
hamper the ball from
reaching the player making a free throw, or to hinder the arm movement
of a player
making a free throw
is a major foul.
Kick Out: An
ejection. See major foul.
Lane Press: A
defensive stategy where defensive players are positioned in the passing
lanes (between
the ball and their man)
rather than their man and the goal. The lane press is designed to deny
the easy
pass, use offensive
time and/or set up an interception or a "stalling" call and set up the
counter attack.
Left Hander:
A left handed shooter is generally more effective attacking a goal, after
receiving a dry
pass from the right
side of the goal than a right handed player. A left hander's wet shot is
most effective
attacking from the left.
Live Time: Action
which takes place while the clock is running.
Lob Shot: A deceptive,
high arching shot that is intended to pass over the goalie's hands and
under the
crossbar.
Major Fouls:
Serious infringements of the rules for which the offender is awarded a
personal fault and/or
an ejection. See brutality;
Dead time foul; double dead time foul; ejection; ejection area; four meter
foul;
hold, sink, pull back
rule; inside water; interference; misconduct; overly aggressive fouling;
personal fault;
splashing.
Man Down / Man Up
(6 on 5, extra man): The "man down / man up" situation begins when
a defensive
player commits a major
foul and is ejected for 20 seconds. Defensive players must quickly take
up zone
defence against a "quick"
goal and the six on five offensive advantage. Since the offence has only
a 20
second advantage opportunity,
it is essential that players move to a 4-2 or 3-3 alignment quickly. Similar
to the "power play"
in ice hockey.
Marking: The
position taken up by the defensive player which is designed to keep his/her
offensive
opponent from either
receiving the ball or being an effective offensive threat.
Misconduct: The
use of disparaging, insulting or obscene language or gestures is a major
foul.
Moving Pick:
A pick made by an offensive player who swims in front of (not into) and
interferes with a
defender who is guarding
another offensive player. Unless defenders "switch" a pick will create
an
opening for a pass or
shot.
Natural Goal:
A goal scored from open play when both teams are at full strength as opposed
to a goal
scored from a penalty
throw or man up situation.
Neutral Throw:
See face-off.
Outlet: A pass
from the goalie to a field player after a save to begin a counter-attack.
Ordinary Fouls:
The penalty for committing an ordinary foul is a free throw awarded to
the opposing
team. Instances of ordinary
fouls are: taking the "ball under"; impeding; standing; a 2 meter violation;
to hit
the ball with a clenched
fist; to touch the ball with two hands at the same time; to push off from
the sides of
the pool during actual
play; today unduly when taking a free throw; stalling.
Overtime: If
regulation time end with the score tied in high school or college games,
there will be a
five-minute interval,
followed by two overtime periods of three minutes each. If the overtime
ends with the
score tied, there will
be a two minute interval, followed by three minute sudden death overtime
periods.
Under international
rules, there is no sudden death. See choice of ends.
Overly Aggressive
Fouling: Any foul to the head, neck or face or any foul intended to
cause bodily harm
is a major foul.
Passing Lane:
An imaginary lane through which the ball could be passed from a player
with the ball to
another offensive player.
Penalty Throw:
A free shot at goal, taken upon the signal from the referee, from any point
along the four
meter line with only
the goalkeeper between the penalty taker and the goal. See Four meter penalty.
Personal Fault:
Any player committing three personal faults will be excluded from the rest
of the game.
See major foul.
Pick: Creating
a screen to impede a defender and free another offensive player for a shot
attempt.
Point: Pertaining
to offensive player positioning. The "point" in the basic offensive structure
is the player
farthest out from the
goal in the 12:00 O'Clock position.
Press: The most
commonly used stategy is the basic "man to man" defence. The idea is to
tightly mark
each offensive player
without fouling. Defenders should always position themselves between their
goal
and the player they
are guarding. Each pass should be pressured. Defenders guarding players
without
the ball should favour
the passing lane side to frustrate a reception.
Rear Back (R.B.): A
shot taken while driving after making a quick stop and coming up in a vertical
position and shooting
off a quick pass from the hole man. Pass and shot are both done quickly
in an effort
to catch the defender
by surprise.
Release: A pass
made from 2 meter position, after that position has been awarded a free
throw, to a
field player. The field
players generally must move to make themselves available for a release.
Shallow: Any
depth of water less than 2 meters deep.
Slough: A defensive
stategy whereby a defensive player drops off the attacker he is marking
to adopt a
position where he can
mark an offensive player who is attacking from a more dangerous position.
Splashing: To deliberately
splash water in an opponent's face is a major foul.
Stalling: The
failure of a team to make a good faith effort to advance the ball. Stalling
is an ordinary foul.
No warning is given
by the referee.
Standing: It
is ordinary foul for any player except the goalie to take an active part
in the game when
standing on the bottom
of the pool.
Stationary Pick:
A pick is made when an offensive player swims his/her defender into another
(usually
unseen) offensive player.
The defender is thus blocked and unless defenders switch a passing or
shooting opportunity
is created. If the defender swims over or otherwise fouls the stationary
pick, the foul
is generally not called
because of the advantage rule.
Substitutions:
Substitutions may be made between play.