Terran Ground Units-Detail



Here is where you can learn the really detailed information for all the Terran Ground Units, such as it's Official Name, it's abilities, it's Role, and it's Armament. Scroll down to find out more.


Marine


Abilities: Move, Stop, Attack, Patrol, Hold Position, StimPack
Role: Armored Infantry Trooper
Armament: CMC-300/400 Powered Combat Suit, 8mm C-14 "Impaler" Gauss Rifle

Firebat


Abilities: Move, Stop, Attack, Patrol, Hold Position, StimPack
Role: Armored Assualt Trooper
Armament: CMC-660 Heavy Combat Suit, Plasma based Perdition Flame Throwers

Ghost


Abilities: Move, Stop, Attack, Patrol, Hold Position, Cloak, Lockdown, Nuclear Strike
Role: Espionage/Intelligence Agent
Armamaent: Hostile Environment Suit, 25mm C-10 Canister Rifle, Personal Cloaking Device (Special Issue)

Goliath


Abilities: Move, Stop, Attack, Patrol, Hold Position
Role: Forward Assualt Strike Armor
Armament: Twin 30mm Autocannons, Hellfire Anti-Air Missles

SCV


Abilities: Move, Stop, Attack, Repair, Return Cargo, Build Structure, Build Advanced Structure
Role:Space Construction Vehicle
Armament: Fusion Cutters

Arclite Siege Tank


Abilities: Move, Stop, Attack, Patrol, Hold Position, Siege Mode
Role: Mobile Artillery Cannon
Armament: Twin 80mm Cannons, 120mm Shock Cannon

Vulture


Abilities: Move, Stop, Attack, Patrol, Hold Position, Spider Mines
Role: Scavenger Hover-Cycle
Armament: Anti-Personnel Fragmentation Grenades, Spider Mines (Optional