Here is where you can learn the really detailed information for all the Terran Ground Units, such as it's Official Name, it's abilities, it's Role, and it's Armament. Scroll down to find out more.Marine
Abilities: Move, Stop, Attack, Patrol, Hold Position, StimPack
Role: Armored Infantry Trooper
Armament: CMC-300/400 Powered Combat Suit, 8mm C-14 "Impaler" Gauss RifleFirebat
Abilities: Move, Stop, Attack, Patrol, Hold Position, StimPack
Role: Armored Assualt Trooper
Armament: CMC-660 Heavy Combat Suit, Plasma based Perdition Flame ThrowersGhost
Abilities: Move, Stop, Attack, Patrol, Hold Position, Cloak, Lockdown, Nuclear Strike
Role: Espionage/Intelligence Agent
Armamaent: Hostile Environment Suit, 25mm C-10 Canister Rifle, Personal Cloaking Device (Special Issue)Goliath
Abilities: Move, Stop, Attack, Patrol, Hold Position
Role: Forward Assualt Strike Armor
Armament: Twin 30mm Autocannons, Hellfire Anti-Air MisslesSCV
Abilities: Move, Stop, Attack, Repair, Return Cargo, Build Structure, Build Advanced Structure
Role:Space Construction Vehicle
Armament: Fusion CuttersArclite Siege Tank
Abilities: Move, Stop, Attack, Patrol, Hold Position, Siege Mode
Role: Mobile Artillery Cannon
Armament: Twin 80mm Cannons, 120mm Shock CannonVulture
Abilities: Move, Stop, Attack, Patrol, Hold Position, Spider Mines
Role: Scavenger Hover-Cycle
Armament: Anti-Personnel Fragmentation Grenades, Spider Mines (Optional