From bharvell@ua.d.umn.edu             Feb 24, 94 11:50:36 am +0600
To: maartenh@stack.urc.tue.nl
Date: Thu, 24 Feb 1994 11:50:36 +0600
Subject: Re: gx pacman from gxpacpin.zip fixed
Organization: University of Minnesota, Duluth

>however one wish if you adapt it and that is making it a bit slower on the
>GX, I don't know if my LCD is to slow or my GX is to fast but it was more
>playable on the SX then on the GX. 

I'm glad that you are happy with it... as far as speed, look at the 
variable 'PACTABS' (I think) it is a variable that says what speed and 
what maze to use for each level. you can change the #FACEh type objects 
to other speeds... try copying the slower #'s... use nums like #789Bh,  
#789Ch, and 89ABh... it is a very versatile program... I like it a lot... 
I just did some moveing around of other peoples work... DINECHIN wrote 
the original code for the sx... and HPMANIAC ported the code to gx...
try other numbers too, but don' be surprised of a pacman movin one pixel 
per min... for the maximum chalenge, #FFFFh...

BeeF

