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     The Elder Scrolls III
           MORROWIND: 
Bound Alchemy Equipment Plugin
Beta2
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Change Log


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     1. INSTALLING THE PLUGIN

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This plugin requires Tribunal.  

To install the plugin, unzip bound_alchemy_beta2.zip into the 
Morrowind/Data Files directory.  All files should go in their
proper locations:
bound_alchemy_beta2.ESP goes in Data Files.
All TGA files go in Data Files\Icons\m
You may need to create icons\m if it does not exist.

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     2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box 
next to the bound_alchemy_beta2.esp file.

This is the second and final beta.  All functionality is in place, 
the four spells are automagically added to the player the first 
time the mod is started; for beta purposes.  Each spell is a dummy 
spell that "summons" the appropriate piece of alchemy equipment 
for 15 seconds.  They're Secret Master level tools; quality of 2.00. 
There is one known issue, detailed below.

Current Spell Vendors:
Abelle Chriditte - Mortar  (Valevnvaryon: sells GM Stuff)
Uleni Herleran - Calcinator  (Wolverine Hall Mages: Conjuration expert)
Felen Maryon - Retort  (Tel Branora: sells Golden Saint)
Alembic - ???

Suggestions requested:
Different quality tools, ie Grandmaster or Master, Journeyman??
Longer summoning time?
Acquiring the spells
  -Merchants for the spells, suggests, changes, etc

Icons:  Icons go in Data Files\Icons\m

Code Notes:
The timers are separated out b/c apparently MW spawns an entire
new object when you enter/exit the Potion Maker menu.  Timers
placed on the objects kept resetting to zero.

Known Issue:
The summoned items can be sold.  However, it does no good b/c
as soon as they re-enter the PC's inventory, after the time
limit has expired, the are removed instantly.  And they're only
worth One gold.

Thanks!!

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     3. Save Games

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This Plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.

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     4. Change Log

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Version beta 1, 22 July 2003
   Inital beta release

Version beta 2, 23 July 2003
   Now allows recasting before the effect has run out; solves
	issues with framerates, thereby eliminating a bug dealing
	with lost magicka from trying to recast.
   Added nifty swirly to inventory icon.
   Revised casting costs:
	Mortar and Pestle changed to 35 magicka.
	Alembic, Calcinator, Retort stayed at 20 magicka per.
	So, takes 95 magicka to summon entire set.  That's a lot.
   Fixed spelling error, 'Pestle' not 'Pestal'.
   Placed spells in vendors' inventories as stated above.