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     The Elder Scrolls III
           MORROWIND: 
Bound Alchemy Equipment Plugin
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Change Log
5. Contact Info

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     1. INSTALLING THE PLUGIN

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To install the plugin, unzip bound_alchemy_beta1.esp into the 
Morrowind/Data Files directory. 

UPDATE: This plugin requires Tribunal.  You will receive a master 
file/plugin incompatibility error when run with prior versions, 
but the plugin will work correctly.


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     2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box 
next to the bound_alchemy_beta1.esp file.

This is the first beta.  All functionality is in place, however
the spells have not been placed in the game world.  The relevant
spells are:
dan_b_alembic
dan_b_calcinator
dan_b_mortar
dan_b_retort
Use PLAYER -> ADDSPELL DAN_B_XXXXX to add them to your player for
testing.  Each spell is a dummy spell that "summons" the 
appropriate piece of alchemy equipment for 15 seconds.  They are
Secret Master level tools; quality of 2.00.  There is one known 
issue, detailed below.

Suggestions requested:
Different casting cost?
Different casting costs per item, ie mortar costs more?
Different quality tools, ie Grandmaster or Master?
Longer summoning time?
Code review, specifically handling of disable, killMe, and SetDelete 
     in dan_b_xxxx_item scripts.
Acquiring the spells
-Merchants for the spells (Golden Saint chick in Tel Branora)
-Gold value
-Alternately, quests to obtain the spells?  (maybe not)

Code Notes:
The timers are separated out b/c apparently MW spawns an entire
new object when you enter/exit the Potion Maker menu.  Timers
placed on the objects kept resetting to zero.

Known Issue:
The summoned items can be sold.  However, it does no good b/c
as soon as they re-enter the PC's inventory, after the time
has expired, the are removed.

Thanks!!

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     3. Save Games

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This Plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.

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     4. Change Log

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Version beta 1, 22 July 2003
   Inital beta release

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     5. Contact Information

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PM me on the Elder Scrolls Offical Forums; username Dan_Wheeler