Metagame Strategy

Wigglytuff
Well ok, new deck, new times, new features, new rules, but still the same ole? strategy. i?m talking bout? the Wigglytuff Do the Wave Decks. These decks are based around jungle Wigglytuff to use his/her Do the Wave attack with a full bench causing a 60 damage attack! With the new 70HP pokémon, the call for pluspowers increased. Now, no on stood in this ballons way. Once at the pokémon league, i went up against a tought Wigglytuff deck and not even my Arcanine in my Electricle Fire V 1.7 stood much of a chance, but i never lost with it. Well to back up the tuff? we have an arsinal of different pokémon that can stall or do some damage of their own. Heres a list of COMMON cards found in Wiggly Decks: Wigglytuff(DUH!!!) Magmar(fossil) Electabuzz(Base) Plus Power Super Energy Removal Energy Removal Professor Oak Bill Challenge Erika(doutfully, but ya never know) Double Colorless Energy( turn 2 wiggly) Computer Search Scyther Item Finder that bout it, but there coudl be more. Anyway... the best way to shut these suckers down are to bring HIGH HP pokémon onto the battlefield and include the new gym Narrow Gym and maybe a Choas Gym so they can?t get the trainers off as easily. Another way is with the new NEO expansion, Spirit Tower will reduce wiggly?s attack to at least 30, making him limit to 70 HP pokémon with ALL 4 PLUS POWERS being used at ONE attack. Multiple new combinations are coming into play wiht the new gym expansion, but an origonal wiggly deck can still hold it?s own. Some combos work, some don?t, or only in certain situations. So never let the opponent get the big white ballon out and you?ll be AOK.
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