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How to Live and Die in the Virtual Sky

Abbreviations used in this document



             Introduction
Flight Physics...
Lift
Angle of Attack
Thrust
Drag
Altitude
Roll
Pitch
Yaw
Roll and Pitch Combined
Maneuver Performance
Compressibility
G-Forces
Black Outs and Red Outs

The Cockpit (In Progress)...
Instruments
Basic Flight...
Introduction to Take-Offs
Pre-Flight
Pre-Flight Checklist
Taxi
Take-Off
Introduction to Landings
Approach Precedures
Approach Pattern
Final Approach
Visual Approach Landings
Instrument Approach Landings
Emergency Landings
Introduction to Navigation
Introduction to Air Refueling
Tanker Location
Closing on the Tanker
Pre-Contact
Refueling

Basic Fighter Maneuvers...
Positional Geometry
Attack Geometry
The Weapons Envelope
BFM and Turns
Solving the Offensive BFM Problem
Gun Shot Procedures
Detecting the Attack
Defending Against a Missile
Creating BFM Problems for the Bandit
Overshoots
Guns Defense
The Escape Window
Stay and Fight? Or Seperate?
Lead Turns
Options at the Pass
Basic Geometry: One-Circle and Two-Circle Fights
Detection
Sorting
Targeting
Intercept
Engagement
Seperate
Putting It All Together
Detection Phase
The Sort/Targeting Phase
The Intercept
The Engagement phase

Training References...
Art of the Kill - Instuctional Video by Pete Bonanni (Real Video format)
Air Combat: The Ace Factor - History of Air Combat and the men who perfected it