Marle

The given name of a run-away Princess Nadia, of Guardia. In an attempte to live a normal life, she goes to the millenia fair to have some fun.Little does she know that the boy she ran into would be the focus of an adventure spanning millions of years forwards.........and back !

Weapon Type: Bow & Arrow

Magic Type: Water

Time Period:1000 Ad

Techs

Aura - Recover some hit points for one member.

Provoke - Marle will taunt an enemy, causing chaos.

Ice - An ice block will form on an enemy.

Cure - Recovers most of party members h.p.

Haste - Doubles characters speed during battle.

Ice2 - Huge blocks of ice hit all enemies on the screen.

Cure2 - Totally recovers one member's h.p.

Life2 - Revives a dead ally with full h.p.

Dual Techs

Marle + Crono:

Aura Whirl

SPELLS NEEDED TO LEARN: Cyclone, Aura

WHERE IT CAN BE USED: In Battle

MP COST: 2 for Crono + 1 for Marle

WHAT IT DOES: Healing spell (restores HP for the entire party).

Ice Sword

SPELLS NEEDED TO LEARN: Spincut, Ice

WHERE IT CAN BE USED: In Battle

MP COST: 4 for Crono + 2 for Marle

WHAT IT DOES: Attack spell.

Ice Sword 2

SPELLS NEEDED TO LEARN: Confuse, Ice 2

WHERE IT CAN BE USED: In Battle

MP COST: 12 for Crono + 8 for Marle

WHAT IT DOES: Attack spell.

Marle + Robo:

Aura Beam

SPELLS NEEDED TO LEARN: Aura, Cure Beam

WHERE IT CAN BE USED: In Battle

MP COST: 1 for Marle + 2 for Robo

WHAT IT DOES: Healing spell (restores HP for the entire party).

Ice Tackle

SPELLS NEEDED TO LEARN: Ice, Robo Tackle

WHERE IT CAN BE USED: In Battle

MP COST: 2 for Marle + 4 for Robo

WHAT IT DOES: Attack spell.

Cure Touch

SPELLS NEEDED TO LEARN: Cure 2, Heal Beam

WHERE IT CAN BE USED: In Battle

MP COST: 5 for Marle + 3 for Robo

WHAT IT DOES: Healing spell (restores HP for the entire party).

Marle + Lucca:

Antipode

SPELLS NEEDED TO LEARN: Ice, Fire

WHERE IT CAN BE USED: In Battle

MP COST: 2 for Marle + 1 for Lucca

WHAT IT DOES: Attack spell.

Antipode 2

SPELLS NEEDED TO LEARN: Ice 2, Fire 2

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Marle + 2 for Lucca

WHAT IT DOES: Attack spell.

Antipode 3

SPELLS NEEDED TO LEARN: Ice 2, Flare

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Marle + 5 for Lucca

WHAT IT DOES: Attack spell.

Marle + Ayla:

Twin Charm

SPELLS NEEDED TO LEARN: Provoke, Charm

WHERE IT CAN BE USED: In Battle

MP COST: 1 for Marle + 4 for Ayla

WHAT IT DOES: Steals various items from enemies.

Note: Equip the Charm Top Accessory to increase Ayla's odds of Charming an item from an enemy.

Ice Toss

SPELLS NEEDED TO LEARN: Ice, Rock Throw

WHERE IT CAN BE USED: In Battle

MP COST: 2 for Marle + 4 for Ayla

WHAT IT DOES: Attack spell.

Cube Toss

SPELLS NEEDED TO LEARN: Ice 2, Rock Throw

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Marle + 4 for Ayla

WHAT IT DOES: Attack spell.

Marle + Frog:

Ice Water

SPELLS NEEDED TO LEARN: Ice, Water

WHERE IT CAN BE USED: In Battle

MP COST: 2 for Marle + 2 for Frog

WHAT IT DOES: Attack spell.

Glacier

SPELLS NEEDED TO LEARN: Ice 2, Water 2

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Marle + 8 for Frog

WHAT IT DOES: Attack spell.

Double Cure

SPELLS NEEDED TO LEARN: Cure 2, Cure 2

WHERE IT CAN BE USED: In Battle

MP COST: 5 for Marle + 5 for Frog

WHAT IT DOES: Healing spell (restores HP for the entire party).

Triple Techs

Marle + Crono + Frog:

Arc Impulse

SPELLS NEEDED TO LEARN: Spincut, Ice 2, Leap Slash

WHERE IT CAN BE USED: In Battle

MP COST: 4 for Crono + 8 for Marle + 4 for Frog

WHAT IT DOES: Attack spell.

Marle + Lucca + Magus:

Dark Eternal

SPELLS NEEDED TO LEARN: Ice 2, Fire 2, Dark Matter

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Marle + 8 for Lucca +8 for Magus.

WHAT IT DOES: Attack spell.

Note: You must have the Black Rock equipped to evoke Dark Eternal.

Marle + Crono + Lucca:

Delta Force

SPELLS NEEDED TO LEARN: Lightning 2, Ice 2, Fire 2

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Crono + 8 for Marle + 2 for Lucca

WHAT IT DOES: Attack spell.

Marle + Crono + Ayla:

Final Kick

SPELLS NEEDED TO LEARN: Lightning 2, Ice 2, Triple Kick

WHERE IT CAN BE USED: In Battle

MP COST: 8 for Crono + 8 for Marle + for Ayla

WHAT IT DOES: Attack spell.

Marle + Frog + Robo:

Grand Dream

SPELLS NEEDED TO LEARN: Life 2, Frog Squash, Heal Beam

WHERE IT CAN BE USED: In Battle

MP COST: 15 for Marle + 15 for Frog + 3 for Robo

WHAT IT DOES: Attack Spell.

Note 1: You must have the Gold Rock equipped to evoke Grand Dream.

Note 2: When Frog's HP are low, Grand Dream inflicts more damage.

Marle + Crono + Robo:

Lifeline

SPELLS NEEDED TO LEARN: Cyclone, Life 2, Laser Spin

WHERE IT CAN BE USED: In Battle

MP COST: 2 for Crono + 15 for Marle + 3 for Robo

WHAT IT DOES: Healing spell (restores all HP for the entire party).

Marle + Lucca + Ayla:

Poyozo Dance

SPELLS NEEDED TO LEARN: Provoke, Hypno Wave, Tail Spin

WHERE IT CAN BE USED: In Battle

MP COST: 1 for Marle + 1 for Lucca + 20 for Ayla

WHAT IT DOES: Attack spell.

Note: You must have the White Rock equipped to evoke Poyozo Dance.