Marle

The given name of a run-away Princess Nadia, of Guardia. In an attempte to live a normal life, she goes to the millenia fair to have some fun.Little does she know that the boy she ran into would be the focus of an adventure spanning millions of years forwards.........and back !
Weapon Type: Bow & Arrow
Magic Type: Water
Time Period:1000 Ad
Aura - Recover some hit points for one member.
Provoke - Marle will taunt an enemy, causing chaos.
Ice - An ice block will form on an enemy.
Cure - Recovers most of party members h.p.
Haste - Doubles characters speed during battle.
Ice2 - Huge blocks of ice hit all enemies on the screen.
Cure2 - Totally recovers one member's h.p.
Life2 - Revives a dead ally with full h.p.
Dual Techs
Marle + Crono:
Aura Whirl
SPELLS NEEDED TO LEARN: Cyclone, Aura
WHERE IT CAN BE USED: In Battle
MP COST: 2 for Crono + 1 for Marle
WHAT IT DOES: Healing spell (restores HP for the entire party).
Ice Sword
SPELLS NEEDED TO LEARN: Spincut, Ice
WHERE IT CAN BE USED: In Battle
MP COST: 4 for Crono + 2 for Marle
WHAT IT DOES: Attack spell.
Ice Sword 2
SPELLS NEEDED TO LEARN: Confuse, Ice 2
WHERE IT CAN BE USED: In Battle
MP COST: 12 for Crono + 8 for Marle
WHAT IT DOES: Attack spell.
Marle + Robo:
Aura Beam
SPELLS NEEDED TO LEARN: Aura, Cure Beam
WHERE IT CAN BE USED: In Battle
MP COST: 1 for Marle + 2 for Robo
WHAT IT DOES: Healing spell (restores HP for the entire party).
Ice Tackle
SPELLS NEEDED TO LEARN: Ice, Robo Tackle
WHERE IT CAN BE USED: In Battle
MP COST: 2 for Marle + 4 for Robo
WHAT IT DOES: Attack spell.
Cure Touch
SPELLS NEEDED TO LEARN: Cure 2, Heal Beam
WHERE IT CAN BE USED: In Battle
MP COST: 5 for Marle + 3 for Robo
WHAT IT DOES: Healing spell (restores HP for the entire party).
Marle + Lucca:
Antipode
SPELLS NEEDED TO LEARN: Ice, Fire
WHERE IT CAN BE USED: In Battle
MP COST: 2 for Marle + 1 for Lucca
WHAT IT DOES: Attack spell.
Antipode 2
SPELLS NEEDED TO LEARN: Ice 2, Fire 2
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Marle + 2 for Lucca
WHAT IT DOES: Attack spell.
Antipode 3
SPELLS NEEDED TO LEARN: Ice 2, Flare
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Marle + 5 for Lucca
WHAT IT DOES: Attack spell.
Marle + Ayla:
Twin Charm
SPELLS NEEDED TO LEARN: Provoke, Charm
WHERE IT CAN BE USED: In Battle
MP COST: 1 for Marle + 4 for Ayla
WHAT IT DOES: Steals various items from enemies.
Note: Equip the Charm Top Accessory to increase Ayla's odds of Charming an item from an enemy.
Ice Toss
SPELLS NEEDED TO LEARN: Ice, Rock Throw
WHERE IT CAN BE USED: In Battle
MP COST: 2 for Marle + 4 for Ayla
WHAT IT DOES: Attack spell.
Cube Toss
SPELLS NEEDED TO LEARN: Ice 2, Rock Throw
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Marle + 4 for Ayla
WHAT IT DOES: Attack spell.
Marle + Frog:
Ice Water
SPELLS NEEDED TO LEARN: Ice, Water
WHERE IT CAN BE USED: In Battle
MP COST: 2 for Marle + 2 for Frog
WHAT IT DOES: Attack spell.
Glacier
SPELLS NEEDED TO LEARN: Ice 2, Water 2
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Marle + 8 for Frog
WHAT IT DOES: Attack spell.
Double Cure
SPELLS NEEDED TO LEARN: Cure 2, Cure 2
WHERE IT CAN BE USED: In Battle
MP COST: 5 for Marle + 5 for Frog
WHAT IT DOES: Healing spell (restores HP for the entire party).
Triple Techs
Marle + Crono + Frog:
Arc Impulse
SPELLS NEEDED TO LEARN: Spincut, Ice 2, Leap Slash
WHERE IT CAN BE USED: In Battle
MP COST: 4 for Crono + 8 for Marle + 4 for Frog
WHAT IT DOES: Attack spell.
Marle + Lucca + Magus:
Dark Eternal
SPELLS NEEDED TO LEARN: Ice 2, Fire 2, Dark Matter
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Marle + 8 for Lucca +8 for Magus.
WHAT IT DOES: Attack spell.
Note: You must have the Black Rock equipped to evoke Dark Eternal.
Marle + Crono + Lucca:
Delta Force
SPELLS NEEDED TO LEARN: Lightning 2, Ice 2, Fire 2
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Crono + 8 for Marle + 2 for Lucca
WHAT IT DOES: Attack spell.
Marle + Crono + Ayla:
Final Kick
SPELLS NEEDED TO LEARN: Lightning 2, Ice 2, Triple Kick
WHERE IT CAN BE USED: In Battle
MP COST: 8 for Crono + 8 for Marle + for Ayla
WHAT IT DOES: Attack spell.
Marle + Frog + Robo:
Grand Dream
SPELLS NEEDED TO LEARN: Life 2, Frog Squash, Heal Beam
WHERE IT CAN BE USED: In Battle
MP COST: 15 for Marle + 15 for Frog + 3 for Robo
WHAT IT DOES: Attack Spell.
Note 1: You must have the Gold Rock equipped to evoke Grand Dream.
Note 2: When Frog's HP are low, Grand Dream inflicts more damage.
Marle + Crono + Robo:
Lifeline
SPELLS NEEDED TO LEARN: Cyclone, Life 2, Laser Spin
WHERE IT CAN BE USED: In Battle
MP COST: 2 for Crono + 15 for Marle + 3 for Robo
WHAT IT DOES: Healing spell (restores all HP for the entire party).
Marle + Lucca + Ayla:
Poyozo Dance
SPELLS NEEDED TO LEARN: Provoke, Hypno Wave, Tail Spin
WHERE IT CAN BE USED: In Battle
MP COST: 1 for Marle + 1 for Lucca + 20 for Ayla
WHAT IT DOES: Attack spell.
Note: You must have the White Rock equipped to evoke Poyozo Dance.