How Do
Sleep, Confusion, Paralysis, and Poison Work?
Some attacks cause the Defending Pokémon to be
Asleep, Confused, Paralyzed, or Poisoned. These things don't
happen to a Benched Pokémon, only to an Active Pokémon - in
fact, if a Pokémon goes to the Bench, these things are removed
from it. And evolving a Pokémon also means it's no longer
Asleep, Confused, Paralyzed, or Poisoned.
Asleep
If a Pokémon is Asleep, it can't attack or retreat.
Turn the Pokémon sideways to show it is Asleep. After each
player's turn, flip a coin. On a heads, the Pokémon wakes up
(turn the card back right-side up), but on a tails it's still
Asleep, and you'll have to wait until after the next turn to try
to wake it up again.
Confused
If a Pokémon is Confused, you have to flip a coin
whenever you try to attack with it or whenever you try to make it
retreat. Turn a Confused Pokémon with its head pointed toward
you to show it's Confused.
When you try to make a Confused Pokémon retreat,
you first have to pay the Retreat Cost by discarding Energy
cards. Then flip a coin. On heads, you retreat the Pokémon as
normal. On tails, the retreat fails, and that Pokémon can't try
to retreat again that turn.
When you attack with a Confused Pokémon, you flip a
coin. On heads, the attack works normally, but on tails your
Pokémon attacks itself with an attack that does 20 damage. (If
your Pokémon has a Weakness or Resistance to its own type, or if
there's some other effect that would alter the attack, apply
these things as usual.)
On tails, the Active Pokémon does 20 damage to
itself even if its attack normally doesn't do damage (like
Squirtle's Withdraw attack).
Paralyzed
If a Pokémon is Paralyzed, it can't attack or
retreat. Turn the Pokémon sideways to show it's Paralyzed. If an
Active Pokémon is Paralyzed, it recovers after its player's next
turn. Turn the card right-side up again.
What this means is that if your Pokémon gets Paralyzed, it will
be out of action on your next turn, and then it will be okay
again.
Poisoned
If a Pokémon is Poisoned, place a "poison marker" on
it to show that it's Poisoned.
As long as it's still Poisoned, the Pokémon takes
10 damage after each player's turn, ignoring Weakness and
Resistance. If an attack would Poison a Pokémon that's already
Poisoned, it doesn't get doubly Poisoned; instead, the new Poison
condition replaces the old one.
Make sure whatever you use for a poison marker looks different
from a damage counter.