| Tommy's Red Alert Page | ||||||||||||||||||||||||
| Strategies | ||||||||||||||||||||||||
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The best way to win I think is to have a good airial attack. It is also smart to have good base defense, such as Tesla coils , flame towers, SAM sites, AA guns, pilboxes, and turrets. Build lots of tanks. The more the better. Also have good naval support, such as boats and subs. And get a mine layer, those things take out vehicles and infantry just like that. In Red Alert the Counterstrike, a mission disk, you hold down shift and click on the top right corner of the speaker on the main page of Red Alert to play the secret ant missions. Yes I said the secret ant missions. This code really works. The ant missions are really hard though. | |||||||||||||||||||||||
| Soviets | ||||||||||||||||||||||||
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The soviets are the better team than the Allies. The Soviets have better tanks, airplanes, and base defense. Their smallest tank is bigger and better than the allies biggest tank. They also have mammoth tanks that can waste anything they want that is on land. MIGS are the awesome planes. They are fast and if you have enough of them the AA guns will usually only kill one or two. Tesla coils are the best defense of the whole game. They kill infantry in one shot of lightning and kill tanks in two or three. Flame towers are good if you can't use tesla coils. They also kill infantry in one shot, but tanks can last a long time against them. The soviet subs are awesome in guard mode they can shoot so far away that the allied boats take a while to get close enough to throw depth charges that they die before they can get there. The soviets are my favorite team. | |||||||||||||||||||||||
| Allies | ||||||||||||||||||||||||
The Allies are good because they have apaches and good boats. They | also have good infantry. The apaches are the best helicopters in the game, because they fire rockets and they are super fast. They can usually blow up buildings really easily if there are no SAM sites. The boats are the best weapon for the allies. There are cruisers which can shoot from almost anywhere on hte screen, destoyers that throw alot of depth charges and shoot rockets, and gun boats that throw depth charges and shoot shells but not far. The allied infantry consists of rifle infantry, rocket soliders, medics, and engieers. Rocket soliders are good because they can fight against air attacks and fight on the ground. Medics are good because they can heal any solider that is hurt on the battlefield. Engineers are good because they can take over buildings in red and instantly repair buildings.
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