This game originated in Pennsylvania and was originally played with a basketball thrown against a triangular prism-shaped object just to kill time. But now it has develped complicated rules, however it is not widely known.

Section 1-How to Play

1:A- The object of the game is to tip the ball into a 4' x 4' area called the Dookie Zone. The serving team starts off the game by throwing the ball off a triangle shaped object called the Ball Pounder. If the ball is tipped in, you get one point. An ace gets two points (see below). You can only score when you are serving. If someone catches the ball, they automatically get the serve. To catch the ball means you have total control of the ball. You play to 15 and do not have to win by two.

Section 2-Special Scoring

2:A- Ace- When a server serves the ball off the Ball Pounder and hits it directly into the Dookie Zone on one tip. Worth 2 points.

2:B- Assist- When a player tips the ball prior to a score. (Doubles only; only a stat)

Section 3-Penalties

3:A- Dookie Foul- Stepping in the Dookie Zone. No player is allowed to step in the Dookie Zone until they have come down and come to a complete stop. If a defensive player commits this foul, the offense scores, if an offensive player does, the defense gets the serve.

3:B- Out of Bounds- If the ball goes out of bounds, the team who touched it last loses possession. Same thing applies to the ball hitting the ground.

3:C- Tip Interference- When a player pushes or shoves another player. The result is either a score or a retry (if the foul did not affect the shot) if on the defense, the ball goes to the defense if it is on the offense. The defensive player must have his feet planted and not moving for the foul to not be called on him. Some contact is allowed, as in football's pass interference.

3:D- Illegal Score- If a defensive player tips the ball in the Dookie Zone, the offense retains possession, but doesn't score.

3:E- Fault- If the ball hits something other than the Ball Pounder, the defense gets possession.

3:F- Declining a Penalty- Any player may decline a penalty if they prefer. Offsides does not stop play immediately.

Section 4-Court Specifications

4:A- Court-25' deep, 20' long

4:B- Ball Pounder-10" wide, 12" high, 12" deep; 45� angle for front piece; wooden

4:C- Dookie Zone- 4' wide, 4' wide; lines don't count

4:D- Ball- 8" diameter sphere; inflated one pound; similar to playground ball