Final Fantasy 3 Walkthrough

World of Balance




This is my Final Fantasy 3 Walkthrough.This is my walkthrough of the World of Balance.(go to my link below to enter The World of Ruin)They should explain where to go and what to do. enjoy!!!


- The World of Balance -

(1) Mines of Narshe
Party: Vicks, Wedge, ????? (Terra)
BOSS: Whelk
After fighting Whelk you come to the frozen Esper(tritoch). You'll go into a fight sequence where Vicks and Wedge dissapear leaving Terra.

(1) Arvis' House
Items: Search the clock for an Elixir
Terra wakes up back in Narshe where a man removes the slave crown. Terra can't remember anything. The Imperial guards come and Terra is forced to escape thru the back door of the house and run back to the mines.

(1) Mines
Party: Terra, Locke
Chests: Fenix Down, Sleeping Bag
(if you wait until the World of Ruin to get these, they'll have changed to a Pod Bracelet and an Elixir)
BOSS: Marshal
Additional items: You can take Mog's Mithril Sheild and Mithril Pike After entering the mines, Terra walks a little ways and is spotted by the guards. She is cornered and the floor gives out and she falls. There is a flashback where Terra remembers some stuff. The scene shifts back to Arvis' House where Locke is introduced. Locke finds Terra and the guards find them both. Moogles come and offer to help. Three Moogles (Kupek, Kupop, Kumama) form a group with Locke plus there are two other groups with four Moogles each (Mog, Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control each of the groups, the object is to stop the guards from reaching Terra and defeating the commander. Before defeating the commander switch to the party Mog is in and remove his shield and pike (Locke can use the shield and the pike can be used by Edgar who you'll get shortly), after all Mog won't be needing them for quite a while and by then you'll be able to equip him with other stuff. After defeating the commander, Locke grabs Terra and takes off through the mines. He comes to a switch and pulls it, opening a secret passage. Remember where this passage is, you'll need it later. You are now outside Narshe. You can't enter the main part of town but you can enter the classroom.

(1) Classroom
Party: Terra, Locke
Points of interest: A bucket of recovery water (recovers hps and mps) A save spot Chests: Monster-in-a-box, Sleeping Bag, Tonic
Items: Search a pot for Tincture
Besides getting the stuff in the chests and the pot, the classroom is basically there to tell you stuff about the game: how to do this and where to do that, most of which is in the instruction book.

(2) Figaro
Party: Terra, Locke, Edgar
Points of interest: Item shop, Tool Shop
Chests: Fenix Down, Soft, Tonic, Antidote
BOSS: M-TekArmor
After heading south from Narshe, you come to the desert castle of Figaro. Upon entering the castle go straight ahead to the throne room. Here Edgar is introduced. You are now free to explore the castle. If you talk to the Matron (in the left tower) she will tell you about Sabin, who you'll meet later. After talking the Matron return to the throne room and talk to Edgar again. One of Edgar's guards comes in and informs him that Kefka is approaching the castle. As Edgar, talk to Kefka's guards and then Kefka himself. After they're done talking walk up to where Locke is waiting. Edgar decides to protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka comes back and sets fire to Figaro. Talk to the guards and then talk to Kefka. Go up and talk to the guard there. Your party escapes and Figaro enters submerge mode. After fighting the M-TekArmor, go south to the Cave of Figaro. If Terra uses magic during the fight with the M-TekArmor you'll see a little scene.

(3) Cave of Figaro
Party: Terra, Locke, Edgar
Points of interest: the pond with the turtle is a recovery spring
Chests: 2 tinctures, Fenix Down (Before you get Celes)
Thunder Rod, Tincture, X-Potion (After you get Celes)
Hero Ring, Ether, X-Potion (In the World of Ruin)
Wait until after you get Celes, or until the World of Ruin to get the treasures for different stuff.

(4) South Figaro
Chests: 500 GP, 1000 GP, 1500 GP
Items: search barrel to left of Chocobo stable for Tonic
search barrel to right of Chocobo stable for Green Cherry
search barrel to right of rich guy's house for Fenix Down
search barrel above and behind Chocobo stable for Warp Stone
(or Fenix Down if you wait until World of Ruin)
search box in lower left section of town for Eyedrop
(or Elixir if you wait until World of Ruin)
search barrel in lower left section of town for Antidote
(or Tent if you wait until World of Ruin)
search box in lower left section of town for Soft
(or Remedy if you wait until World of Ruin)
search barrel between Armor & Weapon shops for Tonic
(or X-Potion if you wait until World of Ruin)
At the Cafe, Shadow is introduced, you'll be seeing him later. At the Relic Shop, buy a pair of Sprint Shoes (unless you like going slow), one pair is enough for the entire party. At the house north of the Inn check behind the bookcase in the room with a draft to find a secret passage. Nothing but money down there right now but later you'll need to know about it. After getting equipped go to the Chocobo Stables and pay the 80 GP (unless you want to fight to your next location). It's not very far but riding the Chocobo is fun :)

(5) Sabin's Cabin
Items: search the bucket next to the stove for a Tonic
Points of interest: you can catch some Z's in any of the beds

(6) Mt. Kolts
Chests: Guardian,Atlas Armlet,2 Tents
BOSS: Vargas
The path is straight forward. At the end you reach Vargas. After a bit of fighting with Vargas, Sabin will come. Vargas will blow the others away and Sabin will have to fight alone. Sabin joins you after Vargas is finished.(to kill Vargas with Sabin,you must preform his blitz. The Blitz is:forword away forward)

(7) Returner's Hideout
Party: Terra, Locke, Edgar, Sabin
Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
Items: search a bucket for Antidote
search a pot for Tincture
search a pot for Green Cherry
Additional items: You can either get a Genji Glove or a Gauntlet
After entering, follow the guard to Banon's room. After talking to
Banon talk to everyone and get everything (including the White Cape
that is in a secret passage on the right side of the 'storage room'),
then go out of the hideout where Banon will be waiting. First, tell him
"no" then go back inside and the man in the 'storage room' will give you a Genji Glove. If you say "no" to Banon 3 times and you'll skip the part where everyone's at the table and one of the guards will give you a Genji Glove (if you didn't already get the one from the guy in the store room). If you go to Banon and tell him you will become there last ray of hope he will give you Gauntlet (if you haven't already gotten the Genji Glove from the guy in the store room). Locke will split to scope out South Figaro after the Empire invades. Banon joins you and you head for the raft on the Lete River.
Lete River
BOSS: Ultros
If Banon dies the game is over, so protect him. There are several save spots along the way, these spots are also the only places you can access the subscreen. Do whatever you need to before jumping back on the raft. Toward the end of the raft ride you reach Ultros the octopus. After the fight, Sabin jumps in after Ultros and is swept down river.
The game now gives you a choice of three scenarios. One with Terra, Edgar and Banon, one with Locke, and the last one with Sabin. You can do these in any order you want, it doesn't matter what order you pick. However, if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay longer.
--TERRA, EDGAR, and BANON scenario-- Lete River continued
Party: Terra, Edgar, Banon
The trio continue the raft ride on the Lete River. Again, make sure
Banon doesn't kick the bucket or your game is over. At the end of the ride you find yourself a little east of Narshe, which is where you want to go.

(1) Narshe/Mines
Chest: Rune Edge [in mines] (if you don't get this chest until the World
of Ruin it'll become a Ribbon)
The guards won't let you in thru the main entrance so you'll have to find another way in. Remember the secret entrance Locke showed you? That's the way in. You're now in the mines. Go a little ways and you come to a follow-the-light-maze. If you make a mistake all you need to do is press the A button when the yellow light is in front of you. If you miss it you'll have to fight some enemies and then you'll have to start at the beginning of the maze again.
Once you get past this maze you can reach a cave of Moogles (and a chest containing a Rune Edge or Ribbon if you wait) by going slightly out of your way. Remember where this cave is because later in the game Mog will join you here). Once you get out of the mines you will be back in Arvis' House where you started. You will talk a bit with Arvis and then the scenario will end.
--LOCKE's scenario--

(4) South Figaro
Party: Locke
Chest: Hyperwrist, RunningShoes
Items: Check the clock you see when you first come out of the secret passage for an Elixir
Check a pail in the old man-who-wants-cider's house for Tonic
Additional items: Cider is located here (Rare item)
Old Clock-Key is located here (Rare item)
First of all, DO NOT talk the guards in MagiTek armor (unless of course you have a death wish :) Oh, and don't forget to equip your stuff. Go to the Item shop and talk to the merchant next to the clock. This will start a fight. Use Locke's Steal command and you'll steal the clothes right off him. Dressed as a merchant, enter the house to the south of the Item Shop and go down stairs. The kid will only allow you to pass if your dresses as a merchant. Now go up onto the perimeter wall and talk to the green suited guard. Steal his clothes. Go towards the center of town where you'll find three guards (one guarding the door to the rich guy's house, one in MagiTek armor, and one guarding the path to the rest of the town). Talk to the bottom guards. Enter the Cafe and go downstairs. Steal the merchant's clothes. You'll also get Cider. Go back to the house with the kid and go upstairs. Talk to the old man at the desk. Go back down stairs and give the password ("Courage") to the kid. He'll open up a secret passage for you. Go to the upstairs of the house and into the first room. Walk behind the bookcase to find a stairway. Go all the way down and follow the hall. After you are asked about changing clothes (doesn't matter if you do), go straight down into the wall (there is a stairway there)If you are wearing the merchant's clothes or your normal clothes you'll hide in the rafters. If you're wearing the soldier's uniform you stand next to the door and salute, and then when you rescue Celes she says something close to what Princess Liea said in Star Wars when Luke rescued her on the Death Star (replace soldier with Stormtrooper). After dropping from the rafters, enter the open door. Remove Celes' chains. Talk to the sleeping guard and take the clock key. The second door is a save spot and the third is where you want to go. Go to the clock in the far back and check it. Wind the clock to open a secret passage.

(4) Secret Passage
Party: Locke, Celes
Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon, Ether, Earrings
BOSS: TunnlArmr
In the secret passage there is a spot that you can push on the left wall to reach a stairway leading down to a X-Potion, a Ribbon, and and Ether. Once you make it out of the secret passage you'll be in a spot where all you need to do is leave the town. Go west to the Cave of Figaro. You've been here before, just go back out the way you came in. Don't forget the pond with the turtle is a recovery spring. As you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr will end this scenario.
--SABIN's scenario--
Hut (Gau's father's house)
Party: Sabin, Shadow
Enter the hut just east of where you start. Quickly talk to the guy on the Chocobo. He sells lots of stuff. Next talk to Shadow and he'll join you. Go east a bit then south until you come to a bridge. This is the Imperial camp.

(9) Imperial Camp
Party: Sabin, Shadow
Your group hides and overhears the plans to storm Doma Castle.

(10)Doma Castle
Party: Cyan
BOSS: Leader
You can kill the soldiers on either side of the leader pretty easily but just kill the leader and get it over with.

(9) Imperial Camp
Party: Sabin, Shadow
Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing In the left tent there is a chest. Kicking it brings the dogs, which you have to fight, and hitting it brings a sentry which you fool by meowing. Inside is a Star Pendant. There's a little bit of story about Kefka poisoning Doma and you decide to try and stop him. After the first time you chase him, instead of talking to him, explore the camp for more treasures. You fight and chase him around for a bit but are stopped by some soldiers. While fighting them, Kefka poisons Doma. After showing a bunch of soldiers die of poison in Doma Castle you control Cyan. Go to the throne room. After the King dies go to the room east of the throne room. Cyan's family dies. Scene cuts back to the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp. After leaving the camp go south to the forest.

(11) Phantom Forest
Party: Sabin, Shadow, Cyan
Points of interest: after the first stretch of forest you go up, the pond right in front of you is a recovery spring. At the end of the forest you'll come to the Phantom Train. If you haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow will leave you somewhere in the Forest.

(11) Phantom Train
Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
BOSS: Ghost Train
Caboose: Upon enter the train go right to find the caboose. Talk to the ghost and you can have him join you (if you use its POSSESS command, and it works, you'll lose it). Also in the caboose is a guy who'll tell you about the train, and a save spot.
Car 1 & 2: In the first two cars there are a bunch of ghosts. These ghosts will either try to join you, attack you, or sell you stuff (Item Shop). The rest of the ghosts in the train will do the same things.
Car 3: Upon entering a ghost comes and blocks the door behind you. You have to kill the ghost to leave. Once back out, climb to the top of the car and you'll jump across to the next car and then again to car 5.
Car 5: Enter the car and pull the switch to detach the rear cars. Pull it again to open the wall up so you can continue.
Car 6: Sit at the center table and the ghost will serve you (this replenishes your stats). After sitting down the first time sit down again with different members at the head of your party to see different sequences (For instance, Shadow will get up and feed Interceptor).
Car 7: 1st room: Siegfried attacks as you approach the chest. After defeating him, he grabs the contents of the chest and runs.
Car 8: 2nd room: four chests.
After car 8 your ghost companion leaves.
Car 9: save spot
[ Final Fantasy 3 Walkthrough World of Ruin ]

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