Personal Information
Name: Branya Player:
Race: High elf Gender: Female Height: 4'4" Weight: 91 lbs
Class: Cleric Level: 1 Alignment: Chaotic Good
XP: 0 Next Level: 1,500
Kit: None
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 23
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
Shield, buckler adj. -1
DEX Defensive adj. -4
FINAL: 3
Weapon Proficiencies
Long bow
Quarterstaff
Non-Weapon Proficiencies
Religion 18
Spellcraft 11
Herbalism 11
Native Languages
Elf - high dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Quarterstaff 20 1 4 1d6 1d6 B L
Turning Undead
Skeleton or 1 HD: 10 Wight or 5 HD: 20 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 13 Ghast: - Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 16 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 19 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Torch x3
      • Wineskin
    • Quarterstaff
  • Items Stored
    • Long bow
    • Long bow, sheaf arrow x40
  • Items Worn
    • Full armor, leather
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x28
    • * Silver Pieces x6
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 3
Psionics
PSPs: 0 MTHAC0: 20 MAC: 7
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 06/30/00 23:45:33