Description of Terms
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Description of Terms


Standard THAC0 increase is the normal THAC0 percentage a class gains going up each level.

Example: Fighters gain 5% each level normally, so their standard THAC0 increase is 5%.


Standard hit die increase is the normal hit die a character has purchased for his class.

Example: Wizards normally get d4 hit dice, which is their standard hit die.

A Warrior with a d10 hit die gains a d10 by purchasing a standard hit die increase.

A Warrior with a d12 hit die gains a d12 by purchasing a standard hit die increase.

A Rogue with a d6 hit die gains a d6 by purchasing a standard hit die increase.

A Rogue with a d8 hit die gains a d8 by purchasing a standard hit die increase.

A Priest with a d8 hit die gains a d8 by purchasing a standard hit die increase.

A Priest with a d10 hit die gains a d10 by purchasing a standard hit die increase.

A Priest with a d12 hit die gains a d12 by purchasing a standard hit die increase.

A Wizard with a d4 hit die gains a d4 by purchasing a standard hit die increase.

A Wizard with a d6 hit die gains a d6 by purchasing a standard hit die increase.

A Wizard with a d8 hit die gains a d8 by purchasing a standard hit die increase.


Next higher hit die increases by one the normal hit die a character has purchased for his class.

Example: Wizards normally get d4 hit dice, which is their standard hit die. With the purchase of the next higher hit die, they get a d6.

A Warrior with a d10 hit die gains a d12 by purchasing a next higher hit die increase.

A Warrior with a d12 hit die gains a 2d8 by purchasing a next higher hit die increase.

A Rogue with a d6 hit die gains a d8 by purchasing a next higher hit die increase.

A Rogue with a d8 hit die gains a d10 by purchasing a next higher hit die increase.

A Priest with a d8 hit die gains a d10 by purchasing a next higher hit die increase.

A Priest with a d10 hit die gains a d12 by purchasing a next higher hit die increase.

A Priest with a d12 hit die gains a 2d8 by purchasing a next higher hit die increase.

A Wizard with a d4 hit die gains a d6 by purchasing a next higher hit die increase.

A Wizard with a d6 hit die gains a d8 by purchasing a next higher hit die increase.

A Wizard with a d8 hit die gains a d10 by purchasing a next higher hit die increase.


Top hit die increases by 2 the normal hit dice a character has purchased for his class. (Not available for all hit die categories.)

Example: Wizards normally get d4 hit dice, which is their standard hit die. With the purchase of the top hit die increase, they get a d8.

Example: A warrior who purchased a d12 hit die as the standard hit die may not purchase this level.

A Warrior with a d10 hit die gains a 2d8 by purchasing the top level hit die increase.

A Warrior with a d12 hit die cannot purchase the top level hit die increase.

A Rogue with a d6 hit die gains a d10 by purchasing the top level hit die increase.

A Rogue with a d8 hit die cannot purchase the top level hit die increase.

A Priest with a d8 hit die gains a d12 by purchasing the top level hit die increase.

A Priest with a d10 hit die gains a 2d8 by purchasing the top level hit die increase.

A Priest with a d12 hit die cannot purchase the top level hit die increase.

A Wizard with a d4 hit die gains a d8 by purchasing the top level hit die increase.

A Wizard with a d6 hit die gains a d10 by purchasing the top level hit die increase.

A Wizard with a d8 hit die cannot purchase the top level hit die increase.


Increase one additional level in THAC0

This gives the purchaser the ability to fight as if they were one level higher than they are.

Example: A fighter at second level has a THAC0 of 19 or 90%. With the purchase of an increase one additional level in THAC0, he would fight as a third level fighter with a THAC0 of 18 or 85%.

Limits: You can purchase no more than one half of your level rounded down. A fifth level fighter can have purchased no more than two Increase one additional level in THAC0.


% points for thieving skills may be purchased a maximum of four times

Example: A bard normally gets 30 percentage points for each level of advancement. With this system he may purchase up to 60 percentage points for each level of advancement.

Example: A thief normally gets 60 percentage points for each level of advancement. With this system he may purchase up to 120 percentage points for each level of advancement.

Limits: He may put no more than one quarter of his purchase points into any one skill.


Standard spell points

Standard spell points are the points that a character normally receives through level advancement. This applies to Paladins, Rangers, Bards, Priests, and Wizards.

Example: A regular Mage going from First to Second level gains 4 spell points.


Additional spell casting level

Additional spell casting level gives the caster one extra level of spell casting ability in both number of spell points and casting ability. This also applies to level limits.

Example: A fourth level Mage normally has a maximum spell of 2nd level, maximum number of memorized spells per level of 4, and spell points of 25. With the purchase of additional spell casting level, he gains the ability to cast spells as a fifth level mage, which has a maximum spell level of 3rd level, maximum number of memorized spells per level of 4, and spell points of 40.

 

Limits: He may purchase no more than one half his level (rounded down) in additional spell casting level. Example: A fifth level mage may have no more than two additional spell casting levels.


Multi-Class Characters

A multi-class character must purchase the same level of THAC0 adjustment for each class.

Example: A fighter-mage who purchases increase one additional level of THAC0 as a fighter must also purchase it as a mage. (There are no free character points. The time was spent training.)

 

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