Initiative
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1.The PC rolls a d10 this number is modified by her Reaction Adj. from Dex/Bal a positive adjustment lowers your rolled number but you can never have a base initiative below 1.

2. Next you add in your action speed which is the casting time of a spell, weapon speed, etc... this gives you a action .

Example--- Joe has a fighter with a long sword SF(speed factor)5 and a Dex/Bal of 18 which gives him a reaction adj of +2.  Combat begins Joe rolls a 6 on his d10 his reaction adj. of +2 drops his initiative to 4 then he addis in his long sword for a final initiatve of 9 Joe starts his attack on 4 and connects on 9.

3. You have multiple actions!!! well that too is fairly simple divide the number of actions you have into 10 the number of segments in a "round" to get your add number i.e. you have 2 attacks a round add 5 to your attack to find when your second attack happens.

Example---Here is Joe again he just hit that Orc and is ready to go onto round 2. roll the d10 again and modify what you roll by the reaction adj. a 2 is rolled which means that Joe can only lower it 1 point as no action is faster than 1 so he adds 1 + 5 weapon SF for a 6 which he adds to his previous number which is a 9 so Joe is going to attack on 15 for his second attack well Joe has 3/2 with his long sword so 10segments divided by 2 is 5 he gets a second attack on 20 so Joe will have attacked on 9, 15, and 20 after 2 "rounds" of combat. This is the tricky part joe again rolls for initiative for his third attack in "round 3" he rolls another 2 so he subtracts his reaction adj. of 2 which again brings him down to a 1 adds his sword SF of 5 gettig a 6 total for the round he then adds it to his first action in the previous round for his third attack coming on 21 not 26.

4. Using a off hand weapon fighting two weapon style gives you one extra attack each round so Joe whould be 3/2 + 1 if he fought with a weapon in each hand this extra attack always goes 5 segmetns after the first attack in the sequense.

d10 Initiatve roll reaction adj adjusted initiatve action speed Action add Starting Number Action Time Off-hand weapon speed off-hand action Second Attacks 2nd Action Time
6 -2 4 +5 9 0 9 - - - -
2 -2 1 +5 6 9 15 - - +5 20
2 -2 1 +5 6 15 21 - - - -
9 -2 7 +5 12 21 33 - - +5 38
5* -2 3 +5 8 33 51 +5 56 - -
7 -2 5 +5 10 51 61 +5 66 +5** 67
2 -2 1 +5 6 61 68*** +5 73 - -
10 -2 8 +5 13 68 81 +5 86 +5** 87

*here Joe draws a dagger to use in his off hand.  **the Off-hand weapon ALWAYS goes 5 segmets after the first attack in the sequence so the Second attack is moved back a segment to allow for this.  *** Your next "round" of attacks cannot start before you finish your last "round" of attacks.


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