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Weapon Quality
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PERCENTILE SYSTEM FOR WEAPON QUALITY
A
first level fighter buys a sword... 6 levels and 4 years later, he is still
using that same sword. Doesn't it ever get old? Doesn't constant combat wear out a weapon? Presented here is
the Percentile System for Weapon Quality. PRICE
OF WEAPONRY
With
these new rules, a quality rating is assigned to weaponry. Of course, a
difference in quality reflects in the price. So, Table A provides a price
multiplier based on quality. Simply multiply the price multiplier times the
normal market value of an item and this will give the price of the quality item.
TABLE A: Quality
Quality Price
Multiplier
Terrible
.01
Very Poor
.1
Poor
.5
Normal 1
Good
10
Very Good 50
Excellent 100 WEAPONS
AND QUALITY POINTS
All
weapons have quality points assigned to them based on quality. DMs should use
Table B to get the quality points of the weapon. A range is given for the
quality to provide slight variety. Depreciation will be discussed later.
TABLE B: Quality Points &
Depreciation
Quality Points
Depreciation
Terrible -20 to 05
20
Very Poor 06 to 15
10
Poor
16 to 35
5
Normal 36
to 65
4
Good
66 to 85
3
Very Good 86 to 95
2
Excellent 96 to 120
1
Table C: Strength Multiplier
Score Multiplier
01-03 .33
04-06 .5
07-12 1
13-15 2
16-18 3
During
combat, if a player rolls a natural 1 on any to hit roll, the weapon he was
using is damaged in some way. The player rolls standard percentage dice (1d100)
and if he rolls greater than the quality points of the weapon then the weapon
breaks. If the player rolls the quality points or less then the weapon doesn't
break but does depreciate in quality. The Depreciation given in Table B should
be multiplied by the Strength modifier it Table C and the total should be
subtracted from the weapon's quality points. REPAIR
Items
can be repaired to recover lost depreciation points. Table D gives the repair
multiplier based on quality. The formula for cost of repair is:
Repair
Cost = Original Value * Lost Quality Points * Repair Multiplier
TABLE D: Quality Points &
Depreciation
Quality Repair Multiplier
Terrible
.25
Very Poor .10
Poor
.05
Normal
.01
Good
.05
Very Good .10
Excellent .25 MAGIC
ITEMS
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