Bard

Ability requirements: Dexterity 12, Intelligence 13, Charisma 15

Prime Requisite: Dexterity, Charisma

Allowed Races: Human, Half-Elf

Abilities

Character points = 70

- Bards receive 20 discretionary points to spend on "scored" skills and receives 15 points per level. If he has no "scored" skills then the initial 20 points may be spent on non-weapon proficiencies or saved for use during the game.

- All Bards are skilled singers, vocalists and musicians. A bard character automatically begins play with the proficiencies of Singing and Musical instrument. The character does not have to spend character point for these bonus proficiencies, but he may choose to use CPs to increase his level of skill by raising his proficiency scores or acquiring the appropriate traits.

Ability

Cost

Description

Alter Moods

5

When performing before a group that is not attacking (and not intending to attack in just seconds), the bard can try to alter the group’s mood. Everyone in the group listening must make a roll vs paralysis. The die roll is modified by -1 for every three experience levels of the bard (round down). If the saving throw fails, the group’s reaction can be shifted one level in the direction chosen by the bard. Those who make their save move to the opposite of the scale.

Animal Friendship

10

Once per day, the bard can cast the equivalent of an animal friendship spell by singing a soothing song.

Charm Resistance

5

Bards with this ability gain a +1 bonus to all saving throws versus charm-like spells and effects.

Climb Walls*

5

This skill lets bards climb smooth or vertical surfaces. A bard cannot fight or defend himself whilst climbing.

Counter Effects

10

Bards are able to counter the effects of songs and poetry used as magical attacks. Characters within 30 feet of the bard are immune to the attack as long as the bard counters it. While doing this the bard may perform no other action except a slow walk. If he is struck or fails a saving throw the effect is ruined. The bard must roll a saving throw vs spell to succeed at this ability and it may only be used once per encounter or battle.

Detect Magic*

10

Bards can spot magical radiation within their line of sight, up to 60’ away. They can determine the intensity of the magic - dim, faint, moderate, strong, and overwhelming.

Detect Noise*

5

This is the ability to hear sounds others usually can’t.

History

10

This bard can read and write their native tongue and know their local history. He can identify the general purpose and function of any magic item at 5% per level without having to actually handle the item. He does not know its exact functions or pluses, only its general nature.

Pick Pockets*

10

A bard uses this skill to pilfer small items from the pouches, pockets, belts, sleeves, packs, etc. of others. A failed attempt means the thief did not come away with an item, but it does not indicate he was noticed. To determine if an attempt was noticed, subtract three time the victims level from 100. If the thief’s roll was equal to or higher than this number, the attempt was noticed.

Rally Friends

5

A bard may inspire or rally his friends and allies. If the nature of the impending threat is known, the bard can heroically inspire his companions, granting them a +1 bonus to attack rolls or saving throws or a +2 bonus to morale. The bard must spend at least three rounds singing or reciting before the battle begins. This affects those within 10’ per experience level of the bard. This lasts for one round per level and troops who have withdrawn from combat may be re-inspired.

Read Languages*

5

The bard’s understanding of a document is equal to his chance of reading it. A roll must be made for each document, even if they are of the same language. Only one attempt per document per level may be attempted.

Sound Resistance

5

Bards gain a +2 bonus to saving throws vs. sound based magical attacks such as: harpy’s song, dragonne’s roar, sphinx’s roar, the shout spell, yeth hound howl, and sirine song.

Scroll Use

5/10

At 10th level, a bard can use magical spell scrolls. By purchasing this skill as a 10 point ability, he has a chance to read scrolls at any level. If the bard fails, something detrimental occurs.

Weapon Specialisation

10

This bard has the ability to specialise in a particular weapon.

Wizard Spells

10

Bards are dabblers in magic, studying it in a rather disorganised fashion. They cannot specialise in a school of magic. They can cast spells once they reach 2nd level, and they begin with one to four spells in their spell books. A bard’s spell-casting level is equal to his actual experience level.