Rotes
Rotes of Divination
Analyze Composition (Matter 1)
- The subject knows the chemical composition of any item she chooses
to analyze.
Analyze DNA (Life 1)
- Maps and analyzes the DNA of any living being the mage uses this
effect upon. Pinpoints harmful genes, whether recessive, dominant,
single or paired.
Detect Invisible (Correspondence 1 or Forces 1 to detect warpings of
space or effect on light, Mind 1 to detect Untethered or Spirit 1 to
find Spirits)
- Locates distortions of space or manipulations of light to detect
those hidden from view in area. Mind 2 can also be used to locate
people by their minds, and Life 1 can be used to scan for life force.
Detect Poison (Matter 1, Life 1)
- Allows the Mage to analyze food or drink and determine if ingestion
would be harmful.
Detect Radiation (Forces 1)
- When this is used, the mage can determine what level and kind of
radiation is present in the area.
Detect Scrying (Correspondence 1)
- The Mage can detect the distortion of space that occurs when someone
is using Correspondence to view an area. With Correspondence 2, the
mage can track the distortion to its source.
Detect Undead (Matter 1, Mind 3)
- Locates Vampires, Zombies, etc. Can also determine state of mind,
if a mind is present.
Diagnosis (Life 1, Mind 3)
- The mage can use this rote to determine physical and mental health
of an individual.
Encompassing Vision (Correspondence 3)
- Gives the Mage 360 degree vision.
Enhanced Senses (Life 3)
- Provides 1 extra dot of Perception in any one sense per success rolled
in the test.
*Candace's Divination of Personal Facts (Life 1, Mind 3)
- Allows the mage to divine personal info about a person. Height,
age, real hair color, number of children, etc. One question answered
per success.
Mindspeech (Mind 3)
- The Mage can speak mind to mind with other people, as determined by
number of successes.
Osmosis (Personal) (Matter 1, Mind 1)
- When this rote is used upon an item, it will allow the caster to
'read' the information contained. Useful for books, and other physical
media. For electronic media, use Forces 1.
Patternweave (Matter 1)
- The mage can perceive a broken or disassembled item as its whole, or
unassembled parts as the assembled device. Adds one die per success to
any attempts to repair or build.
Red Eyes (Forces 3, Prime 2)
- Allows voluntary subject to see in near total darkness. Eyes glow
an eerie red with hints of infinite depth. This is a combination of
ultraviolet sensitivity, infrared sensitivity and active emission of
both wavelengths.
*Sense Link (Mind 3)
- Allows the Mage to perceive through another's senses.
Speed-Read (Mind 1)
- The Mage can read many times faster than normal with this effect.
Each success adds 1 to the multiple for reading times, starting at 1 for
1 success.
Telescopic Sight (Correspondence 2)
- With this, the mage can see distant seens as if they were closer,
without necessarily moving his viewpoint, simply enlarging distant
scenes.
ThermoVision (Forces 1)
- The Mage can see into the infrared area of the spectrum, allowing
her to see heat patterns and traces.
Tongues (Mind 3)
- The mage can use this effect to understand the languages others are
speaking.
Ultra-Violet Vision (Forces 1)
- Gives the mage the ability to see into the Ultra-Violet range, thus
receiving excellent night vision.
The Grimoire of Doxy, the Slightly Crazed
Doxy is a Mage who is well known, if not often seen. She is considered
to be a borderline Marauder, as she often prefers minor vulgar effects
w/ witnesses to shake up their sleep. Some of the below effects are a
bit more vulgar than little things, but she has a flashy side as well.
Also let it be noted that these Rotes and effects are *rumoured* to be
used by her. Many are reasonable within the realms of Mage, but at
least one might offend sensibilities (the last one) in which case . . .
it's a rumor, and not real, except that she does pose as a Werewolf.
She also poses as a Vampire, but that's more of an appearance than an
actual change. Oh yeah, she's either a really weird Orphan or a
Discordian, depending on whether you allow such things. Actually, she's
an excuse for me to post some Rotes.
Doxy's Cheops (Forces 3, Prime 2, Correspondence 4)
- This causes a laser, originating at the target point, to fire
straight upwards, thus causing an incredible amount of electricity to
cascade down to the target through the air ionized by the laser's
passage. Damage is successes x 2. Sometimes she gets impatient
however, and just blasts her opponent with the laser. Sometimes she
just uses Forces 2 with no Prime to call the electricity down. This is
also known as a lightning strike.
Doxy's Witchfire (Forces 3, Prime 2)
- The mage is surrounded by a nimbus of electricity which causes
successes x 1 damage to any who touch her. She can also discharge a
number of lightning bolts each action, each of which do successes x 2
damage. This one requires 5 Successes for full effect - allows her to
discharge lightning at all within her vicinity.
Solar Flare (Forces 5, Prime 2)
- This creates a stream of solar temperature fire anywhere within
range and spreading outward away from the mage in a cone shape.
Requires at least three successes to work properly, but it does
successes x 4 damage.
Doxy's Woeful Glow (Entropy 4)
- When cast, the beings affected are illuminated with a sickly green
light. All those affected lose any benefits of healing, regeneration or
other curative effects. If anyone wishes to use healing magic, she must
exceed the caster's successes with Woeful Glow before gaining any
effect.
Doxy's Firefinger (Forces 5, Prime 2)
- This causes the mage's hands to be wreathed in flames, adding
successes x4 to her base damage level.
Doxy's Singing Harp (Forces 5, Prime 2)
- This causes any instrument to play itself, or rather, be
telekinetically played, generally accompanying the mage who caused the
effect.
Doxy's Singing Telegram (Correspondence 4, Forces 4)
- When cast, a small canary appears. The caster tells it what her
message is and whom to take it to. The canary then flits off to find
the target, provided she is on the same plane. Once arriving at its
target point, the canary sings the message and disappears.
Doxy's Multiversal Singing Telegram (Correspondence 4, Forces 4,
Spirit 5)
- As above, but will go anywhere, in the Umbra or beyond.
Doxy's Feast 'Midst the Famine (Matter 5)
- Turns anything into suitable, healthy, tasty fare for the caster or
anyone else without changing its appearance. It also neutralizes any
poisons. Yes, this means you can use this to make rocks edible.
Doxy's All Around Turn-Around Kamikaze Killer (Correspondence
5)
- Not really a Rote, but an effect that can be quite useful
nonetheless, this allows a Mage to warp space around herself so that any
attacks that strike her to actually damage a designated target instead.
Can be quite a painful surprise. With extra successes, the Mage may
even possibly somewhat duplicate the effect of Kick of the Four Winds.
Imagine the surprise that Sabbat experiences when after clawing you, he
feels himself being shredded from all sides . . . Each success beyond
those required allows the Mage to cause the attack to strike one extra
time, or strike an extra target.
DotS' Xerox (Correspondence 2, Matter 4, Prime 2, Time 2)
- This allows a Mage to look forward or backward to any time and/or
place, analyze an item's pattern, and re-create the item in her own time
and location. A Mage using this Rote would rarely have to buy or
acquire most items since she can simply locate the item she needs and
create an exact duplicate.
Doxy's Uisgbaugh (Forces 3, Life 3, Matter 2, Prime 2)
- Creates a one gallon jug of hot, fresh blood. This blood will
remain hot and fresh for the duration of the spell.
Micro-Macrocosm or Macro-Microcosm (Correspondence 5)
- This spell will make any room larger or smaller without affecting
the outside appearance.
Strength of Steel (Matter 5)
- This gives any material a net strength many times greater than it
had before. With this effect, balsa wood could be stronger than the
toughest steel alloys.
Doxy's No-Moon Coat of Fur (Life 5)
- Doxy uses this effect to assume the form of a Silent
Strider-Ragabash. While in this form she has a 'special' character
sheet listing her Garou abilities. The actual creation of this effect
causes Paradox, but the use of her Garou shapeshifting abilities and
Gifts do *not*.
Genetic Manipulation Rotes
The following Rotes were created by the Technolibertarian Candace
Lucille Sweetwater, Oracle of Life.
Fountain of Youth (Life 5)
- This spell reduces the person's age by an amount determined by the
caster. Note this does not affect mental maturity, simply physical age.
Longevity (Life 5)
- This spell deactivates the aging 'clock,' thus granting immortality
to those who do not possess it.
Genegineer Lab-in-a-Pocket (Life 5)
- This is specifically a catch-all Genetic Engineering spell. With
it, the Mage can alter her own or another's genetic code, and thusly her
appearance, or even biological capabilities. The limits are the mage's
understanding of genetics and imagination.
General Healing Rotes
These Rotes are also the creation of Candace Sweetwater.
Chelate Radiation (Entropy 3 or Forces 2, Life 3)
- Chelates any and all radiation in the subject's system.
Candy's Cure for the Walking Dead (Life 5, Matter 4, Mind
4(?))
- Returns Vampires to their human state, although with their vampiric
abilities at least partially intact.
Fertility (Life 4)
- Causes an infertile person to be Fertile. Immediately. Fertility
is such that for the duration, pregnancy is guaranteed if measures
aren't taken.
Full Rest (Life 3, Time 3)
- Upon successful casting, the subject (Which may be the caster) may
then sleep. The time spent asleep is multiplied by the number of
successes over 2 to determine how many effective hours were spent
asleep.
Heart Attack (Life 4)
- Causes Successes * 3 Health Levels to the person targeted as his
heart immediately stops catastrophically.
Immunization (Life 5)
- This Rote gives the person it is cast upon immunity to any disease
for the duration of the effect.
Induce Easy Labor (Life 4)
- Causes a difficult labor to become easy, or a late labor to begin
with ease. With the aid of this spell, complications are unheard of.
Induce Lactation (Life 4)
- Causes the subject to begin lactating, as if she has a child.
Useful for wet nurses and women who have dried up for various reasons.
Induce Menses (Life 4)
- Causes a woman to begin menstruating, with a commensurate change in
cycle.
Infection (Life 3, Prime 2)
- Creates the microbes/bacteria/virii of a virulent disease upon the
targeted person, infecting him with the disease in question. Candy
created this as a means to test her immunization Rote.
Infertility (Life 4)
- Causes fertile targets to become infertile. Great birth control
method.
Inter-Vitro Adoption (Correspondence 4, Life 5)
- This Rote allows the caster to move the fetus, placenta etc from one
woman's womb to another. Also prepares the receiving woman's body to
accept this fetus and eventually give birth. Offered as an alternative
to abortion.
*Pain (Life 4)
- This causes the person targeted to experience pain as if successes *
3 wound boxes were filled in, maximum 6 for a -5 penalty to all actions.
Very painful, naturally. Once the duration is over, the pain vanishes.
This pain can be anything the mage desires - broken glass, ripping guts,
whatever.
Parthenogenesis (Correspondence 4, Life 5)
- Not technically parthenogenesis in all cases. This Rote allows a
woman to be fertilized by another person, male or female, or even
herself. This spell corrects for possible birth defects and insures
they will not be present during gestation.
Prevent Labor (Life 4)
- Stops an overly premature labor, returning the mother to her
pre-labor condition, even restoring a broken placenta and filling it
with amniotic fluid.
Regeneration (Life 5)
- The recipient of this spell will eventually regrow lost limbs and
other body parts. Will also heal broken spines or other 'unhealing'
injuries. Like healing, rolling for duration is not necessary.
Stop Lactation (Life 5)
- Prevents milk production in a lactating woman.
Mage Rotes Page / Last Updated 12/04/95 /
hoyle@dartmouth.edu