Greater Distraction (Illusion): With this spell, the caster causes the victim to become distracted by a sensation. The caster decides what the sensation will be before he casts the spell. Typical sensations include itching, the feeling that one's hands are grubby, or the need to answer nature's call.

This is another spell used by intruding ninja to maneuver guards or intended targets out of position.

Improved Featherfoot (Alteration): This spell improves the normal featherfoot spell by additionally allowing the ninja to walk across still or gently moving water surfaces (the water of a pond or a slow river, for example)

Such travel leaves the bottems of the ninja's feet wet, so he or she must take care to leave no trail after leaving the water.

Improved Mirror Image (Illusion/Phantasm): This spell works much like the regular wizards spell, mirror image, with some important differences.

The mirror images appear in the vicinity of the caster, but they can move up to 30 feet away. Although the images must face the same target or enemy (whichever one the spellcaster is facing), they do not have to perform excactly the same actions. They can draw different weapons or appear to choose different tactics in combat.

When struck in combat, these images collapse as if injured or killed, feeling solid to the person attacking them.

Like the images created by a mirror image spell, these visions can do no actual damage. If they attack an enemy in combat, all their attacks seem to miss until they are struck or the spell duration ends.

Longer the experience of the ninja, more Images that can be casted.

Shadow-Form (Illusion/Phantasm): With this spell, the ninja creates a transparent duplicate of his or herself. The duplicate, or shadow form, appears adjacent to the spellcaster. It wears all the clothing and carries all the equipment that were in the ninja's possession when he or she cast the spell, leaving him or her unclothed and unarmed; the clothing and equipment are not transparent.

For the duration of the spell, the ninja controls the shadow form's actions and sees through its eyes. It is an extension of him or her and possesses all of his or her physical and mental skill but not his or her magic abilities. (In other words, it moves, sounds, and fights just as he or she does but cannot cast spells.) The ninja sees through both sets of its eyes at once. When the shadow form is waiting or resting, the ninja can take actions on his or her own, but he or she cannot make both his or her real body and his or her shadow form act at the same time.

If the shadow form is hit in combat or struck with a dispel magic spell, it disappears-leaving behind all the clothing and equipment it was carrying. Also left behind is a handful of leaves inside the clothes, all that remains of the insubstantial body.

Ninja use this spell to perform particularly frightening short-term assignments. The shadow form may be sent off to attack someone, to deliver a message, to scout a dangerous area, or to undertake any sort of action in which the ninja cannot afford to be caught. Usually the spellcaster dresses in a ninja-suit before casting this spell, so that it is not readily obvious that the person within the clothing is transparent. When the shadow form wears the suit, and moves around in the dark, it is difficult to see that it is not a physical being.

Sence Treason (Divination): With this spell, a spellcaster can determine that the clan has been deliberately betrayed.

However, the spellcaster cannot determine the identity of the betrayer or reveal details of that betrayal. The spell has no range, so the traitor could be anyone in the clan.

The spell does not react to exiles, outcasts, or clan members the spellcaster believes to be dead.

This is a spell used most often by advisors to clan leaders. Though it is necessary to know about such betrayals in order to protect the clan, this spell can be as much a curse as it is a blessing, because it makes the clan leader and his advisors paranoid.