Granted Powers:
Duration of Divination and Protection
spells doubled when used in the course of their duty
Cast "Command" once per day for
every 3 levels of experience (*) (Once per day for every 6 levels for Paladins)
Weapons Allowed: Same as Cleric
Major Spell Access: All, Astral, Divination, Elemental: Earth, Guardian, Law, Protection, Summoning, Sun, War, Wards
Minor Spell Access: Animal, Charm, Combat, Creation, Elemental: Air, Elemental: Fire, Elemental: Water, Heal, Necromantic, Numbers, Thought
No Spell Access: Chaos, Plant, Time, Weather
Symbol: Silver disk engraven with gauntleted hands held open
Paladins: Yes
Turn Undead: Yes
Playing Notes: Followers of Darius are strict about doing exactly what their duty entails. If they have been tasked to protect someone, they will ignore all else going on around them in favor of protecting that person. Their loyalty is unwaivering, even thinking of being unloyal to their lord, or employer, or whoever they are serving at the time, will cause them to lose favor with their diety and lose all the granted powers until such time they have regained the favor of Darius. Paladins of Darius make the best guards in any situation as they will follow their orders to the letter, even if it means keeping a noble or sovreign standing outside of a room because they are tasked to allow no one to enter. Their oppinion is that their first priority is to Darius, who demands full loyalty and dedication to duty, second to whomever it is they are working for at the time, thrid to themselves, and forth to the general populous or friends.