Darius
God of Loyalty and Duty
Moderate power of Mount Celestia

Granted Powers:
Duration of Divination and Protection spells doubled when used in the course of their duty
Cast "Command" once per day for every 3 levels of experience (*) (Once per day for every 6 levels for Paladins)

Weapons Allowed: Same as Cleric

Major Spell Access: All, Astral, Divination, Elemental: Earth, Guardian, Law, Protection, Summoning, Sun, War, Wards

Minor Spell Access: Animal, Charm, Combat, Creation, Elemental: Air, Elemental: Fire, Elemental: Water, Heal, Necromantic, Numbers, Thought

No Spell Access: Chaos, Plant, Time, Weather

Symbol: Silver disk engraven with gauntleted hands held open

Paladins: Yes

Turn Undead: Yes

Playing Notes: Followers of Darius are strict about doing exactly what their duty entails.  If they have been tasked to protect someone, they will ignore all else going on around them in favor of protecting that person.  Their loyalty is unwaivering, even thinking of being unloyal to their lord, or employer, or whoever they are serving at the time, will cause them to lose favor with their diety and lose all the granted powers until such time they have regained the favor of Darius.  Paladins of Darius make the best guards in any situation as they will follow their orders to the letter, even if it means keeping a noble or sovreign standing outside of a room because they are tasked to allow no one to enter.  Their oppinion is that their first priority is to Darius, who demands full loyalty and dedication to duty, second to whomever it is they are working for at the time, thrid to themselves, and forth to the general populous or friends.