Mordred
God of Battle and War
Minor power of Baator

Granted Powers:

    Can insight berserker rage in self and two companions per level (*)
    Can use one type of sword as a fighter of the same level with respect to number of attacks and thac0
    Can never run from a fight no matter how outnumbered.

Major Spell Access:

    All, Chaos, Charm, Combat, Elemental: Fire, Heal, Necromantic, Protection, Summoning, War, Wards, Weather

Minor Spell Access:

    Animal, Astral, Creation, Divination, Elemental: Water, Guardian, Plant, Sun, Time, Travelers

No Spell Access:

    Elemental: Air, Elemental: Earth, Law, Numbers, Thought

Symbol: Steel long sword crossing a silver long sword

Paladins: Yes (Anti-Paladins)

Turn Undead: No

Weapons Allowed: Same as Cleric plus Swords and Bows

Player Notes: The followers of Mordred are quick to battle.  They live for war or any armed conflict.  They are very hard to distinguish from warriors because of their mannerisms and ability to use swords.  Clerics of Mordred are hot tempered and hot headed.  Any little thing will drive them into a frenzy of combat, even looking at them wrong can land you against them.  Very rarely do they ally themselves with anyone unless it's to get to a war or battle easier.